MOTION (§41.1). The clip library goes 8 -> 46: ten idles, eight browse, eight sit/lean, eight social, six locomotion, six venue, in SIX grouped GLBs (one fetch each), 3.35 MB — LESS than the 4.29 MB the old eight cost, via lossless dedup + int16 rotations (worst error 0.0034 deg). All six verified skeleton-only (tris 0, meshes 0, nodes 66): ZERO DRAW, which is what makes this round affordable. No retarget was run and none was wanted — the bank and the peds are the same mixamorig skeleton, so retargeting would add error AND bake the ped mesh into the clip, ending zero-draw. MIRPAMO 'make smoke' green to prove the tool, then deliberately unused. Three seeds in the brief were duds and got substituted: the whole *_Degree_Turn set is RIFLE-AIMING, and two 'examine' clips are 262 KB static poses, not motion. R16 flat-body trap re-checked on all 46 (spine tilt 24 samples/clip, 0 frames >75 deg); turn_in_place auto-demoted from loopable on a 36.7 deg seam. RULING 1 — the Bandai hazard, closed non-destructively and better than specified. 3,077 CC BY-NC clips sat unzoned in a neutrally-named path. Renamed PER FILE (3,077/3,077) not just the directory, because mirpamo names output <rig>@<clip>.glb — the _NC-research marker now PROPAGATES into any retargeted GLB automatically. Nothing deleted; ultra's red/bandai re-verified as canonical. Ledger corrected: the manifest claimed CC-BY-NC-ND, the bundled licence text says CC BY-NC, no ND. PROPS (§41.2). 110 assets from three libraries, published, sha1-verified, 0 validator errors both modes. THE FINDING: every handover number was a TRIANGLE count, and triangles were never the binding constraint — DRAW CALLS were. As handed over this cargo cost 14,140 draws against a 162-draw margin; it ships at 117. '3dstore passes as-is' was true on tris/metres/ Draco/textures and FALSE on draws — 30 of 46 files carried up to 16 materials on one mesh (one per record sleeve), so a 1,020-tri tub cost 16 draws; baked to COLOR_0, 288 -> 40, zero tri drift, A/B identical. dj-gear's own manifest claimed median 6,288 tris / 18 under budget; measured 51,528 and 12, with draws to 2,145. Pub props were NOT metre-correct (every source unit-normalised to max dim 1.00 m) and 40x decimation was impossible as specified (loungeChair is 94% non-manifold). Ruling 5 vs the draw budget was a real conflict (one mixer = 4.6x a whole room); resolved by joining SCENERY selectively while every control node keeps its object/name/pivot — verified by parsing the SHIPPED GLB, not the tool that wrote it: PASS 4 / STATIC 10 / N/A 17 / FAIL 0. deck_1200_rigged = 5 draws with Platter_SPIN, Arm_YAW, Fader_PITCH, Btn_STARTSTOP intact. The R40 four-surface transmission gate FIRED ON LIVE CARGO: 5 genuinely transmissive materials (cartridge dust-covers, a mixer meter window) that would each have doubled every opaque draw in the room. 9 assets rejected on eyeball after decimation rather than shipping mush. Two existing-tooling bugs fixed: normalize.py's yaw/up were silent no-ops (the jukebox exported 0.40 m instead of 0.97 m), and footprints now measure the shipped GLB. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| before | ||
| laneA | ||
| laneB | ||
| laneB_r4 | ||
| laneB_r37_kerb | ||
| laneB_r38 | ||
| laneB_r39 | ||
| laneB_r40 | ||
| laneC | ||
| laneD | ||
| laneE | ||
| laneF | ||
| laneF_r39 | ||
| laneF_r40 | ||
| references | ||
| release_v3 | ||
| release_v3_1 | ||
| release_v4 | ||
| release_v5 | ||
| v1_tour | ||
| v2_tour | ||
| v4_alpha | ||
| v4_beta | ||
| v7_alpha | ||
| v7_beta | ||
| v7_tour | ||
| contact.html | ||
| README.md | ||
| v2_contact.html | ||
docs/shots — visual regression + devlog reference tree
Owned by Lane F (each lane also drops its own acceptance screenshots here).
docs/shots/
laneA/ … laneE/ … per-lane acceptance screenshots (each lane owns its dir)
v1_tour/ … F: the v1 beauty shots (tools/shots.py) — frozen devlog set
v2_tour/ … F: the v2 tour (tools/v2_tour.py) — the CURRENT canonical set (see below)
before/ … F: last known-good capture, for side-by-side regression
references/ … real-world reference photos named per shot
v2_contact.html … generated contact sheet for the v2 tour
v2 tour — stable filenames (do not rename; the v3 site links these)
cd web && python3 -m http.server 8130 then tools/.venv/bin/python tools/v2_tour.py
→ 1280×720 PNGs in v2_tour/ + docs/shots/v2_contact.html.
| file | what it documents |
|---|---|
street_noon.png |
main strip at midday |
crossroads_busy.png |
busiest intersection, peds about |
shopfront_detail.png |
verandah + sign + window up close |
patronage_door.png |
streamed peds at an open shop's door (Lane D patronage) |
rain_verandah.png |
rain outside a lit ?winmap video-shop window |
rain_street.png |
wet strip, rain down the street |
tram_stop.png |
the v2 tram paused at a shelter (?tram=1) |
night_crowd.png |
VIDEO REGAL glowing amid CLOSED neighbours at night — the §3.5 hours story (clean-night boot). NB: no visible street crowd — see the note below. |
browsers.png |
an occupied shop's interior life — a browser at the rack + the keeper at the counter, both human-sized (R10 giant-rig fix). figures human-sized vs door/fittings: yes. |
dig_real.png |
riffling a real-cover record bin (?dig=1&stock=real) |
katoomba_main.png |
plan-agnostic main strip (?plansrc=osm&town=katoomba) |
Note on night_crowd (Lane F, R10)
Re-framed to the tighter, readable "one lit shop in a closed town" composition. It does not show a
standing street crowd, and that is not a framing bug: Lane D's night patronage parks ducked-in patrons
hidden inside the shop (they become the interior browsers seen in browsers.png), and seed 20261990's
video shop sits on a low-traffic corner, so none gather visibly outside (tested: 0 patronage / 0 visible
at night). The town's night life is the interior presence + the neon-vs-CLOSED mood. A visible outdoor
night queue would need a new Lane-D mechanic (loiter-outside-the-openLate-shop) — parked for v3. The
~20 fps in night captures is a headless-chromium software-GL artifact (the scene is light, ~128
draws / 65k tris); on real hardware the night scene is not a perf concern.
Regression workflow
Before a risky change, snapshot the good state into before/, then re-run v2_tour.py and eyeball
v2_contact.html. Process rule (R10): any shot containing a humanoid gets an explicit
"figures human-sized relative to doors/fittings: yes" line in the progress note — actually look.