PROCITY/web/js
m3ultra 5313402e43 Lane B (Streetscape): chunk-streamed walkable town shell
First-person shell: chunk streaming, instanced buildings + facade texture atlas
(22 facade materials -> 1; 5 skin materials city-wide), signs, awnings, furniture,
day/night lighting, minimap, pixel-accurate collision (incl. arbitrary-angle lots),
door raycast -> procity:enterShop, DBG harness, all-fallback mode. Renders Lane A's
full generated town (seed 20261990 'Boolarra Heads', 493 shops); worst continuous-
walk view ~261 draws (<=300 gate). 6 adversarial-review bugs fixed (collision sign,
house doors, awning skin, sign atlas, furniture seed hash, shot-mode restore).

index.html and skins.js include Lane F's inline integration seam edits (marked
'[Lane F integration]'): interior/keeper/citizen wiring + facade filename fix.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 14:28:47 +10:00
..
citizens Lane D (Citizens): deterministic LOD crowd — rigs/impostors/keepers + test page 2026-07-14 13:43:05 +10:00
citygen Lane C: keeper stand pose on the counter contract (Lane D/F integration) 2026-07-14 13:37:26 +10:00
core Lane C: keeper stand pose on the counter contract (Lane D/F integration) 2026-07-14 13:37:26 +10:00
interiors Lane C: keeper stand pose on the counter contract (re-land on main) 2026-07-14 14:27:58 +10:00
world Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00