Real towns can have FEW shops but a HUGE road graph (real Katoomba: 20 shops / 799 edges / 5 km), so the shop-count-only heuristic left them on small-town streaming and blew the tri budget (280k > the 200k gate). Extend the trigger to the graph: BIG_CITY = shops>120 || edges>200. B proved the effect; landed EARLY so D/B's post-fix re-measures see it (per the R19 order). Verified: katoomba_real 799 edges -> BIG_CITY -> 61 draws / ~12k tris (was 280k), 0 errors. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| assets | ||
| js | ||
| models/peds | ||
| vendor | ||
| citizens_test.html | ||
| index.html | ||
| interior_test.html | ||
| map.html | ||
| package.json | ||