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m3ultra 862bbcd8de Lane E publish landed: 16 GLBs + thumbs live on 3GOD depot; pipeline fixes
Depot publish executed over the new passwordless tailnet path (allowlist auth,
GOD3_DEPOT=http://100.94.195.115:8788). Two contract bugs fixed en route:
- publish.py: /api/thumb wants JPEG keyed by the GLB name (was posting PNG keyed
  by a .png name -> 404 that mislabelled successful GLB uploads as ERR); thumb
  push now isolated per the MESHGOD house contract (cosmetic, never fails publish).
- validate_manifest.py: send a custom User-Agent (Cloudflare 403s Python-urllib
  on the public path) + honor GOD3_DEPOT override like publish.py.

validate_manifest.py --depot -> 0 errors, 0 warnings. qa.sh --strict all green.
_published.json records the 16 published assets.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 15:35:28 +10:00
docs Lane E publish landed: 16 GLBs + thumbs live on 3GOD depot; pipeline fixes 2026-07-14 15:35:28 +10:00
pipeline Lane E publish landed: 16 GLBs + thumbs live on 3GOD depot; pipeline fixes 2026-07-14 15:35:28 +10:00
priorwork Fable (integrator): round-3 lane instructions + archive round-1 lane prompts 2026-07-14 14:30:36 +10:00
tools Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00
web Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00
.gitignore Lane E (assets): pipeline, manifest + 23 on-device facade skins 2026-07-14 13:48:25 +10:00
B-progress.md Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
C-progress.md Lane C: keeper stand pose on the counter contract (re-land on main) 2026-07-14 14:27:58 +10:00
D-progress.md Lane D (Citizens): deterministic LOD crowd — rigs/impostors/keepers + test page 2026-07-14 13:43:05 +10:00
E-progress.md Lane E (assets): pipeline, manifest + 23 on-device facade skins 2026-07-14 13:48:25 +10:00
F-progress.md Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00
README.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00

PROCITY

A standalone, procedurally generated, fully walkable 90s-Australian shopping town — every building enterable (the Vuntra City trick), every interior seeded and themed: record stores, op shops, toy shops, book barns, video rental, pawnbrokers, milk bars, market stalls. Built on the proven house stack (three.js r175 vendored, plain JS, no build step) and the asset DNA of 90sDJsim + thriftgod. v1 is the system; the GODVERSE/BaseGod real-item content plugs in later.

Run

cd web && python3 -m http.server 8130
# http://localhost:8130            (game shell — Lane B)
# http://localhost:8130/map.html   (2D plan debugger — Lane A)

Read first

  • docs/CITY_SPEC.md — the treaty: schema, units, seeds, budgets, file ownership.
  • docs/RESEARCH.md — what the parent repos already solved, with exact paths to port from.

The lanes (parallel Opus 4.8 sessions)

Each lane is a self-contained prompt. To run one, start an Opus session in this repo and say: "Read docs/LANES/LANE_X_….md and execute it." AE are parallel-safe (disjoint files, standalone test pages); F integrates after they land.

lane mission owns
A — CITYGEN seed → CityPlan data (streets, blocks, lots, shops) + 2D map js/citygen, js/core/registry.js, map.html
B — STREETSCAPE chunk-streamed instanced 3D town + game shell index.html, js/world
C — INTERIORS every door opens: seeded themed shop interiors js/interiors, interior_test.html
D — CITIZENS rigged-near / impostor-far NPCs + shopkeepers js/citizens, citizens_test.html, models/
E — ASSETS audit ultra's library, normalize GLBs, skins, manifest pipeline/, assets/
F — INTEGRATION wire AE into one seed-to-town game + QA gates (after AE)

Already in the repo

  • web/vendor/ — three.js r175 + addons (vendored from 90sDJsim; no CDN at runtime).
  • web/assets/gen/ — 69 generated texture skins (25 shopfront facades, 10 skies, 10 grounds, 8 wallpapers, 16 interior surfaces) inherited from thriftgod + 90sDJsim, style-locked.
  • web/js/core/ — frozen shared modules: prng.js (seeded-everything law), loaders.js (fail-soft promise-cached GLB/texture + 3GOD depot), canvas.js (text planes).

House laws (short form — CITY_SPEC has the fine print)

Seeded everything, Math.random banned in gen code · the game must run with zero assets · instancing from day one · canvas text, no font files · characters = shared base rigs + one clip bank, canonical sources live outside this repo · 🟢 web-ok licensing only.