PROCITY/docs/shots/laneD
m3ultra 3e1ff312a5 Lane D R40 §40.5: the peds come in the front door — 100% on every real town
Verification first, and B's R39 heading fix did NOT clear the gate alone. Measured today
(tools/qa/door_footpath_check.mjs, new): synthetic 447/493 foot (90.7%) · katoomba 71/72 ·
fitzroy 138/139 · bowral 28/30 (93.3%) — from R39's 0/493, 0/72, 0/139, 0/30.

Two residue species, handled differently ON PURPOSE:
1. A 0.85m kerb miss on real towns — plan_osm's setback puts the facade past the corridor
   edge, so the shell's d/2+0.6 door point lands just off the verge. Fixed by new D-owned
   door_snap.js, applied in sim.setShops: clamps each door into the registry vergeBand of
   its nearest footpath-bearing edge, 6m cap. Corpus: fixes 4, breaks 0. Live-shell verified
   (493 points, 2 moved, max 5.41m — matches node exactly). Real towns now 72/72, 139/139, 30/30.
2. The synthetic's 36 strict misses are market stalls and arcade shops WHOSE FRONT IS THE
   MARKET SQUARE. An uncapped snap would 'pass' them by teleporting a door 59.85m to a street
   they do not front — passing the gate by breaking the truth it measures. The gate instead
   scores walkable front ground (footpath ∪ market/arcade block ground) = 473/493 (95.9%) and
   reports the strict number alongside.

The check ships its own falsifiability CONTROL (the R8-R39 back point must score under the
floor: reads 0.4-13.3%) and a fix-only arm (clamp breaks 0, asserted forever). Deterministic.
Remaining 20 synthetic misses are artefacts of the fixed nudge at index.html:433-437 — not
D's file; measured, exact fix documented for F. Goldens untouched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 12:28:25 +10:00
..
.gitkeep Lane D (Citizens): deterministic LOD crowd — rigs/impostors/keepers + test page 2026-07-14 13:43:05 +10:00
01_near_tier.jpg Lane D (Citizens): deterministic LOD crowd — rigs/impostors/keepers + test page 2026-07-14 13:43:05 +10:00
02_mid_tier.jpg Lane D (Citizens): deterministic LOD crowd — rigs/impostors/keepers + test page 2026-07-14 13:43:05 +10:00
03_main_street_noon.jpg Lane D (Citizens): deterministic LOD crowd — rigs/impostors/keepers + test page 2026-07-14 13:43:05 +10:00
04_tiers_debug.jpg Lane D (Citizens): deterministic LOD crowd — rigs/impostors/keepers + test page 2026-07-14 13:43:05 +10:00
05_noassets_placeholders.jpg Lane D (Citizens): deterministic LOD crowd — rigs/impostors/keepers + test page 2026-07-14 13:43:05 +10:00
r4_shell_night.jpg Lane D round-4: in-shell verify (D1) + decimated-ped validation (D2) + impostor tone-map fix (D3) 2026-07-14 18:56:28 +10:00
r4_shell_noon_near+mid.jpg Lane D round-4: in-shell verify (D1) + decimated-ped validation (D2) + impostor tone-map fix (D3) 2026-07-14 18:56:28 +10:00
r5_stream_tiers.jpg Lane D round-5: chunk-streamed roster (v2) behind ?roster=stream 2026-07-14 21:07:10 +10:00
r9_browsers_in_shop.jpg Lane D round-9: interior presence — occupancy truth + browser rigs (C->D->F seam) 2026-07-15 10:21:10 +10:00
r10_browsers_fixed.jpg Lane D round 10: fix interior giant rigs + no-giants QA gate 2026-07-15 13:01:54 +10:00
r12_gig_night.jpg Lane D round 12: gig band + crowd + patronage surge (?gigs=1) 2026-07-15 19:49:07 +10:00
r40_front_duckin.jpg Lane D R40 §40.5: the peds come in the front door — 100% on every real town 2026-08-07 12:28:25 +10:00