PROCITY/web/js
type-two 7b26e45fa0 Lane B R33: THE WANTLIST in the crate panel · the arrival toast · the build-race fix the shot found
hud.js: THE WANTLIST section in the crate (non-empty only — no header over nothing): hunted
rows, ✕ stops hunting, refresh watches wants length so an open panel follows adds/clears.
THE FIX: R32's game surface BUILT only in street update() frames — a door entered fast after
boot had no crate/bar inside at all, and the interior tickGame() refreshed a UI that never
existed. Every gate idles on the street long enough to build, so green gates missed it; the
R33 money-shot script entered faster and exposed it. tickGame() now builds-or-refreshes in
ANY mode (shots are a detector, not decoration — filed in LANE_F_NOTES §33).
index.html: game.traveled at boot → '🚌 <town> — the ride cost a day. Day N' toast (save.js
already charged the fare and re-keyed the week before the shell read game.day).
2026-07-20 19:01:40 +10:00
..
citizens feat(gig): club dancers play real dance clips, not procedural sway 2026-07-20 02:11:55 +10:00
citygen Lane A R27 wave 5: THE FACADE FIX — it was every town, not just the real ones (the covenant amended) 2026-07-17 16:28:20 +10:00
core Lane A round 13: v3.0-beta the district (?gigs=1) — 2–4 venues, week schedule, town-wide posters, verge fix 2026-07-15 22:35:05 +10:00
interiors Lane C R33 (v7.0-beta wave 2): ☆ WANT IT on the pull card 2026-07-20 19:01:40 +10:00
world Lane B R33: THE WANTLIST in the crate panel · the arrival toast · the build-race fix the shot found 2026-07-20 19:01:40 +10:00