PROCITY/web
m3ultra 5d29863b78 Lane A round 20: absorb E's density widening — capacity, pub facade bias, goldens pinned (ledger #2)
E's five caches landed at 3-6x shops (292 total: katoomba 20→80, fremantle 21→80, newtown 18→72,
bendigo 9→36, castlemaine 6→24). All five absorb cleanly and still place 3 venues; the R20 poster cap
auto-scaled off the live shop count exactly as designed (katoomba 111 posters at 80 shops).

- CAPACITY WIDENED (the R18 overflow fence, load-tested). At 4x the dominant drop cause was OVERFLOW —
  an edge-side holding more shops than fit (katoomba 10 of 11 drops). Tightened the run: NODE_CLEAR 6→3
  and a ROADS-ONLY RGAP 2→0.5 (the shared marched GAP is untouched ⇒ marched fixtures stay frozen).
  Drops 7.9% → 5.5% (16/292). 0.5m also reads truer — a real AU main street is continuous terrace
  shopfronts, not detached boxes. Stopped there deliberately: the next lever (spilling overflow onto a
  DIFFERENT street) buys ~1% by putting a shop on a road it isn't on — dropping a crowded shop is the
  honest trade. Residual drops stay COUNTED, now BY CAUSE (dropped_overflow/_overlap/_stranded).
- VENUE FACADE BIAS NOW COVERS pub. R16 exempted pub ('spine-fronted, +Z always open') — true on the
  synthetic/marched towns, but on a REAL graph at density the pub landed where its frontage poster
  overhung a cross street (newtown, -0.91m). The POSTER_CLEAR filter now covers every venue kind; still a
  NO-OP on synthetic (every pub candidate already clears) ⇒ gig golden 0xb1d48ea1 frozen.
- Goldens re-pinned ONCE (base + gig, all five towns). classic 0x3fa36874 / gig 0xb1d48ea1 / marched
  fixtures FROZEN. selfcheck ALL GREEN 51866/51866; scaffold + consistency GREEN; cross-process
  deterministic.
- Fixed: my real-cache loader globbed *.json and tried to validate E's new index.json as a town cache —
  it now skips it (that's B's selector index, not a cache).

Handshake → all: densities absorbed, goldens pinned. → F: re-measure venue_night + gate the five towns.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 20:05:11 +10:00
..
assets Lane E R20 (v4.0-beta): the density widening — widened fetch, 5 caches re-emitted, towns index 2026-07-16 19:30:50 +10:00
js Lane A round 20: absorb E's density widening — capacity, pub facade bias, goldens pinned (ledger #2) 2026-07-16 20:05:11 +10:00
models/peds Lane E R16 (v3.1): the drummer's sit clip — sit.glb produced + published 2026-07-16 12:37:27 +10:00
vendor PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
citizens_test.html Lane D round-9: interior presence — occupancy truth + browser rigs (C->D->F seam) 2026-07-15 10:21:10 +10:00
index.html Lane F R19 (v4.0-alpha): B's BIG_CITY one-liner — big-graph towns stream like big cities 2026-07-16 17:19:08 +10:00
interior_test.html Lane C round-9 C2: buy-anywhere — pull-and-buy on book spines + toy boxes 2026-07-15 09:56:21 +10:00
map.html Lane A round 12: v3.0-alpha gig layer (?gigs=1) — venue, plan.gigs, band names, closing-time debt 2026-07-15 18:33:53 +10:00
package.json Lane A (CityGen): deterministic town generator, registry, names, 2D map, self-check 2026-07-14 12:06:41 +10:00