PROCITY/web/js/world
m3ultra 9cc00ad29c Lane F R8: wire town/weather/patronage/buy + graduate harness + new smokes
Shell seams (F owns index.html): A &town=<key> -> generatePlanFor(seed,'osm',{town}) (Katoomba);
B weather (createWeather on ?weather=1; PROCITY.weather={state,intensity}, {clear,0} off; update in
loop); C session wallet bound to the dig BUY (getCash/onBuy in interior_mode); D patronage door
points -> citizens.setShops + ?patronage=0 off-switch + setWeather each frame.

Harness: stock=real + weather=rain graduated warn -> STRICT. New warn smokes: buy-v0 (dig BUY ->
wallet, cash 191->179 bag 0->1), patronage (7 peds visit shop doors/~18s), book/toy stock (6/11
real atlas meshes). Determinism gate: pinned osm/katoomba golden 0x0f652510 keyed on (seed,plansrc,
town) + fixed a hex zero-pad bug the katoomba golden exposed (0x0f652510 vs unpadded 0xf652510).

No patronage baseline re-pin needed (nets fewer draws, within tolerance). qa.sh --strict GREEN 5/5.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 09:09:11 +10:00
..
buildings.js Lane B round-5 (v2): parallax interior-mapping window glass behind ?winmap=1 2026-07-14 21:00:57 +10:00
chunks.js Lane B round-6: place street_bin + bus_shelter GLBs (on the street graph, collision-verified) 2026-07-14 23:04:14 +10:00
dbg.js Lane B round-4: closed facades (§3.5) + shot poses/letterbox + furniture GLB + novelty_record 2026-07-14 19:59:27 +10:00
fixture_plan.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
furniture.js Lane B round-6: place street_bin + bus_shelter GLBs (on the street graph, collision-verified) 2026-07-14 23:04:14 +10:00
ground.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
hud.js Lane B round-4: closed facades (§3.5) + shot poses/letterbox + furniture GLB + novelty_record 2026-07-14 19:59:27 +10:00
interior_mode.js Lane F R8: wire town/weather/patronage/buy + graduate harness + new smokes 2026-07-15 09:09:11 +10:00
lighting.js Lane B round-8: weather (?weather=1) — seeded rain/overcast/clear, exposes PROCITY.weather for D 2026-07-15 02:34:14 +10:00
minimap.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
planutil.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
player.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
skins.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
weather.js Lane B round-8: weather (?weather=1) — seeded rain/overcast/clear, exposes PROCITY.weather for D 2026-07-15 02:34:14 +10:00