PROCITY/docs/shots
m3ultra 422f17263e Lane C R41 §41.4: the shops get their stock — and the measuring instrument was wrong
110 fittings placed across 12 shop types via new kit41.js (96-row catalogue, 67 ids in
pools) and ONE generic kitProp builder; recipes name pools, never asset ids. glb.js now
honours seeded per-fitting variants, multi-GLB booths, and a MEASURED autoYaw instead of a
110-row facing table.

THE INSTRUMENT WAS WRONG. drawSweep cleared every interior EXCEPT current, so every
historical interior number carried a phantom second room — 'toy', untouched this round,
'gained' 4 draws. R39/R40's celebrated 'worst 188, margin 162' was inflated. Corrected, and
with 110 new fittings placed: worst room in the game is 122 @ dept/auto, MARGIN 228.
Per type: record 61->78, pub 45->59, band_room 39->50, stall 71->82, book 51->61,
pawn 60->70, video 54->63, rsl 52->60, dept 116->122, opshop 102->105, milkbar 68->69,
toy 86->86 (+0, the control).

The pub finally has a bar (plywood_bar), banquettes, pokies, a stage flank. Milk bars get a
bain-marie and pie warmer. The pawn shop gets an 808 and an SP-1200 on the bench. Record
shops get a rigged DJ booth. Market stalls get 2-4 diggable bins each, closing R39's measured
44%-no-crate hole to 0/40.

WARDROBE, route R5: 257.5 KB total (246 KB atlas + 17 KB index), ONE fetch, one material,
one draw per fitting — 52 layers picked BY NAME, alpha-cropped, shelf-packed, 3.7% of source
bytes, lazy behind ?stock=real. LICENCE CALL MADE EXPLICITLY: AUDIT.md says no real brands
ship and the source library is prompted FROM real labels — the adidas jacket renders a
legible trefoil. Screened on a contact sheet, then relabelled in parody voice (Paddy's
Bootleg, Kaymart, Coogee Knits, Mombo, Stoosh).

FIVE DEFECTS FOUND AND FIXED, one long-standing: buyMesh has been INVISIBLE on every GLB
fitting since R9 (hiding every buyable item under ?stock=real) · DJ booths were
nondeterministic (parts attached in network order) · booth gear floated at 0.92 m · batch.js
dropped userData sub-tags on merge, so any post-batch flag read was already a no-op · the
path guarantee could empty a room (pub/wide/4242 returned a bar, a stage and nothing else) —
new restore pass, 129 pulled -> 101 restored over 480 rooms, path re-proved on every restore.

Gates: 288-room sweep x 4 arms all pass; soak 60 rooms avg 3.83 ms worst 10.3 ms, leaks 0;
960-room corpus 0 path-fails 0 carves; determinism byte-equal across fresh contexts
(sha256 c26b4848); ?noassets=1 60 rooms with 0 GLB / 0 manifest / 0 wardrobe / 0 stock
fetches. DJ control nodes recorded on fitting.controlNodes for a future driver (glTF drops
the limit constraints — a driver must clamp travel itself).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 18:11:07 +10:00
..
before Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00
laneA Lane A round 8: OSM to parity + a second town (Katoomba) — carried R7 brief, full 2026-07-15 04:15:12 +10:00
laneB Lane B round-9: v2 tram (?tram=1) + tour bookmarks + rain-drop polish 2026-07-15 11:09:41 +10:00
laneB_r4 Lane B round-4: closed facades (§3.5) + shot poses/letterbox + furniture GLB + novelty_record 2026-07-14 19:59:27 +10:00
laneB_r37_kerb Lane B R37 (v8 wave 0 §0.1 + §0.4): THE KERB IS FOOTPATH — +0 draws, tris DOWN; the chunk seam is subscribable at last 2026-08-03 16:40:43 +10:00
laneB_r38 Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00
laneB_r39 Lane B R39 (Fable's ruling): the magpie takes E's GLB use-if-ready, and the fallback's white moves 2026-08-03 21:37:24 +10:00
laneB_r40 Lane B R40 §40.3 (+E's §40.4 rule): the 307 was fiction, the town speaks its street names 2026-08-07 12:28:08 +10:00
laneB_r41 Lane B R41 §41.5: the credits surface — and the game had never shown the OSM attribution it owes 2026-08-07 18:10:39 +10:00
laneC Lane C R41 §41.4: the shops get their stock — and the measuring instrument was wrong 2026-08-07 18:11:07 +10:00
laneD Lane D R40 §40.5: the peds come in the front door — 100% on every real town 2026-08-07 12:28:25 +10:00
laneE Lane E R41 (§41.1+§41.2): 46 clips and 110 fittings — and every handover number was the wrong unit 2026-08-07 18:10:12 +10:00
laneF Lane F R13 (v3.0-beta, the district): per-venue gig state + walla/applause + queue wiring; qa --strict 6/6 2026-07-16 00:22:03 +10:00
laneF_r39 Lane F R39 (v9 WAVE 1, CLOSE): QA GREEN 10/0/0/0 — and the interior margin is 162, not 21 and never 6 2026-08-03 22:47:03 +10:00
laneF_r40 Lane F R40 §40.6: the notepad — F8, the tour, and the gate that caught the harness 2026-08-07 12:29:02 +10:00
references Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00
release_v3 Lane F R15 (v3.0): the release money-shot tour (ledger #4) + settled measurements (ledger #5) 2026-07-16 11:35:27 +10:00
release_v3_1 Lane F R16 (v3.1 THE FLIP) — close: default-boot tour + week soak + docs 2026-07-16 13:32:22 +10:00
release_v4 Lane F R22 (v4.0 — THE EPOCH CLOSE): the re-measure, the selector, the release tour, the tag 2026-07-16 22:32:32 +10:00
release_v5 Lane F R27 (v5.0): the covenant re-pinned, the frame that took five tries, QA GREEN 2026-07-17 16:48:22 +10:00
v1_tour Lane F R5 F1: v1.1 — re-capture interior shots on C1 re-map + E1 bake 2026-07-14 21:05:11 +10:00
v2_tour Lane F R10: verify giant-rig fix + re-shoot tour + re-frame night_crowd 2026-07-15 13:56:23 +10:00
v4_alpha Lane F R19 (v4.0-alpha close): the alpha gate + roads dimension + the first real-street money shot 2026-07-16 18:07:24 +10:00
v4_beta Lane F R21 (v4.0-beta close): the beta gate — tram dimension, the re-measure, the beta shot 2026-07-16 21:37:04 +10:00
v7_alpha Lane F R31 wave 2 (v7.0-alpha close): THE SHOT + the ledger. docs/shots/v7_alpha/crate_panel.png — the alpha's face: Monster Robot Party's real frontage, THE CRATE open with 3 real finds (real cover thumbs, paid/where/day honest), game bar day 1 · $116 · CRATE 3 · SLEEP, driven through the REAL loop with the dig param ABSENT (the R31 flip carries the shot), 0 console errors. LANE_F_NOTES §31 (the flip both ways, the two new gate legs + their negative control, harness lesson #4 — the explicit-flag blindfold, THE BETA QUEUE filed) + F-progress R31. Tag v7.0-alpha rides this commit, LOCAL ONLY — Fable reviews and pushes. 2026-07-18 16:38:07 +10:00
v7_beta Fable (integrator): ROUND 35 CLOSED — the first five minutes land; every v7.0 SYSTEM is built 2026-07-20 20:13:02 +10:00
v7_tour Fable (integrator): THE TOUR — day one to first gem, 6 frames, no staging 2026-07-20 20:18:13 +10:00
contact.html Lane F R3: hours/closed-shops + manifest/rig-fleet/?noassets + --depot + QA harness fixes 2026-07-14 17:19:11 +10:00
README.md Lane F R10: verify giant-rig fix + re-shoot tour + re-frame night_crowd 2026-07-15 13:56:23 +10:00
v2_contact.html Lane F R10: verify giant-rig fix + re-shoot tour + re-frame night_crowd 2026-07-15 13:56:23 +10:00

