PROCITY/web/js
type-two 55b984e0b0 Lane C+B R35 (v7.0 close #2): THE FIRST FIVE MINUTES — arrive hunting, three beats walk the hustle
A FRESH game (day 1 · empty crate · empty auction house) seeds ONE artist want off
rng(citySeed,'firstwant',0) × the parody roster (dig.js ARTISTS exported) — the splash names
the mission before the first step ('You're hunting HILLS HOIST — $191 in your pocket'), and
the keeper rumors point at the same hunt from shop one. Three toast-beats ride EXISTING events
(zero new systems): ① find a record shop (on the go-click) → ② riffle · mind the guide · BUY
(first digOpen) → ③ sell at a counter or ⚖ LIST and sleep (first find, via wallet.onChange) →
the send-off on the first sale-or-listing (the listener removes itself). A returning save gets
its town back, not a tutorial (fresh-detection = state, no save flag — the delta law stays
clean); ?game=0 / ?classic=1 never reach the block. #pc-toast body-mounted (the #pc-game rule):
beats fire INSIDE shops, and a SLEEP taken at a counter now shows its morning paper.
2026-07-20 20:13:02 +10:00
..
citizens feat(gig): club dancers play real dance clips, not procedural sway 2026-07-20 02:11:55 +10:00
citygen Lane A R27 wave 5: THE FACADE FIX — it was every town, not just the real ones (the covenant amended) 2026-07-17 16:28:20 +10:00
core Lane A round 13: v3.0-beta the district (?gigs=1) — 2–4 venues, week schedule, town-wide posters, verge fix 2026-07-15 22:35:05 +10:00
interiors Lane C+B R35 (v7.0 close #2): THE FIRST FIVE MINUTES — arrive hunting, three beats walk the hustle 2026-07-20 20:13:02 +10:00
world Lane C+B R35 (v7.0 close #2): THE FIRST FIVE MINUTES — arrive hunting, three beats walk the hustle 2026-07-20 20:13:02 +10:00