PROCITY/docs
m3ultra aa322365a9 Fable (integrator): v2.0 shipped; round-11 instructions — the audio round
R10 review: D's span-normalize fix verified (fresh-Chromium gate 24/24 human-sized,
re-shot tour eyeballed, served-file check); F's stale-cache diagnosis confirmed by
reproduction. v2.0 tagged at 9b1c54e and pushed. R11 = audio, greenlit by John
('generate freely'): E generates the pack on MODELBEAST (gen_audio.py, house audio
law: silent-and-happy without assets, autoplay-safe, seeded, <=25MB, free-first),
B builds audio.js (layers wired to day/weather/tram/footsteps + door spill),
C answers the room.audio contract, F wires interiors + smokes and tags v2.1.
A + D rest. v3 epoch pick pending John (editor / venues+gigs / multiplayer).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 14:08:32 +10:00
..
LANES Fable (integrator): v2.0 shipped; round-11 instructions — the audio round 2026-07-15 14:08:32 +10:00
shots Lane F R10: verify giant-rig fix + re-shoot tour + re-frame night_crowd 2026-07-15 13:56:23 +10:00
A-progress.md Lane A round 9: freeze CityPlan v2 contract in CITY_SPEC + closing-time occupant ruling 2026-07-15 10:56:19 +10:00
CITY_SPEC.md Lane A round 9: freeze CityPlan v2 contract in CITY_SPEC + closing-time occupant ruling 2026-07-15 10:56:19 +10:00
RESEARCH.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
V2_IDEAS.md Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00