PROCITY/web/js/citygen/plan_osm.js
m3ultra 52eb1090ef Lane A round 6: second plan source ?plansrc=osm (real-data OSM import) — full seam
The carried-over OSM plan source (no-showed R4–R5) lands complete, invariants green — a
second CityPlan producer behind the same contract, so B–F consume it unchanged.

- osm_fixture.js: 95 REAL inner-Melbourne secondhand/charity/music/book/toy/antique shops,
  extracted deterministically from thriftgod city_source.json (Overpass cache), imported as a
  module ⇒ ZERO network.
- plan_osm.js: generatePlanOSM(seed) — project lat/lon→metres, bin shops into latitude-band
  avenues off a spine (real row + real E–W order preserved), march into a valid non-overlapping
  CityPlan, centre on origin, report true 362×486 bbox, real shop names, one openLate video.
- index.js: generatePlanFor(seed, source) selector — default 'synthetic' BYTE-IDENTICAL
  (golden 0x3fa36874 untouched); 'osm' → the importer. generatePlanOSM exported for F.
- selfcheck.js: parameterized by source — OSM runs the full structural invariant suite
  (frontEdge/facing/no-overlap/chunk-coverage/finite/JSON/determinism/openLate) + its own
  golden 0x34cfdec0; synthetic-only brief checks skipped. ALL GREEN 1362/1362.
- map.html: ?plansrc=osm renders it (reference wiring for F). Screenshot in docs/shots/laneA/.
- CITY_SPEC: plan-source note; LANE_A_NOTES R6: seam + goldens + shape-diffs for F's gate (F2).

Honest cut: street geometry regularized (real row+order drive it, exact metres do not);
name-parody deferred. qa.sh --strict GREEN.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 22:47:38 +10:00

