THE PLAYTEST HARNESS, for John's bug-hunt session. F8 anywhere drops a structured note: pos, mode, shop id+name when inside, street/locality via A's address layer, seed, town, clock segment, live flags, fps, draws — plus a screenshot and a typed one-liner (Esc cancels, Enter saves). Notes persist under the delta law (bounded, survive reload, export/import, corrupt store REJECTED WHOLE and loudly) and export as one JSON of tickets, schema documented in LANE_F_NOTES §40. Zero cost when unused; classic-gated by construction. ?bugtour=1 walks the whole game in 11 stops (N advances, each with a caption of what to look at): spawn → street_day → shop_buy → dig → opshop_bin (caption says the contents are deliberately unarmed) → gig_night → tram → rain → night → fog_map → second_town. DBG loads without ?dbg=1 so the tour is one flag. THE GATE CAUGHT THE HARNESS. The first full strict run went RED on exactly one arm — R30c classic purity, because the playtest constructor read localStorage eagerly on ?game=0. Fixed (lazy store), re-verified on the targeted smoke, and the new gate now carries its own instrumented zero-calls arm so it cannot recur. Wave-1 asks, all taken: D's door_footpath_check and B's r40_lane_b wired into qa.sh · D's index.html:433-437 door nudge now derives from buildShopfront's doorRect · A's filed D2 closed (index.html:541 uses the canonical isOpen; remaining divergent call sites listed for their owners) · README's stale ?r=N 307 row and the flags_check label that still called the town selector a debt question, both corrected. qa.sh --strict: 12 passed · 0 failed · 0 warn · 0 skipped. selfcheck 157,647/157,647, 0x5f76e76 unmoved. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
200 lines
12 KiB
Bash
Executable File
200 lines
12 KiB
Bash
Executable File
#!/usr/bin/env bash
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# PROCITY Lane F — the QA gate runner (CITY_SPEC / LANE_F acceptance).
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#
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# tools/qa.sh run every gate whose inputs have landed; skip the rest
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# tools/qa.sh --strict also FAIL on any still-pending lane deliverable (use at v1 sign-off)
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#
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# Design: F runs before A–E finish. A gate whose target file does not exist yet is reported
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# SKIPPED (yellow), not failed — so this is safe to run continuously as lanes land. Once every
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# lane is in, `--strict` turns the skips into hard failures: that is the v1 readiness gate.
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#
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# Gates:
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# 1. scaffold_check.mjs — scaffold + PRNG determinism law + lane-readiness matrix (F-owned)
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# 2. citygen selfcheck — node web/js/citygen/selfcheck.js (Lane A ships it)
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# 3. manifest validator — python3 pipeline/validate_manifest.py (Lane E ships it)
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# 8. the R39 (v9 wave 1) gates — tools/qa/r39_address.mjs · r39_transmission.py · r39_runtime.py
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#
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# Browser-driven gates (determinism-PNG, 10-min soak, budget-HUD, ?noassets run) need the running
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# game; they live in tools/soak.md + tools/shots.md and run once Lane B's index.html lands.
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set -uo pipefail
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ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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cd "$ROOT"
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STRICT=0
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[ "${1:-}" = "--strict" ] && STRICT=1
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pass=0; failn=0; skip=0
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c_red=$'\033[31m'; c_grn=$'\033[32m'; c_yel=$'\033[33m'; c_bold=$'\033[1m'; c_off=$'\033[0m'
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hr() { printf '%s\n' "────────────────────────────────────────────────────────"; }
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run_gate() { # run_gate "name" cmd...
