PROCITY/docs/shots/laneB
m3ultra 24cef5a7bb Lane B round-6: place street_bin + bus_shelter GLBs (on the street graph, collision-verified)
Consumes the two orphaned street GLBs via the use-if-ready furniture path (fail-soft; ?noassets →
primitives, 0 network).

- Bins: genuinely sparse (~1/block, s+=78m, seeded side), decoupled from benches — country town not
  a mall. GLB on its 0.57x0.68 footprint.
- Bus shelters ON THE STREET GRAPH (future tram/bus stops): deterministic rule = midpoint of every
  MAIN edge with hashEdge(id)%3===0, road-side footpath by the kerb, long axis along the edge, open
  front to road -> 1-3/town (2 in seed 20261990). Solid oriented-rect collider (furniture now returns
  colliders; chunks.js merges them into getColliders) -> walk-into-it is blocked. Exported
  busShelterStops(plan) -> [{edgeId,x,z,yaw}] as the stop-list contract for the vehicle loop.
- Perf: worst view WITH rig-fleet citizens 94k tris / 148 draws (<=200k / <=300, big margin);
  deterministic; all-flags-on (winmap+dig+roster) composes clean, 0 errors. street_bin GLB is 3k tris
  -> flagged to Lane E as a decimation candidate (bounded by the sparse cadence for now).

qa.sh --strict GREEN.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 23:04:14 +10:00
..
.gitkeep Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
bus_shelter.png Lane B round-6: place street_bin + bus_shelter GLBs (on the street graph, collision-verified) 2026-07-14 23:04:14 +10:00
procity-laneB-main-street-day.png Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
procity-laneB-plaza-overview.png Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
procity-laneB-strip-night.png Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
winmap_day.png Lane B round-5 (v2): parallax interior-mapping window glass behind ?winmap=1 2026-07-14 21:00:57 +10:00
winmap_night_closed.png Lane B round-5 (v2): parallax interior-mapping window glass behind ?winmap=1 2026-07-14 21:00:57 +10:00
winmap_night_open_vs_closed.png Lane B round-5 (v2): parallax interior-mapping window glass behind ?winmap=1 2026-07-14 21:00:57 +10:00