PROCITY/tools
m3ultra 8c275c711b Lane F R11: wire interior audio beds + audio smokes + gate scope
Interior audio (interior_mode): enter -> PROCITY.audio.playInterior(room.audio) with Lane C's
{musicKey,toneKey} (fade in), exit -> stopInterior() (0.7s fade). Guarded/no-op when
muted/noassets/pre-gesture -- silent-and-happy.

New smoke_audio gate (flags harness, fresh Chromium per the R10 standing law): pre-gesture silence
(ctx not unlocked), 0 boot errors, ?mute=1 muted, ?noassets=1 zero audio fetches, enter/exit
AudioNode leak-free (12 cycles, 8 shops with a music bed, live sources bounded at 5). Gesture via
keyboard -- a mouse-click gesture tripped PointerLockControls in headless.

scaffold_check: scoped the Math.random generation-ban to exempt runtime FX PLAYBACK
(web/js/world/audio.js) -- Lane B's footstep SFX variant/gain jitter is transient, not world
generation (which shop plays which bed is seeded upstream in interiors.js). Noted to B.

Soak with audio on PASS (heap 48MB stable, 0 errors, no drift). qa.sh --strict GREEN 6/6.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 17:13:19 +10:00
..
qa Lane F R11: wire interior audio beds + audio smokes + gate scope 2026-07-15 17:13:19 +10:00
flags_check.py Lane F R11: wire interior audio beds + audio smokes + gate scope 2026-07-15 17:13:19 +10:00
qa.sh Lane D round 10: fix interior giant rigs + no-giants QA gate 2026-07-15 13:01:54 +10:00
shots.py Lane F R4 finalize: gate table all-6-green + v1 tour shots + interior-shot fix 2026-07-14 20:22:23 +10:00
soak.py Lane F R9 F3+F4: v2.0 tour (11 shots) + full-default & all-on soaks + docs freeze 2026-07-15 11:57:11 +10:00
v2_tour.py Lane F R10: verify giant-rig fix + re-shoot tour + re-frame night_crowd 2026-07-15 13:56:23 +10:00