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local name="$1"; shift
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printf '%s▶ %s%s\n' "$c_bold" "$name" "$c_off"
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if "$@"; then printf '%s ✓ PASS%s %s\n\n' "$c_grn" "$c_off" "$name"; pass=$((pass+1));
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else printf '%s ✗ FAIL%s %s\n\n' "$c_red" "$c_off" "$name"; failn=$((failn+1)); fi
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}
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skip_gate() { # skip_gate "name" "reason"
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printf '%s▶ %s%s\n' "$c_bold" "$1" "$c_off"
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printf '%s ⊘ SKIP%s %s\n\n' "$c_yel" "$c_off" "$2"
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skip=$((skip+1))
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}
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warnn=0
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soft_skip() { # non-blocking skip for a warn-level gate — does NOT trip --strict readiness
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printf '%s▶ %s%s\n' "$c_bold" "$1" "$c_off"
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printf '%s ⊘ SKIP%s %s (warn-level, non-blocking)\n\n' "$c_yel" "$c_off" "$2"
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}
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warn_gate() { # warn_gate "name" cmd... — runs, but a failure is a WARN not a FAIL (round-6 policy)
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local name="$1"; shift
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printf '%s▶ %s%s (warn-level)\n' "$c_bold" "$name" "$c_off"
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if "$@"; then printf '%s ✓ PASS%s %s\n\n' "$c_grn" "$c_off" "$name"; pass=$((pass+1));
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else printf '%s ! WARN%s %s (non-blocking this round — strict in r7)\n\n' "$c_yel" "$c_off" "$name"; warnn=$((warnn+1)); fi
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}
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printf '%sPROCITY QA GATES%s (%s)\n' "$c_bold" "$c_off" "$([ $STRICT = 1 ] && echo strict || echo lenient)"
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hr
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# ── Gate 1: scaffold + determinism + readiness (always) ──────────────────────
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run_gate "scaffold_check (scaffold · PRNG determinism · readiness matrix)" \
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node tools/qa/scaffold_check.mjs
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# ── Gate 1b: cross-lane consistency (plan ↔ registry ↔ assets ↔ manifest) ────
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# Self-skips (exit 0) until Lane A's plan.js + registry.js exist.
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run_gate "consistency (plan ↔ registry ↔ assets ↔ manifest)" \
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node tools/qa/consistency_check.mjs
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# ── Gate 2: Lane A citygen selfcheck ─────────────────────────────────────────
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if [ -f web/js/citygen/selfcheck.js ]; then
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run_gate "citygen selfcheck (determinism · <100ms · lots/shops integrity)" \
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node web/js/citygen/selfcheck.js
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else
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skip_gate "citygen selfcheck" "web/js/citygen/selfcheck.js not landed yet (Lane A)"
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fi
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# ── Gate 3: Lane E manifest validator ────────────────────────────────────────
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# [Lane F R3] --depot: the 16 GLBs are published + live on the 3GOD depot (Fable, 2026-07-14), so the
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# gate now REQUIRES them reachable (was a soft local-only check). Override the endpoint with GOD3_DEPOT
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# (tailnet path) if digalot.fyi is unreachable; the validator falls back to the manifest's depot field.
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if [ -f pipeline/validate_manifest.py ]; then
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run_gate "manifest validator (files exist · footprints sane · GLBs live on depot · JSON parses)" \
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python3 pipeline/validate_manifest.py --depot
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else
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skip_gate "manifest validator" "pipeline/validate_manifest.py not landed yet (Lane E)"
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fi
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# ── Gate 4 (warn-level, round 6): v2 flag enforcement harness ────────────────
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# Flags-off regression (prime-law) + per-flag + all-on-combo smokes. Needs the Playwright venv +
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# a browser (self-contained server), auto-skips where absent. STRICT as of R7 (F2): a harness FAIL
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# now fails qa (flags-off regression + the four existing flags + all-on combo). New flags (stock,
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# weather) report at warn inside the harness, so they never trip this gate until they graduate.
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# Skip explicitly with --no-flags (fast determinism-only runs).
