PROCITY/web
m3ultra 518678d4e4 Lane E round 4 (E1): decimate 19 ped rigs 924k→46k tris (≤3k each) for gate 3
weld + meshopt simplify (--ratio 0.05 --error 0.12); skinning + skeleton preserved
(65 joints intact), walk/idle clips untouched, silhouettes clean at street distance.
Originals backed up to gitignored pipeline/.peds_orig/. Hands to Lane D (D2) for rig
validation; Lane F re-measures gate 3 (~24-rig cap × ≤3k ≈ ≤67k fleet).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 18:29:50 +10:00
..
assets Lane E round 3 (landed by Fable after review): 5 hero props gen'd local + published, local-depot mode, manifest 14 fittings + 8 furniture 2026-07-14 18:03:03 +10:00
js Lane A round 4: harden openLate contract (hours>=22 ⟺ openLate == the video), confirm F2 2026-07-14 18:26:30 +10:00
models/peds Lane E round 4 (E1): decimate 19 ped rigs 924k→46k tris (≤3k each) for gate 3 2026-07-14 18:29:50 +10:00
vendor PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
citizens_test.html Lane D (Citizens): deterministic LOD crowd — rigs/impostors/keepers + test page 2026-07-14 13:43:05 +10:00
index.html Lane F R4: wire citizens.setExposure (F1) + permittedMax storeys-checker fix (F2) 2026-07-14 18:15:42 +10:00
interior_test.html Lane C: round-3 GLB hero-prop validation (useGLB path) 2026-07-14 16:18:12 +10:00
map.html Lane A (CityGen): deterministic town generator, registry, names, 2D map, self-check 2026-07-14 12:06:41 +10:00
package.json Lane A (CityGen): deterministic town generator, registry, names, 2D map, self-check 2026-07-14 12:06:41 +10:00