PROCITY/web/js
type-two b048f51640 Lane F R34 (v7.0 close #1): GODBAY — the offline seeded auction, one hammer per item, ever
godbayHammer(entry, townKey): THE ONE-HAMMER LAW — seeded by ITEM IDENTITY
(godbay:<townKey>:<sku|slotId>:<dayFound>:<pricePaid>), NEVER by resolution day: a passed-in
item re-lists to the same result forever, so there is no retry farm anywhere in the economy
(the keeper's offer is a formula, the auction is one hammer per item per life). Fixed 4-draw
stream. Rolls: 15% passed in (comes home free) · hammer uniform across the item's band
(grail's open top = 2×low; unbanded alpha finds auction around pricePaid — honest, never
invented) · 12% bidding war ×1.5–2.0 · 12% commission, net floor $1. EV ≈ 0.8× band midpoint
— UNDER the asking-price EV of in-band stock: random flipping bleeds, only FINDS profit
(charter law #2 at the auction house); the keeper's half-of-low stays the instant floor, the
gavel the bounded ceiling (2×high×0.88). Band table imported from C's bible.js and PRNG from
core/prng.js — one authority each, no mirrors.
listings: optional on procity-save/1 (entry shape + listDay ≥ 1, the pulls/wants back-compat
law). listFind (identity — the entry LEAVES the crate, it cannot also sell at a counter) ·
resolveAuctions() runs in adopt() AND sleep(), so sleep, travel, and day-moving imports all
hammer what they pass · takeAuctionNews() drains the transient morning paper (NOT saved — the
ledger is cash/collection; the paper is a toast).
2026-07-20 19:32:06 +10:00
..
citizens feat(gig): club dancers play real dance clips, not procedural sway 2026-07-20 02:11:55 +10:00
citygen Lane A R27 wave 5: THE FACADE FIX — it was every town, not just the real ones (the covenant amended) 2026-07-17 16:28:20 +10:00
core Lane A round 13: v3.0-beta the district (?gigs=1) — 2–4 venues, week schedule, town-wide posters, verge fix 2026-07-15 22:35:05 +10:00
interiors Lane C R33 (v7.0-beta wave 2): ☆ WANT IT on the pull card 2026-07-20 19:01:40 +10:00
world Lane F R34 (v7.0 close #1): GODBAY — the offline seeded auction, one hammer per item, ever 2026-07-20 19:32:06 +10:00