PROCITY/web/assets/towns
m3ultra 10db373e67 Lane E R18 (v4.0-alpha): the other 4 towns' road geometry (data-only) + Overpass retry
Newtown/Fremantle/Bendigo/Castlemaine now schema v2 with roads[] (1086/622/1552/397 real streets),
same fidelity cut (street tier only). Data-only: only katoomba gates the round; A hardens against these.
build_towns.py: added Overpass retry/backoff (public API 504s under load — hit one mid-run).

The poster-clearance finding is SYSTEMATIC: it reproduces on all 5 real-road towns, every seed (23
checks, -0.9 to -4.7m), confirming it's plan-level poster placement (A's pickVenues/POSTER_CLEAR), not
town data. Scoping holds: only the real/* v2 path fails; synthetic + fixtures + classic + default boots
stay green. A's one fix generalizes to all five. ODbL: raw roads committed, SOURCES.md current.

-> Lane A: all 5 towns' roads live; the systematic poster finding is yours to resolve + re-pin goldens.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 16:32:10 +10:00
..
_raw Lane E R18 (v4.0-alpha): the other 4 towns' road geometry (data-only) + Overpass retry 2026-07-16 16:32:10 +10:00
bendigo_real.json Lane E R18 (v4.0-alpha): the other 4 towns' road geometry (data-only) + Overpass retry 2026-07-16 16:32:10 +10:00
castlemaine_real.json Lane E R18 (v4.0-alpha): the other 4 towns' road geometry (data-only) + Overpass retry 2026-07-16 16:32:10 +10:00
fremantle_real.json Lane E R18 (v4.0-alpha): the other 4 towns' road geometry (data-only) + Overpass retry 2026-07-16 16:32:10 +10:00
katoomba_real.json Lane E R18 (v4.0-alpha): katoomba_real real road geometry (schema v2, ledger #3) 2026-07-16 16:27:55 +10:00
newtown_real.json Lane E R18 (v4.0-alpha): the other 4 towns' road geometry (data-only) + Overpass retry 2026-07-16 16:32:10 +10:00
README.md Lane A round 18: town-cache schema v2 (roads[]) — published FIRST (v4.0-alpha REAL ROADS) 2026-07-16 15:54:19 +10:00
SOURCES.md Lane E R18 (v4.0-alpha): katoomba_real real road geometry (schema v2, ledger #3) 2026-07-16 16:27:55 +10:00

Real town caches — the home (web/assets/towns/)

Lane A owns the contract; Lane E fills this directory (ROUND17 ledger #6, the real-map scout).

Each real Australian town is one file, <key>.json, in the town-cache contract shape — the processed output of pipeline/build_towns.py (Overpass → dedupe/suburb/parody-name/seeded-hours). plan_osm.js marches it exactly like the checked-in fixtures in web/js/citygen/osm_fixture.js; the scout proves the existing CityPlan contract eats real data — no new plan fields, no new geometry.

The contract (authoritative: validateTownCache() in web/js/citygen/plan_osm.js)

{
  "schema": "procity-town-cache/1",
  "key": "katoomba_real",                    // matches the filename; distinct from the hand-made fixture key
  "town": "Katoomba",                        // display name
  "source": "osm",
  "license": "ODbL 1.0",                     // REQUIRED — OSM is ODbL
  "attribution": "© OpenStreetMap contributors",
  "generator": "pipeline/build_towns.py",    // optional provenance
  "fetchedAt": "2026-07-16",                 // optional
  "center": { "lat": -33.71, "lon": 150.31 },// REQUIRED — the equirectangular projection origin
  "bbox": { "minLat": …, "minLon": …, "maxLat": …, "maxLon": … },  // optional metadata
  "counts": { "raw": 512, "shops": 96 },     // optional metadata
  "shops": [
    { "id": 318855426, "name": "Canty's Bookshop", "type": "book", "lat": -35.32, "lon": 149.18, "suburb": "Fyshwick" }
    // …
  ]
}

Hard requirements (else the cache is rejected and does not boot):

  • center.{lat,lon} finite numbers.
  • shops an array of MIN_TOWN_SHOPS (6) entries (up to 4 venues + the one openLate landmark + a spare).
  • every shop has finite lat/lon.

Absorbed as warnings (still boots): a blank name defaults to the type label; an unknown type remaps to opshop; duplicate ids; and — importantly — a cache spanning > 5 km warns "likely more than one town". A cache MUST be ONE compact town: an over-broad Overpass bbox marches into an unusable multi-km strip (the R17 mega-strip risk — a whole region of 2,918 shops became an 11.6 km avenue). Bound the query.

type should be a registry SHOP_TYPE (record/opshop/toy/book/video/pawn/milkbar/dept/stall); build_towns.py maps OSM shop=* tags to these (unknowns land on opshop).

Schema v2 — roads[] (ROUND18, v4.0-alpha REAL ROADS)

A v2 cache adds an optional roads[] — the town's real OSM street geometry. When present, plan_osm builds the CityPlan street graph from the real roads and seats each shop on its nearest real edge (its real street, real order, real side) instead of marching shops onto synthetic parallel avenues. roads absent (or schema procity-town-cache/1) ⇒ the marched fallback — every shipped v1 cache stays valid.

{
  "schema": "procity-town-cache/2",
  // … all v1 fields (center, shops, license, …) …
  "roads": [
    { "id": 12345678,                 // optional (OSM way id)
      "kind": "primary",              // REQUIRED — the OSM highway=* class (see the map below)
      "name": "Katoomba Street",      // optional
      "pts": [ [-33.7175, 150.3110], [-33.7140, 150.3112], [-33.7100, 150.3115] ] }  // REQUIRED — ≥2 [lat,lon]
    // …
  ]
}

Road validity (a bad road is a hard error; a soft one is absorbed):

  • each road is { kind: string, pts: [[lat,lon], …] } with ≥ 2 finite [lat,lon] points — else rejected.
  • < 2 points → the road is dropped (warning); an unmapped kind falls to side (warning).

kind → CityPlan edge kind (ROAD_KIND in plan_osm.js; the lift then promotes a shop-dense side road to the main spine): motorway/trunk/primary/secondarymain; tertiary/unclassified/ residential/living_street/roadside; service/tracklane; pedestrian/footway/path/ steps/cyclewayarcade. Fidelity (charter risk #4, A's knob): ship the geometry roughly as OSM has it; plan_osm simplifies (DouglasPeucker) — don't pre-decimate below ~1 point per 5 m.

Bound the roads to the town (the bbox law): fetch highway=* within the same per-town bbox as the shops so the graph is the town's streets, not a region's.

Provenance (Lane E)

OSM data is ODbL. Ship attribution with the data: this README, a SOURCES.md (E's licence table), and the license/attribution fields on every cache. Cache the raw Overpass responses too so re-runs never re-fetch.

Wiring

  • plan_osm.generatePlanOSM(seed, key, { cache }) marches a cache directly; registerTownCache(key, cache) adds it to the runtime registry so osmTownKeys() and generatePlanFor(seed, 'osm', { town: key }) see it.
  • web/js/citygen/selfcheck.js auto-loads every *.json here: validates it, runs the full structural + gig suites across the hero seeds, and pins a per-town golden (unpinned → prints the value to paste).