F1: pass renderer.toneMappingExposure into CitizenSim each street frame so mid-tier impostors track the animated day/night exposure (per LANE_D_NOTES). Verified: boots clean, 0 console errors, exposure animates night 1.18 <-> midday 0.98. F2: scope the consistency storeys check to permittedMax = max>=2 ? min(max+1,3) : max (Lane A's corner-anchor rule, LANE_A_NOTES R3). Consistency now 0 warnings across 6 seeds; a single-storey type at >1 still trips. qa.sh --strict GREEN 4/4. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| assets | ||
| js | ||
| models/peds | ||
| vendor | ||
| citizens_test.html | ||
| index.html | ||
| interior_test.html | ||
| map.html | ||
| package.json | ||