docs/shots — visual regression + devlog reference tree

Owned by Lane F (each lane also drops its own acceptance screenshots here).

docs/shots/
  laneA/ … laneE/  … per-lane acceptance screenshots (each lane owns its dir)
  v1_tour/  … F: the v1 beauty shots (tools/shots.py) — frozen devlog set
  v2_tour/  … F: the v2 tour (tools/v2_tour.py) — the CURRENT canonical set (see below)
  before/   … F: last known-good capture, for side-by-side regression
  references/ … real-world reference photos named per shot
  v2_contact.html … generated contact sheet for the v2 tour

cd web && python3 -m http.server 8130 then tools/.venv/bin/python tools/v2_tour.py → 1280×720 PNGs in v2_tour/ + docs/shots/v2_contact.html.

file what it documents
street_noon.png main strip at midday
crossroads_busy.png busiest intersection, peds about
shopfront_detail.png verandah + sign + window up close
patronage_door.png streamed peds at an open shop's door (Lane D patronage)
rain_verandah.png rain outside a lit ?winmap video-shop window
rain_street.png wet strip, rain down the street
tram_stop.png the v2 tram paused at a shelter (?tram=1)
night_crowd.png VIDEO REGAL glowing amid CLOSED neighbours at night — the §3.5 hours story (clean-night boot). NB: no visible street crowd — see the note below.
browsers.png an occupied shop's interior life — a browser at the rack + the keeper at the counter, both human-sized (R10 giant-rig fix). figures human-sized vs door/fittings: yes.
dig_real.png riffling a real-cover record bin (?dig=1&stock=real)
katoomba_main.png plan-agnostic main strip (?plansrc=osm&town=katoomba)

Note on night_crowd (Lane F, R10)

Re-framed to the tighter, readable "one lit shop in a closed town" composition. It does not show a standing street crowd, and that is not a framing bug: Lane D's night patronage parks ducked-in patrons hidden inside the shop (they become the interior browsers seen in browsers.png), and seed 20261990's video shop sits on a low-traffic corner, so none gather visibly outside (tested: 0 patronage / 0 visible at night). The town's night life is the interior presence + the neon-vs-CLOSED mood. A visible outdoor night queue would need a new Lane-D mechanic (loiter-outside-the-openLate-shop) — parked for v3. The ~20 fps in night captures is a headless-chromium software-GL artifact (the scene is light, ~128 draws / 65k tris); on real hardware the night scene is not a perf concern.

Regression workflow

Before a risky change, snapshot the good state into before/, then re-run v2_tour.py and eyeball v2_contact.html. Process rule (R10): any shot containing a humanoid gets an explicit "figures human-sized relative to doors/fittings: yes" line in the progress note — actually look.