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FLAGS_SKIP=0; for a in "$@"; do [ "$a" = "--no-flags" ] && FLAGS_SKIP=1; done
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if [ "$FLAGS_SKIP" = 1 ]; then
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soft_skip "v2 flags harness" "--no-flags"
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elif [ -x tools/.venv/bin/python ] && tools/.venv/bin/python -c "import playwright" 2>/dev/null; then
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run_gate "flags harness (classic regression · default-boot gate · per-flag · smokes · STRICT · R16 flip)" \
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tools/.venv/bin/python tools/flags_check.py
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else
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soft_skip "v2 flags harness" "Playwright venv absent (python3 -m venv tools/.venv && …/pip install playwright)"
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fi
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# ── Gate 5 (Lane D, round 10): interior figure-scale regression guard ────────
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# Enters a sample of open shops and asserts every interior rig figure's crown is human-sized
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# [1.4,2.0] m AND under the room ceiling — so the R9 giant blocker (buildFigure normalised off
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# head-above-hips → ~2× too tall) can never pass a gate again. run_gate ⇒ a giant FAILS qa.
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# Needs the Playwright venv (auto-skips where absent, like the flags harness). Wired per ROUND10 §D.
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SCALE_SKIP=0; for a in "$@"; do [ "$a" = "--no-scale" ] && SCALE_SKIP=1; done
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if [ "$SCALE_SKIP" = 1 ]; then
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soft_skip "interior figure-scale gate" "--no-scale"
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elif [ -x tools/.venv/bin/python ] && tools/.venv/bin/python -c "import playwright" 2>/dev/null; then
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run_gate "interior figure-scale (no giants: crown ∈ [1.4,2.0] m, under ceiling · Lane D R10)" \
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tools/.venv/bin/python tools/qa/interior_scale_check.py
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else
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soft_skip "interior figure-scale gate" "Playwright venv absent (python3 -m venv tools/.venv && …/pip install playwright)"
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fi
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# ── Gate 6 (Lane F, round 15): full-week gig soak — OPT-IN (--soak), NON-STRICT ─
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# The v3.0 release soak: 7 nights × every playing venue in one context — latch state per plan.gigs,
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# cover stamp per venue per night, roster clears per night, leak geo/tex to a warmed baseline across
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# ≥20 enter/exit cycles. Slow (~90s) + diagnostic, so it is OPT-IN and warn-level (never blocks a tag);
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# the core 6 gates stay a fast strict run. Wired per ROUND15 §Lane F.3.
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SOAK_RUN=0; for a in "$@"; do [ "$a" = "--soak" ] && SOAK_RUN=1; done
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if [ "$SOAK_RUN" = 1 ]; then
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if [ -x tools/.venv/bin/python ] && tools/.venv/bin/python -c "import playwright" 2>/dev/null; then
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warn_gate "full-week gig soak (7 nights · cover/roster per night · leak-free · Lane F R15)" \
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tools/.venv/bin/python tools/qa/week_soak.py
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else
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soft_skip "full-week gig soak" "Playwright venv absent"
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fi
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fi
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# ── Gate 7 (Lane F, round 17): town-matrix smoke — OPT-IN (--matrix), NON-STRICT ─
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# The v4 real-map scout evidence: boot / determinism / budget / district / noassets across the full town
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# matrix — synthetic hero seeds + the 3 osm fixtures + Lane E's 5 real AU town caches. One town × gate
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# table. Slow (~20 boots) + diagnostic, so OPT-IN + warn-level. Wired per ROUND17 §Lane F (ledger #7).
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MATRIX_RUN=0; for a in "$@"; do [ "$a" = "--matrix" ] && MATRIX_RUN=1; done
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if [ "$MATRIX_RUN" = 1 ]; then
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if [ -x tools/.venv/bin/python ] && tools/.venv/bin/python -c "import playwright" 2>/dev/null; then
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warn_gate "town-matrix (synthetic + fixtures + real caches × 5 gates · Lane F R17)" \
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tools/.venv/bin/python tools/qa/town_matrix.py
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else
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soft_skip "town-matrix" "Playwright venv absent"
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fi
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fi
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# ── Gate 8 (Lane F, round 39): the v9 wave-1 gates ───────────────────────────
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# 39.1 THE ADDRESS LAYER (node, no browser) · 39.4 THE TRANSMISSION PRE-PASS (validator control +
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# the interior draw sweep against a fabricated glass asset) · 39.2 THE FOG / THE SIGN / THE RUMMAGE
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# BIN (browser). Each ships its falsifiability control in the same run — see LANE_F_NOTES §39.
