PROCITY/web
m3ultra 3e1ff312a5 Lane D R40 §40.5: the peds come in the front door — 100% on every real town
Verification first, and B's R39 heading fix did NOT clear the gate alone. Measured today
(tools/qa/door_footpath_check.mjs, new): synthetic 447/493 foot (90.7%) · katoomba 71/72 ·
fitzroy 138/139 · bowral 28/30 (93.3%) — from R39's 0/493, 0/72, 0/139, 0/30.

Two residue species, handled differently ON PURPOSE:
1. A 0.85m kerb miss on real towns — plan_osm's setback puts the facade past the corridor
   edge, so the shell's d/2+0.6 door point lands just off the verge. Fixed by new D-owned
   door_snap.js, applied in sim.setShops: clamps each door into the registry vergeBand of
   its nearest footpath-bearing edge, 6m cap. Corpus: fixes 4, breaks 0. Live-shell verified
   (493 points, 2 moved, max 5.41m — matches node exactly). Real towns now 72/72, 139/139, 30/30.
2. The synthetic's 36 strict misses are market stalls and arcade shops WHOSE FRONT IS THE
   MARKET SQUARE. An uncapped snap would 'pass' them by teleporting a door 59.85m to a street
   they do not front — passing the gate by breaking the truth it measures. The gate instead
   scores walkable front ground (footpath ∪ market/arcade block ground) = 473/493 (95.9%) and
   reports the strict number alongside.

The check ships its own falsifiability CONTROL (the R8-R39 back point must score under the
floor: reads 0.4-13.3%) and a fix-only arm (clamp breaks 0, asserted forever). Deterministic.
Remaining 20 synthetic misses are artefacts of the fixed nudge at index.html:433-437 — not
D's file; measured, exact fix documented for F. Goldens untouched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 12:28:25 +10:00
..
assets Lane E R39 (6/n): THREE GLBs shipped as GLASS, not one — transmissionFactor 1 stripped, published, sha1-verified, and now GATED. Plus the arcade's three meshes. 2026-08-03 21:11:34 +10:00
js Lane D R40 §40.5: the peds come in the front door — 100% on every real town 2026-08-07 12:28:25 +10:00
models/peds feat(gig): club dancers play real dance clips, not procedural sway 2026-07-20 02:11:55 +10:00
vendor PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
citizens_test.html Lane D round-9: interior presence — occupancy truth + browser rigs (C->D->F seam) 2026-07-15 10:21:10 +10:00
index.html Lane B R39 (Fable's ruling): THE SIGN — +sin lands; the fourth instance of the -Z/+Z confusion 2026-08-03 21:17:48 +10:00
interior_test.html Lane C R39 §39.3: the op shop gets a bin — the verb table, and the margin was never six 2026-08-03 20:59:42 +10:00
map.html Lane A R39 39.1 (close): map.html says the street name out loud; CITY_SPEC + A-progress §39 2026-08-03 20:39:59 +10:00
package.json Lane A (CityGen): deterministic town generator, registry, names, 2D map, self-check 2026-07-14 12:06:41 +10:00