Audit -> normalize (16 GLBs + thumbs) -> web/assets/manifest.json (the contract Lanes B/C/D read) -> facade gap-fill. Step 4 facades generated locally on the M3 Ultra via MODELBEAST flux_local (FLUX.2-klein-4B / MLX on MPS): 23 skins, free, ~5.7s each, blank signboard, eyeballed, harvested, mapped to shop types. Every registry type now has >=3 facades (stall 2->4, closing the Lane A gap). Corner-lot -side walls tagged face:"side" with empty types so no shop front ever selects a windowless wall. manifest validates green. Still gated on John (both optional -- the game runs asset-free): publish the 16 GLBs to 3GOD (needs GOD3_PW), MeshGod hero props (~$2.70). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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104 B
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10 lines
104 B
Plaintext
.DS_Store
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*.pyc
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__pycache__/
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.genraw/
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pipeline/.genraw/
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pipeline/_normalized/
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saves/
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node_modules/
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.env
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