PROCITY/priorwork/procity-e.txt
m3ultra 90bd06c328 Fable (integrator): round-3 lane instructions + archive round-1 lane prompts
Round-2 close-out: all lane work landed on main (C keeper-stand re-land, B streetscape,
F integration), stray lane-c/keeper-stand branch deleted (content identical), QA strict
green. ROUND3_INSTRUCTIONS.md assigns the polish/validation round: F leads (manifest
+ hours + QA gates), B shaves the spawn draw budget, C+E validate the GLB path via a
local depot mode, A verifies one stale finding, D supports. priorwork/ archives the
original per-lane prompts.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 14:30:36 +10:00

23 lines
2.5 KiB
Plaintext

e cut off
Good call — let me check what MODELBEAST is and whether MeshGod's backend is even fal/Hunyuan, before anyone pays for cloud gen.
MODELBEAST is the answer to your instinct — it's your **local-first M3 Ultra rig** (`100.89.131.57:8777`) with on-device image→GLB operators (`sf3d`, `trellis_mac` on MPS) that cost only electricity. Let me check what's actually live and how it differs from the cloud path.
MODELBEAST is **live** and has exactly what we need — **local** operators: `flux_local` (text→image on M3 Ultra, for facades), plus `sf3d` / `trellis_mac` (image→GLB on MPS) + `bg_remove_local` (for props). Both cloud costs are avoidable. Let me check which local operators are actually *ready* (weights installed) vs gated.
Now I have the real picture. Key facts:
- **`flux_local`** uses `flux2-klein-4b` = **Apache/ungated, works out of the box** → facades can be **100% local, free**.
- **`sf3d`/`trellis_mac`** (image→GLB, local, free) are **HF-gated** — need weights set up.
- The fal cloud alternative is `fal_hunyuan3d` at **~$0.16/model (+$0.48 for textures)** — so the real cloud price is higher than the "30¢" estimate.
Let me check whether I can drive MODELBEAST headless (token/host) and confirm the local generators are actually ready.
**I'm physically on the m3ultra box** (IP 100.89.131.57, `m3ultra.local`) — MODELBEAST is running right here on localhost, and I'm the owner. So I can drive the local operators directly (they're just `<venv-python> run.py --input … --outdir … --params …` subprocesses). Let me check whether `flux_local`'s venv + weights are actually installed so I can test one facade locally.
**Local facade gen is fully ready** — the `flux_local` venv exists and **FLUX.2-klein-4B + 9B weights are already downloaded** (no 15GB wait, no cloud key). Let me check the exact CLI and generate one test facade to prove the quality matches the anchor before committing to all 23.
Local facade gen works — **7.4 seconds, free, on-device**. Let me eyeball the quality against the style anchor.
**This is the answer.** Locally-generated in 7.4s, free — and it's *excellent*: photoreal 90s-Australian toy shop, **genuinely blank signboard** (no baked text), primary-colour render, toys in the window. Style-matches the anchor set, arguably cleaner than some djsim ones. So facades are **100% local, free, ~7s each** — zero OpenRouter cost needed.
Let me wire this local path into `gen_skins.py` as a first-class `--local` backend, then generate all 23.