THE PLAYTEST HARNESS, for John's bug-hunt session. F8 anywhere drops a structured note:
pos, mode, shop id+name when inside, street/locality via A's address layer, seed, town,
clock segment, live flags, fps, draws — plus a screenshot and a typed one-liner (Esc
cancels, Enter saves). Notes persist under the delta law (bounded, survive reload,
export/import, corrupt store REJECTED WHOLE and loudly) and export as one JSON of
tickets, schema documented in LANE_F_NOTES §40. Zero cost when unused; classic-gated by
construction.
?bugtour=1 walks the whole game in 11 stops (N advances, each with a caption of what to
look at): spawn → street_day → shop_buy → dig → opshop_bin (caption says the contents
are deliberately unarmed) → gig_night → tram → rain → night → fog_map → second_town.
DBG loads without ?dbg=1 so the tour is one flag.
THE GATE CAUGHT THE HARNESS. The first full strict run went RED on exactly one arm —
R30c classic purity, because the playtest constructor read localStorage eagerly on
?game=0. Fixed (lazy store), re-verified on the targeted smoke, and the new gate now
carries its own instrumented zero-calls arm so it cannot recur.
Wave-1 asks, all taken: D's door_footpath_check and B's r40_lane_b wired into qa.sh ·
D's index.html:433-437 door nudge now derives from buildShopfront's doorRect · A's
filed D2 closed (index.html:541 uses the canonical isOpen; remaining divergent call
sites listed for their owners) · README's stale ?r=N 307 row and the flags_check label
that still called the town selector a debt question, both corrected.
qa.sh --strict: 12 passed · 0 failed · 0 warn · 0 skipped. selfcheck 157,647/157,647,
0x5f76e76 unmoved.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>