PROCITY/web
m3ultra 43edabfe56 Lane D round-7: validate ped-merge → GO for roster flip + full-density defaults + escape hatch
Lane E's R7 merge (447188a) made each ped 1 mesh/1 material (~1 draw/near-rig, fleet 116->24 at
the cap) — the gate my R6 memo named. Validated + handed F the GO.

Merge validated: bind+animate/no-T-pose, skinning/skeleton preserved, silhouettes+atlas materials
crisp (hi-vis/suit/kid), impostor bake clean, identity variety + determinism intact. GPU memory
dropped (geom 205->160, tex 141->90).

Flip numbers (full density, perChunk 16, in-shell): worst street view 241 draws <=300 (was 356
unmerged), 65,899 tris <=200k, 17 near-rigs; 30-chunk soak (726 builds/disposes) leak-free, 0 GPU
delta, heap stable. => GO.

D2: enableStream default perChunk 8->16 (full density, the merge affords it); near-cap stays 24.
D3: test page + harness default to stream now; ?roster=v1 escape hatch restores the fixed roster
(verified streamMode false + determinism). No-flag boot -> streamMode true + determinism.
F's web/index.html flip wiring (invert to default-on + ?roster=v1 escape) documented in
LANE_D_NOTES; in-shell no-flag-URL boot completes when F lands F1.

Only web/js/citizens/sim.js + web/citizens_test.html changed (+ NOTES/progress).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 00:51:51 +10:00
..
assets Lane E round 5 (E2): depot growth — street bin + record-crate stack (consumer-driven) 2026-07-14 21:27:13 +10:00
js Lane D round-7: validate ped-merge → GO for roster flip + full-density defaults + escape hatch 2026-07-15 00:51:51 +10:00
models/peds Lane E round 7 (E1): merge ped rigs to ONE draw each (gates roster flip) 2026-07-15 00:33:03 +10:00
vendor PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
citizens_test.html Lane D round-7: validate ped-merge → GO for roster flip + full-density defaults + escape hatch 2026-07-15 00:51:51 +10:00
index.html Lane F R6 F2: wire ?plansrc=osm shell selector + pin osm golden + dig nearest-bin fallback 2026-07-14 22:59:45 +10:00
interior_test.html Lane C R6 C1: interior draw batching (<=350 draws/room law) 2026-07-14 23:01:04 +10:00
map.html Lane A round 6: second plan source ?plansrc=osm (real-data OSM import) — full seam 2026-07-14 22:47:38 +10:00
package.json Lane A (CityGen): deterministic town generator, registry, names, 2D map, self-check 2026-07-14 12:06:41 +10:00