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// PROCITY CityGen — the OSM plan source (Lane A, round 6). Second producer behind the same
// CityPlan contract as plan.js, so Lanes BF consume it unchanged. Selected via ?plansrc=osm
// (default stays 'synthetic', byte-identical — see index.js `generatePlanFor`).
//
// Input: a CHECKED-IN fixture of real inner-Melbourne secondhand/charity/music/book/toy/antique
// shops (osm_fixture.js, extracted from thriftgod's Overpass cache). ZERO network at runtime.
//
// How real data drives the plan (documented simplification — the honest "cut"): a shop's real
// LATITUDE picks which eastwest avenue it lands on, and its real LONGITUDE sets its order along
// that avenue. Avenue spacing and per-lot frontage are regularized (marched) so the result is a
// clean, non-overlapping, valid CityPlan — the geography is real in row+order, stylized in metres.
// A future pass can honour exact projected positions; this lands a booting, invariants-green seam.
import { rng, seedFor, mulberry32, pick, frange } from '../core/prng.js';
import { SHOP_TYPES } from '../core/registry.js';
import { OSM_FIXTURE } from './osm_fixture.js';
const r2 = v => Math.round(v * 100) / 100;
const r4 = v => Math.round(v * 10000) / 10000;
const clampHour = h => Math.max(0, Math.min(23, h | 0));
const LATE_HOUR = 22; // matches plan.js: exactly one shop closes ≥ this
const EARTH_M = 111320; // metres per degree latitude (equirectangular)
const ROWS = 8; // latitude bands → avenues
const ROW_DZ = 54; // metres between avenues (> avenue depth ⇒ blocks disjoint)
const AV_W = 12, SPINE_W = 24; // corridor widths
const SPINE_CLEAR = 16; // lots start this far east of the spine (no lot on the road)
const GAP = 2, DEPTH = 14; // lot gap + depth along/into the avenue
// Short signboard form from a real shop name: drop a leading "The", take words up to ~15 chars.
function signOf(name) {
const words = String(name).replace(/^the\s+/i, '').split(/\s+/);
let s = '';
for (const w of words) { if ((s + ' ' + w).trim().length > 15) break; s = (s + ' ' + w).trim(); }
return (s || String(name).slice(0, 15)).toUpperCase();
}
export function generatePlanOSM(citySeed) {
citySeed = (citySeed >>> 0);
const fx = OSM_FIXTURE;
const nodes = [], edges = [], districts = [], blocks = [], lots = [], shops = [];
let nid = 0, eid = 0, did = 0, bid = 0, lid = 0, sid = 0;
const addNode = (x, z) => { const n = { id: nid++, x: r2(x), z: r2(z) }; nodes.push(n); return n; };
const addEdge = (a, b, width, kind) => { const id = eid++; edges.push({ id, a, b, width, kind }); return id; };
const addDistrict = (kind, cx, cz) => { const id = did++; districts.push({ id, kind, cx: r2(cx), cz: r2(cz) }); return id; };
const addBlock = (district, kind, poly) => { const id = bid++; blocks.push({ id, district, kind, poly: poly.map(p => [r2(p[0]), r2(p[1])]) }); return id; };
const addLot = (block, x, z, w, d, ry, frontEdge, use) => {
const id = lid++;
lots.push({ id, block, x: r2(x), z: r2(z), w: r2(w), d: r2(d), ry: r4(ry), frontEdge, use });
return id;
};
// Create a shop record from a real fixture entry (real name; seeded facade/hours/storeys).
function addShop(lotId, fixtureShop) {
const id = sid++;
const type = SHOP_TYPES[fixtureShop.type] ? fixtureShop.type : 'opshop';
const reg = SHOP_TYPES[type];
const seed = seedFor(citySeed, 'osmshop', fixtureShop.id);
const sr = mulberry32(seed);
const facadeSkin = pick(sr, reg.facades);
const storeys = reg.storeys[0] + ((sr() * (reg.storeys[1] - reg.storeys[0] + 1)) | 0);
let open = reg.hours.open, close = reg.hours.close;
if (sr() < 0.3) open = clampHour(open + (sr() < 0.5 ? -1 : 1));
if (sr() < 0.3) close = clampHour(close + (sr() < 0.5 ? -1 : 1));
if (close <= open) close = clampHour(open + 2);
close = Math.min(close, LATE_HOUR - 1); // only the openLate landmark reaches ≥ LATE_HOUR
shops.push({ id, lot: lotId, type, name: fixtureShop.name, sign: signOf(fixtureShop.name),
seed, facadeSkin, storeys, hours: [open, close] });
return id;
}
// ── project real shops → local metres; bin by latitude into avenue rows, order by longitude ──
const cosLat = Math.cos(fx.center.lat * Math.PI / 180);
const pts = fx.shops.map(s => ({
s, x: (s.lon - fx.center.lon) * EARTH_M * cosLat, z: (s.lat - fx.center.lat) * EARTH_M,
}));
const zMin = Math.min(...pts.map(p => p.z)), zMax = Math.max(...pts.map(p => p.z));
const span = (zMax - zMin) || 1;
const rowsArr = Array.from({ length: ROWS }, () => []);
for (const p of pts) {
const row = Math.min(ROWS - 1, Math.max(0, Math.floor((p.z - zMin) / span * ROWS)));
rowsArr[row].push(p);
}
const district = addDistrict('mainstreet', 0, 0);
// spine: one main street running S→N through the origin, a node per (occupied) row
const spineNodes = [];
const usedRows = rowsArr.map((r, i) => ({ r, i })).filter(o => o.r.length);
usedRows.forEach((o, k) => { o.zPos = (k - (usedRows.length - 1) / 2) * ROW_DZ; spineNodes.push(addNode(0, o.zPos)); });
const spineEdges = [];
for (let k = 0; k < spineNodes.length - 1; k++) spineEdges.push(addEdge(spineNodes[k].id, spineNodes[k + 1].id, SPINE_W, 'main'));
// ── each row → an eastwest avenue off the spine; its shops march into non-overlapping lots ──
usedRows.forEach((o, k) => {
const rowShops = o.r.slice().sort((a, b) => a.x - b.x || a.s.id - b.s.id); // real longitude order, id tiebreak
const zPos = o.zPos;
// frontages from each shop's registry footprint (deterministic mid-band, no rng needed here)
const fr = rowShops.map(p => { const fp = SHOP_TYPES[p.s.type]?.footprint || { fmin: 7, fmax: 10 }; return (fp.fmin + fp.fmax) / 2; });
const avLen = SPINE_CLEAR + fr.reduce((s, f) => s + f + GAP, 0) + 6;
const west = addNode(0, zPos), east = addNode(avLen, zPos);
const avEdge = addEdge(west.id, east.id, AV_W, 'side');
// block = the frontage strip on the south side of the avenue
const half = AV_W / 2, sd = DEPTH + 2;
const block = addBlock(district, 'mainstreet',
[[SPINE_CLEAR, zPos - half], [avLen, zPos - half], [avLen, zPos - half - sd], [SPINE_CLEAR, zPos - half - sd]]);
const ry = Math.atan2(0, -1); // outward normal (street→lot) points south (0,-1) ⇒ facade faces +z (north) to the avenue
let t = SPINE_CLEAR;
rowShops.forEach((p, j) => {
const f = fr[j];
const cx = t + f / 2;
const cz = zPos - (half + DEPTH / 2);
const lot = addLot(block, cx, cz, f, DEPTH, ry, avEdge, 'shop');
addShop(lot, p.s);
t += f + GAP;
});
});
// ── exactly one late-night landmark: a video rental, closes ≥ LATE_HOUR (matches synthetic) ──
if (shops.length) {
const videos = shops.filter(s => s.type === 'video');
const pool = videos.length ? videos : shops.filter(s => s.type !== 'stall');
if (pool.length) {
const lr = rng(citySeed, 'osm-openlate', 0);
const chosen = pick(lr, pool);
chosen.openLate = true;
chosen.hours = [chosen.hours[0], LATE_HOUR + ((lr() * 2) | 0)];
}
}
// Centre the imported town on the origin and report its true bounding box as `size` (rigid
// translation ⇒ all invariants preserved; gives the map a framed view and Lane B the real extent).
let minx = Infinity, maxx = -Infinity, minz = Infinity, maxz = -Infinity;
for (const l of lots) {
minx = Math.min(minx, l.x - l.w); maxx = Math.max(maxx, l.x + l.w);
minz = Math.min(minz, l.z - l.d); maxz = Math.max(maxz, l.z + l.d);
}
for (const n of nodes) { minx = Math.min(minx, n.x); maxx = Math.max(maxx, n.x); minz = Math.min(minz, n.z); maxz = Math.max(maxz, n.z); }
const shx = -r2((minx + maxx) / 2), shz = -r2((minz + maxz) / 2);
for (const n of nodes) { n.x = r2(n.x + shx); n.z = r2(n.z + shz); }
for (const l of lots) { l.x = r2(l.x + shx); l.z = r2(l.z + shz); }
for (const b of blocks) b.poly = b.poly.map(p => [r2(p[0] + shx), r2(p[1] + shz)]);
for (const d of districts) { d.cx = r2(d.cx + shx); d.cz = r2(d.cz + shz); }
const M = 40;
const size = { w: Math.max(256, Math.ceil((maxx - minx) + 2 * M)), d: Math.max(256, Math.ceil((maxz - minz) + 2 * M)) };
return {
version: 1,
citySeed,
source: 'osm',
name: fx.town || 'Melbourne',
size,
districts,
streets: { nodes, edges },
blocks,
lots,
shops,
};
}