PROCITY/docs
m3ultra fafd5a700a Lane B (Streetscape): round-3 — scene.environment for PBR peds + budget re-measure with citizens
- lighting.js sets scene.environment (neutral PMREM sky->ground gradient, no asset) in attachRenderer, before CitizenSim constructs; Lane D rig-fleet peds bake their impostor atlas from it and render dark if null. Verified set in street/night/interior + after interior-return.
- Re-measured worst continuous-walk view WITH citizens (pop 140, 125 active peds) via window.DBG: 263 scene / 275 total midday, 275 night -- <=300 everywhere. Radius-2 auto already the spawn default.
- Round-3 task 3 (furniture GLB footprints) standby: Fable s3.4 manifest upgrade not yet landed.
- Docs: LANE_B_NOTES.md + B-progress.md round-3 updates.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 16:00:22 +10:00
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LANES Lane B (Streetscape): round-3 — scene.environment for PBR peds + budget re-measure with citizens 2026-07-14 16:00:22 +10:00
shots Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00
A-progress.md Lane A round 3: verify F finding #5 (storeys) stale, harden selfcheck + document corner-anchor rule 2026-07-14 15:52:30 +10:00
CITY_SPEC.md Lane A round 3: verify F finding #5 (storeys) stale, harden selfcheck + document corner-anchor rule 2026-07-14 15:52:30 +10:00
RESEARCH.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
V2_IDEAS.md Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00