PROCITY/web/js/world
m3ultra d14cf7fa6e Lane F R41 §41.6: 18 gates green — the deny-list, the wardrobe switch, and no byte-hash goldens
qa.sh --strict: 18 passed · 0 failed · 0 warn · 0 skipped. selfcheck 157,647/157,647,
fingerprint 0x5f76e76 unmoved. No tag — John's playtest session rules the epoch.

THE FIVE ASKS. [C] wardrobe wired via exported WARDROBE_BASE + stockBaseFor(shop), preloaded
inside the existing STOCK_REAL gate: ON under ?stock=real (52 pack items, 69 garment ids on
rendered meshes, 1 atlas, exactly 2 requests) and CHEAPER (59->55 draws, 111->100 textures);
OFF is what ships by default, A/B'd against a reverted control tree — default arm identical
on every counter (160 URLs same hash, 131/18,018 street, 59/28,505 interior). [D] three gates
wired (r41_shots.py writes to TMPDIR so gate runs never rewrite committed shots). [E]
clips_verify wired — 46 clips / 6 groups / 3,498,124 B.

[B's bookmark finding] CONFIRMED AND WIDER: street_noon, shopfront_detail, crossroads_busy
AND market_square all give 3 distinct hashes across 3 boots; only night_neon is stable.
RULING: no gate pins a screenshot byte-hash on any bookmark — everything R41 asserts is a
counter. Filed to B: one await document.fonts.ready in buildings.js.

[C's drawSweep] CONFIRMED INDEPENDENTLY with F's own sweep (never calls C's): GLB-on worst
123 @ dept/auto. The phantom control (one stale room left in scene) reads 197 — +74 on every
reading — decomposing R39/R40's '188' as 116 real + ~72 phantom.

NEW GATES, controls demonstrated. r41_denylist.mjs (ruling 3): 738 files / 197.3 MiB scanned
by path AND bytes, 7 banned names, 0 hits; the control plants a banned manifest row every run
-> RED on 2 names -> removed -> GREEN. r41_integration.py: wardrobe both arms · interior <=350
on both instruments · ?noassets=1 zero across six fetch classes over a 3-shop walk (control
fetches 5/6) · ?clips=0 142 URLs and ?classic=1 125 URLs with zero R41 cargo.

BUDGETS. Street: noon 282 · NIGHT 291/120,093 — margin 9, INTACT · classic 269 byte-exact ·
?clips=0 NIGHT 291, delta 0. No lane spent a street draw. Interior: true pre-R41 116, R41 123
@ dept/auto, margin 227; over 33 real shops worst 110; pub 49 quiet / 77 gig night.

FILED BACK: flags_check's _enter_record_shop went RED on 8 smokes because §41.4's bins put
every one of the first six record-shop counters inside 2.6 m — widened to the whole open set,
verified not a game defect. smoke_djdance read _actions[0] and D's per-instance clip swapping
made the mixer multi-action, so a healthy dancer was called a stall — now follows the clip by
name. D's r41_shots.py browse arm is deterministically red here (re-enters the winner after a
~3 s/candidate scan, by which time the occupant has left) — wired WARN-level with the reason
at the call site, fix handed to D. F's own r39_transmission.py had an unmeasured 30 s goto
default that flaked once under a full strict run; pinned to 90 s.

11 proof frames in docs/shots/laneF_r41/ with sidecars: street_postures (5 rigs, 3 clips
playing) against its ?clips=0 control (1 clip) · street_lean · browse_interior · pub_furnished
+ the honest kit before/after pair · record_dj_booth · opshop_wardrobe on/off · credits_panel
with ODbL on screen. Every humanoid frame carries its R10 human-sized line.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 18:11:58 +10:00
..
audio.js Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00
buildings.js Lane B R41 §41.5: the credits surface — and the game had never shown the OSM attribution it owes 2026-08-07 18:10:39 +10:00
character.js Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00
chunks.js Lane B R40 §40.3 (+E's §40.4 rule): the 307 was fiction, the town speaks its street names 2026-08-07 12:28:08 +10:00
credits.js Lane B R41 §41.5: the credits surface — and the game had never shown the OSM attribution it owes 2026-08-07 18:10:39 +10:00
dbg.js Lane B R40 §40.3 (+E's §40.4 rule): the 307 was fiction, the town speaks its street names 2026-08-07 12:28:08 +10:00
discovery.js Lane B R40 §40.3 (+E's §40.4 rule): the 307 was fiction, the town speaks its street names 2026-08-07 12:28:08 +10:00
fixture_plan.js Lane B R41 §41.5: the credits surface — and the game had never shown the OSM attribution it owes 2026-08-07 18:10:39 +10:00
furniture.js Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00
gig_state.js Lane F R30 (v7.0-alpha ledgers #1+#3): THE SAVE CORE + SLEEP=SAVE=TOMORROW — save.js (procity-save/1, delta law by shape, loud reject + stash, beforeunload), game-backed wallet facade on the proven seam, buy seams record the collection (type/sku|slotId/title, C's §9 asks), day-salted stock rotation (stk-* seam in interiors/layout [marked], dig binSeed; day 1 = pre-v7, REAL never rotates), gig weekNight = (day-1)%7 (amended from day%7 with the measurement, §30.3), wake at DAWN. classic/game=0: layer never constructed, ZERO storage touches measured. Verified 7 legs green in fresh contexts; qa.sh --strict 6/6, 0 warn 2026-07-18 14:26:35 +10:00
ground.js Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00
hud.js Lane B R41 §41.5: the credits surface — and the game had never shown the OSM attribution it owes 2026-08-07 18:10:39 +10:00
interior_mode.js Lane F R41 §41.6: 18 gates green — the deny-list, the wardrobe switch, and no byte-hash goldens 2026-08-07 18:11:58 +10:00
lighting.js Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00
magpie.js Lane B R39 (Fable's ruling): the magpie takes E's GLB use-if-ready, and the fallback's white moves 2026-08-03 21:37:24 +10:00
minimap.js Lane B R40 §40.3 (+E's §40.4 rule): the 307 was fiction, the town speaks its street names 2026-08-07 12:28:08 +10:00
planutil.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
player.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
playtest.js Lane F R40 §40.6: the notepad — F8, the tour, and the gate that caught the harness 2026-08-07 12:29:02 +10:00
save.js Lane B R39 39.2: THE FOG — the map shows what you walked past, and is finally readable 2026-08-03 21:04:34 +10:00
skins.js Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00
tram.js Lane B round 20 (v4.0-beta): the tram ruling — route by shop adjacency + per-town fence (ledger #3/#4) 2026-07-16 19:35:56 +10:00
venue.js Lane B R30 (v7.0-alpha ledger #4): THE COLLECTION UI + SLEEP surface — the crate panel in hud.js (cover thumb = pack-atlas CSS crop off the sku, per-shop/town-wide bases, parody = glyph by design; where+day honest, foreign towns fall back to townKey), game bar day/$/CRATE count + SLEEP on F's §30.1 contract; construction-gated on PROCITY.game itself (classic/game=0 ⇒ zero DOM/listeners, measured); venue.js compat venueShopId = live weekNight getter (F's §30.4 filing, 116→490 across a sleep). Verified vs F's REAL committed core (nothing stubbed) on no-store :8151 snapshot; qa 6/6 2026-07-18 14:37:15 +10:00
washing.js Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00
weather.js Lane B round 17 (v3.2): wind sway SHIPS -- weather-driven gum-tree sway (ledger #5, parked since R7) 2026-07-16 14:30:09 +10:00
wind.js Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00