PROCITY/web
m3ultra c52246444d Lane E round 5 (E1): bake 6 hero props to <=8k tris (288k->48k), live on depot
pipeline/bake_lowpoly.py — Blender headless: voxel-remesh -> decimate -> Cycles
base-colour bake onto fresh UVs (R3 lesson: simplify-only floors on TRELLIS
shell-soup; the re-bake is the point). drinks_fridge/milkshake_mixer/arcade_cabinet/
listening_booth/novelty_record/counter_till all 25-77k -> <=8k, ~0.9M each. Every
prop eyeballed (docs/shots/laneE/props_baked.png) + verified loading in vendored
GLTFLoader; footprints unchanged (no C re-map needed). Re-published; validate --depot
0 err. Originals gitignored in pipeline/.props_orig/. Unblocks C's interior re-measure
+ F's v1.1 tag.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 20:56:07 +10:00
..
assets Lane E round 5 (E1): bake 6 hero props to <=8k tris (288k->48k), live on depot 2026-07-14 20:56:07 +10:00
js Lane C R5 C1: v1.1 re-map — record_crate (fixed) + counter_till 2026-07-14 20:56:00 +10:00
models/peds Lane E round 4 (E1): decimate 19 ped rigs 924k→46k tris (≤3k each) for gate 3 2026-07-14 18:29:50 +10:00
vendor PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
citizens_test.html Lane D (Citizens): deterministic LOD crowd — rigs/impostors/keepers + test page 2026-07-14 13:43:05 +10:00
index.html Lane F R4: gate 3 PASS (draws 138/tris 31k) + remove dead setExposure call 2026-07-14 19:02:19 +10:00
interior_test.html Lane C R4: hero props into rooms (arcade/booth/fridge/mixer/register) 2026-07-14 18:44:09 +10:00
map.html Lane A (CityGen): deterministic town generator, registry, names, 2D map, self-check 2026-07-14 12:06:41 +10:00
package.json Lane A (CityGen): deterministic town generator, registry, names, 2D map, self-check 2026-07-14 12:06:41 +10:00