PROCITY/web
m3ultra 42350607a0 Lane C: keeper stand pose on the counter contract (Lane D/F integration)
Answers Lane F §8 (the counter is kind:'counter' in `places`) and closes the
keeper-spawn gap: buildInterior now returns room.counter = { mesh, pose, stand }
and tags the counter interactable with userData.keeperStand. `stand` = {x,z,ry}
where a shopkeeper stands (service side, facing the customer), in room-local
space, rig-front = local -Z per keepers.js. Deterministic; purely additive.

Verified in-browser: 36-build type sweep + 50-room soak — stand in-bounds,
faces customer (dot>0 all), carried on `places` (deep-equal), deterministic;
no change to existing placement, path, leaks, or perf (avg 3.6ms / worst 7.7ms,
geo/tex leak 0).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 13:37:26 +10:00
..
assets/gen PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
js Lane C: keeper stand pose on the counter contract (Lane D/F integration) 2026-07-14 13:37:26 +10:00
vendor PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
interior_test.html Lane C: on-demand seeded shop interiors (library + test page) 2026-07-14 12:08:12 +10:00
map.html Lane A (CityGen): deterministic town generator, registry, names, 2D map, self-check 2026-07-14 12:06:41 +10:00
package.json Lane A (CityGen): deterministic town generator, registry, names, 2D map, self-check 2026-07-14 12:06:41 +10:00