PROCITY/web/js/world
type-two 37773bc81d Lane F R33 (v7.0-beta wave 2): wants on the save · the keeper's rumor · TRAVEL COSTS A DAY
save.js: optional wants:[{artist?|title?|sku?}] on procity-save/1 (validated exact-and-loud,
≥1 string field per entry, cap 40, absent-when-empty — the same back-compat law as pulls).
recordWant (case-insensitive dedupe) / findWant (a want covers an item when every field the
WANT names matches) / removeWant (identity). TRAVEL in adopt(): the adopted save's town !==
this boot's townKey (town OR seed — a new seed is a new town) ⇒ day += 1, traveled = true,
prunePulls — load AND import both pay the fare; same-town adoption is FREE, so reloads and
export→import round trips keep the save-determinism gate's byte equality untouched. The 23
towns are a map you spend days crossing now, not a dropdown.
interior_mode.js: onWant/isWanted seams into dig.open; buying a matching item clears its want
('✓ off the wantlist'). THE RUMOR (charter #6 — the keeper finally gossips): seeded
xmur3('rumor:citySeed:shopId:day') → ~45% of shop entries mutter a hunted want + a real
cached town in the banner. Runtime-only stream, freshly keyed — A's rotation boundary holds;
no game / empty wantlist ⇒ the line never exists. Full persona lines stay D's for the v6
clip epoch; the banner is the keeper's voice until then.
2026-07-20 19:01:40 +10:00
..
audio.js Lane B (Streetscape) round 14: v3.0 release — alpha-alias retirement + tour audit + queue_night hero (?gigs=1) 2026-07-16 08:43:22 +10:00
buildings.js Lane B R26 (v5.0-beta): the stocked shopfront reads from the footpath 2026-07-17 09:49:54 +10:00
chunks.js Lane B R26 (v5.0-beta): the stocked shopfront reads from the footpath 2026-07-17 09:49:54 +10:00
dbg.js Lane B R27 w4: poseForShopFront — and the real towns face the wrong way 2026-07-17 15:42:50 +10:00
fixture_plan.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
furniture.js Lane B round 17 (v3.2): wind sway SHIPS -- weather-driven gum-tree sway (ledger #5, parked since R7) 2026-07-16 14:30:09 +10:00
gig_state.js Lane F R30 (v7.0-alpha ledgers #1+#3): THE SAVE CORE + SLEEP=SAVE=TOMORROW — save.js (procity-save/1, delta law by shape, loud reject + stash, beforeunload), game-backed wallet facade on the proven seam, buy seams record the collection (type/sku|slotId/title, C's §9 asks), day-salted stock rotation (stk-* seam in interiors/layout [marked], dig binSeed; day 1 = pre-v7, REAL never rotates), gig weekNight = (day-1)%7 (amended from day%7 with the measurement, §30.3), wake at DAWN. classic/game=0: layer never constructed, ZERO storage touches measured. Verified 7 legs green in fresh contexts; qa.sh --strict 6/6, 0 warn 2026-07-18 14:26:35 +10:00
ground.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
hud.js Lane B R32 (§31.6 queue 1–3): the crate lives in shops · cluster-pose spawn · dawn reads dawn 2026-07-20 18:26:56 +10:00
interior_mode.js Lane F R33 (v7.0-beta wave 2): wants on the save · the keeper's rumor · TRAVEL COSTS A DAY 2026-07-20 19:01:40 +10:00
lighting.js Lane B R32 (§31.6 queue 1–3): the crate lives in shops · cluster-pose spawn · dawn reads dawn 2026-07-20 18:26:56 +10:00
minimap.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
planutil.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
player.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
save.js Lane F R33 (v7.0-beta wave 2): wants on the save · the keeper's rumor · TRAVEL COSTS A DAY 2026-07-20 19:01:40 +10:00
skins.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
tram.js Lane B round 20 (v4.0-beta): the tram ruling — route by shop adjacency + per-town fence (ledger #3/#4) 2026-07-16 19:35:56 +10:00
venue.js Lane B R30 (v7.0-alpha ledger #4): THE COLLECTION UI + SLEEP surface — the crate panel in hud.js (cover thumb = pack-atlas CSS crop off the sku, per-shop/town-wide bases, parody = glyph by design; where+day honest, foreign towns fall back to townKey), game bar day/$/CRATE count + SLEEP on F's §30.1 contract; construction-gated on PROCITY.game itself (classic/game=0 ⇒ zero DOM/listeners, measured); venue.js compat venueShopId = live weekNight getter (F's §30.4 filing, 116→490 across a sleep). Verified vs F's REAL committed core (nothing stubbed) on no-store :8151 snapshot; qa 6/6 2026-07-18 14:37:15 +10:00
weather.js Lane B round 17 (v3.2): wind sway SHIPS -- weather-driven gum-tree sway (ledger #5, parked since R7) 2026-07-16 14:30:09 +10:00
wind.js Lane B round 17 (v3.2): wind sway SHIPS -- weather-driven gum-tree sway (ledger #5, parked since R7) 2026-07-16 14:30:09 +10:00