PROCITY/web
m3ultra aa4ed4fdca Lane F: integration — interiors + keepers + street peds + QA harness
interior_mode.js bridges Lane B's enterShop seam to Lane C buildInterior and Lane D
keepers (spawn at counter keeperStand, greet, leak-free over 5 cycles). CitizenSim
wired into the street loop (pop 140, ~96 active midday, worst ~191 draws). tools/:
qa.sh gate runner (all 4 landed gates GREEN --strict), scaffold/consistency checks,
shots.py + soak.py browser harnesses. docs/shots/ reference tree, LANE_F_NOTES
runbook, V2_IDEAS parking lot.

(F's inline seam edits to index.html/skins.js landed with the Lane B commit.)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 14:29:03 +10:00
..
assets Lane E (assets): pipeline, manifest + 23 on-device facade skins 2026-07-14 13:48:25 +10:00
js Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00
models/peds Lane D (Citizens): deterministic LOD crowd — rigs/impostors/keepers + test page 2026-07-14 13:43:05 +10:00
vendor PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
citizens_test.html Lane D (Citizens): deterministic LOD crowd — rigs/impostors/keepers + test page 2026-07-14 13:43:05 +10:00
index.html Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
interior_test.html Lane C: keeper stand pose on the counter contract (re-land on main) 2026-07-14 14:27:58 +10:00
map.html Lane A (CityGen): deterministic town generator, registry, names, 2D map, self-check 2026-07-14 12:06:41 +10:00
package.json Lane A (CityGen): deterministic town generator, registry, names, 2D map, self-check 2026-07-14 12:06:41 +10:00