PROCITY/docs/shots/release_v5/shots.json
m3ultra b2d29ba112 Lane F R27 (v5.0): the covenant re-pinned, the frame that took five tries, QA GREEN
qa.sh --strict --matrix: 7 passed / 0 failed / 0 warn. selfcheck ALL GREEN 156,352/156,352 ·
MATRIX GREEN 10 towns x 7 gates · scaffold_check GREEN (F's re-pins took) · flags harness green,
carrying the kill-the-server gate and the beta crate gate.

F RE-PINNED ITS OWN FILES per A's handoff (A doesn't edit other lanes' files, correctly):
GOLDEN_HASH 0x3fa36874 -> 0x5f76e76 · GIG_GOLDEN 0xb1d48ea1 -> 0xec7a2d39 · melbourne · katoomba
· the captions. AND A CAUGHT A LIVE HAZARD IN F'S GATE: hash_ok carried `or ('3fa36874' in
r.stdout)` — a bare-string OR-clause, dead the moment the covenant moved and worse than dead,
because it would go green off a SENTENCE ABOUT the old covenant appearing in stdout. Deleted.
The check derives from GOLDEN_HASH or it doesn't exist.

JOHN'S RULING IS THE EPOCH'S BEST LINE: the covenant is anti-drift machinery, not a defect
preservative. 0x3fa36874 did its job for five epochs — it never drifted. It just was never right,
and no hash can catch what was wrong in the first commit. A golden proves NOTHING CHANGED; it
cannot prove anything is CORRECT. Every gate we own was green over a world of back walls, and the
only thing that ever saw it was a human standing in the street looking at a wall.

THE FRONTAGE FRAME TOOK FIVE ATTEMPTS, FOUR OF THEM F'S FAULT:
  1-3. cluster pose (the town's heart isn't this shop) / lot-anchored facing along the edge /
       lot-normal facing — three photographs of empty road. Also never winnable: the shops faced
       backwards the whole time. F was posing a camera at a wall and tuning the geometry.
  4.   B's helper — and F THREW THE RESULT AWAY. poseForShopFront RETURNS a pose; it does not
       apply one. F called it, error-checked it, and never touched the camera, so the frame was
       the spawn paddock — and F's error-check PASSED, because the call succeeded perfectly. The
       vacuous check one last time, in the last frame of the epoch.
  5.   Applied it -> MONSTER ROBOT PARTY. Sign, door, awning, a ped walking in off Musgrave Road.

The measurement that would have found the facade bug in five minutes — compare the two
conventions against each other — is the one nobody ran for nine rounds, F included, right up to
the vacuous 72/72 F nearly filed as "B is wrong".

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:48:22 +10:00

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[
{
"name": "musgrave_road",
"file": "musgrave_road.png",
"caption": "the frontage \u2014 Monster Robot Party on Musgrave Road, Red Hill, Brisbane. It is on this road in the game because it is on this road \u00b7 Red Hill \u00b7 retail heart: 2 shops/60m \u00b7 91 draws \u00b7 62,576 tris"
},
{
"name": "the_real_crate",
"file": "the_real_crate.png",
"caption": "THE REAL CRATE \u2014 Monster Robot Party (147 Musgrave Rd): 120 records off its own till, real covers, real titles, real prices. Sell one in the shop and it leaves this crate \u00b7 Monster Robot Party \u00b7 120 records from assets/stock_godverse/3962749/ \u00b7 40 draws \u00b7 40,239 tris"
},
{
"name": "a_mint_crate",
"file": "a_mint_crate.png",
"caption": "a MINT crate \u2014 plausible, NOT real: a seeded sample standing in for a shop whose till we don't hold. Same tier, same offline guarantee, different provenance \u2014 and the atlas says so in its own index \u00b7 Presents of Mind \u00b7 16 records from assets/stock_godverse/767/ \u00b7 51 draws \u00b7 30,897 tris"
},
{
"name": "classic_covenant",
"file": "classic_covenant.png",
"caption": "?classic=1 \u2014 the exact v2 town, byte-identical forever (0x5f76e76). Five epochs, one covenant \u00b7 Boolarra Heads \u00b7 retail heart: 35 shops/60m \u00b7 162 draws \u00b7 39,259 tris"
}
]