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audio.js
Lane B (Streetscape) round 14: v3.0 release — alpha-alias retirement + tour audit + queue_night hero (?gigs=1)
2026-07-16 08:43:22 +10:00
buildings.js
Lane B R26 (v5.0-beta): the stocked shopfront reads from the footpath
2026-07-17 09:49:54 +10:00
chunks.js
Lane B R26 (v5.0-beta): the stocked shopfront reads from the footpath
2026-07-17 09:49:54 +10:00
dbg.js
Lane B R27 w4: poseForShopFront — and the real towns face the wrong way
2026-07-17 15:42:50 +10:00
fixture_plan.js
Lane B (Streetscape): chunk-streamed walkable town shell
2026-07-14 14:28:47 +10:00
furniture.js
Lane B round 17 (v3.2): wind sway SHIPS -- weather-driven gum-tree sway (ledger #5 , parked since R7)
2026-07-16 14:30:09 +10:00
gig_state.js
Lane F R30 (v7.0-alpha ledgers #1+#3): THE SAVE CORE + SLEEP=SAVE=TOMORROW — save.js (procity-save/1, delta law by shape, loud reject + stash, beforeunload), game-backed wallet facade on the proven seam, buy seams record the collection (type/sku|slotId/title, C's §9 asks), day-salted stock rotation (stk-* seam in interiors/layout [marked], dig binSeed; day 1 = pre-v7, REAL never rotates), gig weekNight = (day-1)%7 (amended from day%7 with the measurement, §30.3), wake at DAWN. classic/game=0: layer never constructed, ZERO storage touches measured. Verified 7 legs green in fresh contexts; qa.sh --strict 6/6, 0 warn
2026-07-18 14:26:35 +10:00
ground.js
Lane B (Streetscape): chunk-streamed walkable town shell
2026-07-14 14:28:47 +10:00
hud.js
Lane B R33: THE WANTLIST in the crate panel · the arrival toast · the build-race fix the shot found
2026-07-20 19:01:40 +10:00
interior_mode.js
Lane F R33 (v7.0-beta wave 2): wants on the save · the keeper's rumor · TRAVEL COSTS A DAY
2026-07-20 19:01:40 +10:00
lighting.js
Lane B R32 (§31.6 queue 1–3): the crate lives in shops · cluster-pose spawn · dawn reads dawn
2026-07-20 18:26:56 +10:00
minimap.js
Lane B (Streetscape): chunk-streamed walkable town shell
2026-07-14 14:28:47 +10:00
planutil.js
Lane B (Streetscape): chunk-streamed walkable town shell
2026-07-14 14:28:47 +10:00
player.js
Lane B (Streetscape): chunk-streamed walkable town shell
2026-07-14 14:28:47 +10:00
save.js
Lane F R33 (v7.0-beta wave 2): wants on the save · the keeper's rumor · TRAVEL COSTS A DAY
2026-07-20 19:01:40 +10:00
skins.js
Lane B (Streetscape): chunk-streamed walkable town shell
2026-07-14 14:28:47 +10:00
tram.js
Lane B round 20 (v4.0-beta): the tram ruling — route by shop adjacency + per-town fence (ledger #3/#4)
2026-07-16 19:35:56 +10:00
venue.js
Lane B R30 (v7.0-alpha ledger #4 ): THE COLLECTION UI + SLEEP surface — the crate panel in hud.js (cover thumb = pack-atlas CSS crop off the sku, per-shop/town-wide bases, parody = glyph by design; where+day honest, foreign towns fall back to townKey), game bar day/$/CRATE count + SLEEP on F's §30.1 contract; construction-gated on PROCITY.game itself (classic/game=0 ⇒ zero DOM/listeners, measured); venue.js compat venueShopId = live weekNight getter (F's §30.4 filing, 116→490 across a sleep). Verified vs F's REAL committed core (nothing stubbed) on no-store :8151 snapshot; qa 6/6
2026-07-18 14:37:15 +10:00
weather.js
Lane B round 17 (v3.2): wind sway SHIPS -- weather-driven gum-tree sway (ledger #5 , parked since R7)
2026-07-16 14:30:09 +10:00
wind.js
Lane B round 17 (v3.2): wind sway SHIPS -- weather-driven gum-tree sway (ledger #5 , parked since R7)
2026-07-16 14:30:09 +10:00