R9 blocker: interior rig figures were ~2x too tall (keeper crown 3.83m in a 3.4m room, clipping the ceiling). Root cause in rigs.js buildFigure: it normalised scale by height/headY, where headY is the head bone's world Y in BIND POSE — but the Mixamo skeleton origin is the hips (~mid-body), so headY is head-above-hips (~half the standing height), not feet->crown. Every rig came out ~1.83-2.0x too tall. (The head does NOT move when posed — bind crown 3.209m vs idle 3.205m — so it's a hips-relative measure, not an animation issue.) Fix: normalise by the feet->crown span (headY - minY, both already computed). buildFigure(rig, h) now lands the crown at exactly h above planted feet. Fixes keepers, browser rigs, near-tier street rigs AND the impostor bake (all ride buildFigure). Verified: all 19 fleet rigs crown==1.75m; live keeper 3.83m -> 1.82m; determinism + dispose-leak soak unchanged. Regression guard (required): new tools/qa/interior_scale_check.py (Playwright) enters a sample of shops, injects browser rigs at browse points, asserts every interior fig crown in [1.4,2.0]m AND < room dims.H AND feet planted. Wired into tools/qa.sh --strict (run_gate => a giant fails qa). Proven bidirectional: PASS on the fix (24 figs/6 shops), FAIL on a reintroduced giant. Full qa.sh --strict: 6 passed, 0 failed. Re-shot laneD/r10_browsers_fixed.jpg. Figures human-sized relative to doors/fittings: yes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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|---|---|---|
| docs | ||
| pipeline | ||
| priorwork | ||
| tools | ||
| web | ||
| .gitignore | ||
| B-progress.md | ||
| C-progress.md | ||
| D-progress.md | ||
| E-progress.md | ||
| F-progress.md | ||
| README.md | ||
PROCITY
A standalone, procedurally generated, fully walkable 90s-Australian shopping town — every building enterable (the Vuntra City trick), every interior seeded and themed: record stores, op shops, toy shops, book barns, video rental, pawnbrokers, milk bars, market stalls. Built on the proven house stack (three.js r175 vendored, plain JS, no build step) and the asset DNA of 90sDJsim + thriftgod. v1 is the system; the GODVERSE/BaseGod real-item content plugs in later.
Run
cd web && python3 -m http.server 8130
# http://localhost:8130 (game shell — Lane B)
# http://localhost:8130/map.html (2D plan debugger — Lane A)
Read first
docs/CITY_SPEC.md— the treaty: schema, units, seeds, budgets, file ownership.docs/RESEARCH.md— what the parent repos already solved, with exact paths to port from.
The lanes (parallel Opus 4.8 sessions)
Each lane is a self-contained prompt. To run one, start an Opus session in this repo and say: "Read docs/LANES/LANE_X_….md and execute it." A–E are parallel-safe (disjoint files, standalone test pages); F integrates after they land.
| lane | mission | owns |
|---|---|---|
| A — CITYGEN | seed → CityPlan data (streets, blocks, lots, shops) + 2D map | js/citygen, js/core/registry.js, map.html |
| B — STREETSCAPE | chunk-streamed instanced 3D town + game shell | index.html, js/world |
| C — INTERIORS | every door opens: seeded themed shop interiors | js/interiors, interior_test.html |
| D — CITIZENS | rigged-near / impostor-far NPCs + shopkeepers | js/citizens, citizens_test.html, models/ |
| E — ASSETS | audit ultra's library, normalize GLBs, skins, manifest | pipeline/, assets/ |
| F — INTEGRATION | wire A–E into one seed-to-town game + QA gates | (after A–E) |
Already in the repo
web/vendor/— three.js r175 + addons (vendored from 90sDJsim; no CDN at runtime).web/assets/gen/— 69 generated texture skins (25 shopfront facades, 10 skies, 10 grounds, 8 wallpapers, 16 interior surfaces) inherited from thriftgod + 90sDJsim, style-locked.web/js/core/— frozen shared modules:prng.js(seeded-everything law),loaders.js(fail-soft promise-cached GLB/texture + 3GOD depot),canvas.js(text planes).
House laws (short form — CITY_SPEC has the fine print)
Seeded everything, Math.random banned in gen code · the game must run with zero assets ·
instancing from day one · canvas text, no font files · characters = shared base rigs + one
clip bank, canonical sources live outside this repo · 🟢 web-ok licensing only.