PROCITY/docs
m3ultra 5313402e43 Lane B (Streetscape): chunk-streamed walkable town shell
First-person shell: chunk streaming, instanced buildings + facade texture atlas
(22 facade materials -> 1; 5 skin materials city-wide), signs, awnings, furniture,
day/night lighting, minimap, pixel-accurate collision (incl. arbitrary-angle lots),
door raycast -> procity:enterShop, DBG harness, all-fallback mode. Renders Lane A's
full generated town (seed 20261990 'Boolarra Heads', 493 shops); worst continuous-
walk view ~261 draws (<=300 gate). 6 adversarial-review bugs fixed (collision sign,
house doors, awning skin, sign atlas, furniture seed hash, shot-mode restore).

index.html and skins.js include Lane F's inline integration seam edits (marked
'[Lane F integration]'): interior/keeper/citizen wiring + facade filename fix.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 14:28:47 +10:00
..
LANES Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
shots Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
A-progress.md Lane A: flag commit-4235060 mislabel for Fable (shared-tree race note) 2026-07-14 13:45:24 +10:00
CITY_SPEC.md Lane C: keeper stand pose on the counter contract (Lane D/F integration) 2026-07-14 13:37:26 +10:00
RESEARCH.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00