..
procity_fit_arcade_cabinet_01.png
Lane E round 5 (E1): bake 6 hero props to <=8k tris (288k->48k), live on depot
2026-07-14 20:56:07 +10:00
procity_fit_bookshelf_01.png
Lane E (assets): pipeline, manifest + 23 on-device facade skins
2026-07-14 13:48:25 +10:00
procity_fit_box_crate_01.png
Lane E (assets): pipeline, manifest + 23 on-device facade skins
2026-07-14 13:48:25 +10:00
procity_fit_clothes_rack_01.png
Lane E (assets): pipeline, manifest + 23 on-device facade skins
2026-07-14 13:48:25 +10:00
procity_fit_coffee_table_01.png
Lane E (assets): pipeline, manifest + 23 on-device facade skins
2026-07-14 13:48:25 +10:00
procity_fit_counter_01.png
Lane E (assets): pipeline, manifest + 23 on-device facade skins
2026-07-14 13:48:25 +10:00
procity_fit_counter_till_01.png
Lane E round 5 (E1): bake 6 hero props to <=8k tris (288k->48k), live on depot
2026-07-14 20:56:07 +10:00
procity_fit_crate_stack_01.png
Lane E round 5 (E2): depot growth — street bin + record-crate stack (consumer-driven)
2026-07-14 21:27:13 +10:00
procity_fit_cube_shelf_wide_01.png
Lane E (assets): pipeline, manifest + 23 on-device facade skins
2026-07-14 13:48:25 +10:00
procity_fit_drinks_fridge_01.png
Lane E round 5 (E1): bake 6 hero props to <=8k tris (288k->48k), live on depot
2026-07-14 20:56:07 +10:00
procity_fit_glass_case_01.png
Lane E round 5 (E3): fal Hunyuan glass_case + bus_shelter + magazine_rack (~$0.64)
2026-07-14 21:20:44 +10:00
procity_fit_listening_booth_01.png
Lane E round 5 (E1): bake 6 hero props to <=8k tris (288k->48k), live on depot
2026-07-14 20:56:07 +10:00
procity_fit_magazine_rack_01.png
Lane E round 5 (E3): fal Hunyuan glass_case + bus_shelter + magazine_rack (~$0.64)
2026-07-14 21:20:44 +10:00
procity_fit_milkshake_mixer_01.png
Lane E round 5 (E1): bake 6 hero props to <=8k tris (288k->48k), live on depot
2026-07-14 20:56:07 +10:00
procity_fit_record_crate_01.png
Lane E (assets): pipeline, manifest + 23 on-device facade skins
2026-07-14 13:48:25 +10:00
procity_fit_wire_shelf_01.png
Lane E (assets): pipeline, manifest + 23 on-device facade skins
2026-07-14 13:48:25 +10:00
procity_fit_work_table_01.png
Lane E (assets): pipeline, manifest + 23 on-device facade skins
2026-07-14 13:48:25 +10:00
procity_street_bench_01.png
Lane E (assets): pipeline, manifest + 23 on-device facade skins
2026-07-14 13:48:25 +10:00
procity_street_bench_modern_01.png
Lane E (assets): pipeline, manifest + 23 on-device facade skins
2026-07-14 13:48:25 +10:00
procity_street_bench_wood_01.png
Lane E (assets): pipeline, manifest + 23 on-device facade skins
2026-07-14 13:48:25 +10:00
procity_street_bin_01.png
Lane E round 5 (E2): depot growth — street bin + record-crate stack (consumer-driven)
2026-07-14 21:27:13 +10:00
procity_street_bus_shelter_01.png
Lane E round 5 (E3): fal Hunyuan glass_case + bus_shelter + magazine_rack (~$0.64)
2026-07-14 21:20:44 +10:00
procity_street_food_cart_01.png
Lane E (assets): pipeline, manifest + 23 on-device facade skins
2026-07-14 13:48:25 +10:00
procity_street_longbench_01.png
Lane E (assets): pipeline, manifest + 23 on-device facade skins
2026-07-14 13:48:25 +10:00
procity_street_novelty_record_01.png
Lane E round 5 (E1): bake 6 hero props to <=8k tris (288k->48k), live on depot
2026-07-14 20:56:07 +10:00
procity_street_park_bench_01.png
Lane E (assets): pipeline, manifest + 23 on-device facade skins
2026-07-14 13:48:25 +10:00
procity_street_streetlight_01.png
Lane E (assets): pipeline, manifest + 23 on-device facade skins
2026-07-14 13:48:25 +10:00