PROCITY/web/js
m3ultra fe40ea7d0a Lane C: round-3 GLB hero-prop validation (useGLB path)
Validated Lane E's 9 fitting GLBs in real rooms. 5 good, now live behind useGLB (wire_shelf, clothes_rack, bookshelf, cube_shelf_wide, work_table); record_crate broken (won't load) + counter too long/no-till fall back to primitive. Report: docs/LANES/LANE_C_GLB_VALIDATION.md.

glb.js: real-metre scale clamped to footprint, per-kind yaw for Z-major assets (+90deg) per manifest facing convention, manifest.localBase for offline validation, awaitable upgrades. interiors.js: room.glbReady. interior_test.html: GLB toggle.

Soak useGLB on (50 rooms): throws 0, pathFail 0, detFail 0, leakGeo 0, leakTex 0, worst 10.5ms, 256 upgrades. qa.sh --strict green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 16:18:12 +10:00
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citizens Lane D (Citizens): round-3 support — setExposure day/night hook + design notes 2026-07-14 15:55:25 +10:00
citygen Lane A round 3: verify F finding #5 (storeys) stale, harden selfcheck + document corner-anchor rule 2026-07-14 15:52:30 +10:00
core Lane C: keeper stand pose on the counter contract (Lane D/F integration) 2026-07-14 13:37:26 +10:00
interiors Lane C: round-3 GLB hero-prop validation (useGLB path) 2026-07-14 16:18:12 +10:00
world Lane B (Streetscape): round-3 — scene.environment for PBR peds + budget re-measure with citizens 2026-07-14 16:00:22 +10:00