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# --no-r39 skips the browser half on a fast determinism-only run; the node half always runs.
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run_gate "R39 address layer (>=97% corpus · degrade-to-district · the wrong-shift red arm)" \
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node tools/qa/r39_address.mjs
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R39_SKIP=0; for a in "$@"; do [ "$a" = "--no-r39" ] && R39_SKIP=1; done
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if [ "$R39_SKIP" = 1 ]; then
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soft_skip "R39 transmission + runtime gates" "--no-r39"
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elif [ -x tools/.venv/bin/python ] && tools/.venv/bin/python -c "import playwright" 2>/dev/null; then
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run_gate "R39 transmission pre-pass (validator hard-fail control · interior sweep vs a glass asset)" \
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tools/.venv/bin/python tools/qa/r39_transmission.py --validator
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run_gate "R39 runtime (THE SIGN · THE FOG both arms · THE RUMMAGE BIN, contents unarmed)" \
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tools/.venv/bin/python tools/qa/r39_runtime.py
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else
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soft_skip "R39 transmission + runtime gates" "Playwright venv absent"
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fi
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# ── Gate 9 (Lane F, round 40): the R40 gates ─────────────────────────────────
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# [Lane F R40] Three gates, wired per each lane's §40 ask:
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# • D §40.5 — door→footpath (node, ~2s, zero deps): walkable-front ≥95% on all four towns, the
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# back-point control non-vacuous, the kerb clamp FIX-ONLY. rc 0/1.
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# • B §40.3 — the ?r= budget law (default 300 / diagnostic 420 + warn, measured stepwalk ≤ own
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# ceiling), classic's town selector (RULED R40), fog signage both arms. Own no-store server.
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# • F §40.6 — the playtest harness: off-boot byte-identical (no fetch, no DOM, no storage), the
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# F8 note round-trip (drop → export → schema-validate → reload persists → corrupt-reject), and
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# ?bugtour=1 advancing through every stop with zero console errors.
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run_gate "R40 door→footpath (D §40.5: walkable ≥95% · back-point control · fix-only clamp)" \
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node tools/qa/door_footpath_check.mjs
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R40_SKIP=0; for a in "$@"; do [ "$a" = "--no-r40" ] && R40_SKIP=1; done
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if [ "$R40_SKIP" = 1 ]; then
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soft_skip "R40 browser gates (budget law · selector ruling · playtest harness)" "--no-r40"
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elif [ -x tools/.venv/bin/python ] && tools/.venv/bin/python -c "import playwright" 2>/dev/null; then
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run_gate "R40 ?r= budget law + classic selector + fog signage (B §40.3, both arms each)" \
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tools/.venv/bin/python tools/qa/r40_lane_b.py
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run_gate "R40 playtest harness (F §40.6: off byte-identical · F8 round-trip · bugtour clean)" \
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tools/.venv/bin/python tools/qa/r40_playtest.py
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else
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soft_skip "R40 browser gates (budget law · selector ruling · playtest harness)" "Playwright venv absent"
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fi
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# ── Summary ──────────────────────────────────────────────────────────────────
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hr
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printf '%sSUMMARY%s %s%d passed%s · %s%d failed%s · %s%d warn%s · %s%d skipped%s\n' \
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"$c_bold" "$c_off" "$c_grn" "$pass" "$c_off" "$c_red" "$failn" "$c_off" "$c_yel" "$warnn" "$c_off" "$c_yel" "$skip" "$c_off"
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if [ "$failn" -gt 0 ]; then
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printf '%s● QA RED%s — fix the failing gate(s) above.\n' "$c_red" "$c_off"; exit 1
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fi
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if [ "$STRICT" = 1 ] && [ "$skip" -gt 0 ]; then
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printf '%s● QA NOT READY%s — %d gate(s) still pending; not v1 yet.\n' "$c_yel" "$c_off" "$skip"; exit 2
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fi
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printf '%s● QA GREEN%s — every landed gate passed.\n' "$c_grn" "$c_off"; exit 0
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