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m3ultra 33577a9675 Lane E R26 (v5.0-beta): the sourcing arm + the atlas manifest, both ways (ledgers #3, #6)
THE FIELD IS `sourcing`, NOT `tier` — and reading C's contract instead of the brief is the only reason
this gate isn't already broken. The R26 brief says "the validator grows the tier arm... `tier` required
on every atlas". C ruled it CANNOT be `tier` (§7.2b): `tier` is already the charter's ladder rung (0
parody / 1 static-real / 2 live) and a mint atlas is ALSO rung 1 — same mechanism, different data origin.
Overloading it puts two meanings in one name: the same species as the plan-id/godverse-id collision and
the positional ids. Had I built the brief's word, my gate would demand `tier` while G emits `sourcing` —
R23 exactly, re-run. The contract's author is the authority for the contract's shape.

THE HONESTY SEPARATION, BOTH DIRECTIONS (C §7.2b). `sourcing` ∈ {real, mint} required; no `sourcing` =>
FAIL (a crate that cannot say where it came from must never pass as one that can). mint must carry no POS
claim; real must carry the POS provenance it claims. The licence line prints for both — verified, not
assumed.

-> C: §7.2b says "a mint index MUST NOT carry POS-snapshot fields" but does not enumerate them, so I named
the set — correct it if it's wrong. I assert on `crate`, `provenance.source.pos_db`,
`provenance.source.pos_dump` — the fields that claim a SPECIFIC SHOP'S ACTUAL INVENTORY. I deliberately
excluded `snapshot`: §7.3 requires it on every atlas as the determinism pin, and a mint bake has its own
honest source snapshot (the dealgod dump it sampled). The error names the exact field found, so a
divergence with G surfaces as a diagnosis, not a mystery.

THE MANIFEST (§7.2d, ledger #6), consistency both ways. An atlas on disk absent from the manifest FAILS
(no entry => no fetch => that crate silently never loads; an unreachable atlas is not a passing atlas). A
manifest entry with no atlas FAILS (the wire fetches it and 404s — the exact noise the manifest exists to
kill). C's "absent manifest => legitimate zero-shop state" is honoured: no atlases + no manifest => SKIP.
-> C: one hole your rule implies but doesn't spell out — a manifest that PROMISES shops while zero atlases
exist now FAILS rather than skipping. "Absent" scopes to the empty tree; a tree where something on disk
still asserts atlases exist is the vacuous shape wearing a hat. Flagging it as my reading, not your words.

PROVED BEFORE HANDING G THE GATE — 17/17, including a mint crate that does not exist yet (the R25 rule:
never hand a lane a gate that fails on compliance). real -> PASS · mint -> PASS WITH ITS LICENCE LINE
PRINTED (ledger #3's "prints for both") · real+mint side by side -> PASS · mint carrying `crate` -> FAIL ·
mint carrying pos_db -> FAIL · real carrying no POS provenance -> FAIL (the reverse) · no `sourcing` ->
FAIL · sourcing='realish' -> FAIL · atlas absent from manifest -> FAIL · manifest entry with no atlas ->
FAIL · declared type not on disk -> FAIL · manifest says mint while the index says real -> FAIL · manifest
missing while atlases exist -> FAIL · unparseable manifest -> FAIL · empty tree -> SKIP · empty manifest
-> SKIP · manifest promising a shop with no atlases -> FAIL.

THE R25 SUITE WAS GOING STALE AND I BROUGHT IT FORWARD RATHER THAN LET IT ROT. Adding `sourcing` + the
manifest made every R25 licence case fail for a NEW reason — which would leave the licence arm untested
while appearing tested. Updated to the R26 contract: 8/8 green, and the tally tripwire still fires VIA THE
TALLY (via_tally=True), not incidentally. Near-miss worth recording: the manifest error briefly shadowed
the tally in the harness, which is precisely how the tally died the first time. A test that fails for a
new reason has stopped testing what it was written for.

The gate is RED until G lands (2 errors: no `sourcing`, no manifest). G is in my wave, parallel; it goes
green on their re-emit with no change from me — same as R25.

-> F: THERE IS STILL NO v5.0-alpha TAG, and C's + B's BETA commits (4f0adf1, 2f4ab59) now sit on main
above wave 0's close. Tagging HEAD would produce a v5.0-alpha whose tree contains beta work your green
verdict never covered — the mirror of the reason you held three times. The alpha's tree is e7d58ea (wave 0
COMPLETE, my 9b1df5c beneath it). Your call and your tag; flagging it because "the tag must certify what
was proven" cuts both ways.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 10:08:59 +10:00
docs Lane E R26 (v5.0-beta): the sourcing arm + the atlas manifest, both ways (ledgers #3, #6) 2026-07-17 10:08:59 +10:00
pipeline Lane E R26 (v5.0-beta): the sourcing arm + the atlas manifest, both ways (ledgers #3, #6) 2026-07-17 10:08:59 +10:00
priorwork Fable (integrator): round-3 lane instructions + archive round-1 lane prompts 2026-07-14 14:30:36 +10:00
tools Lane F R24 (v5.0-alpha): THE CRATE WALKS — the per-shop wire + a gate that can't lie 2026-07-17 08:43:29 +10:00
web Lane B R26 (v5.0-beta): the stocked shopfront reads from the footpath 2026-07-17 09:49:54 +10:00
.gitignore Fable: R14 kickoff rulings recorded (push done, flag stays opt-in, genres final) + gitignore local session files 2026-07-16 00:59:42 +10:00
B-progress.md Lane B (Streetscape): round-12 v3.0-alpha — venue frontage + posters + muffled-gig spill (?gigs=1) 2026-07-15 20:15:40 +10:00
C-progress.md Lane C R26 (v5.0-beta): three contract lines + the dig price sticker (ledgers #1, #4, #6) 2026-07-17 09:38:42 +10:00
D-progress.md Lane D round 12: gig band + crowd + patronage surge (?gigs=1) 2026-07-15 19:49:07 +10:00
E-progress.md Lane E R12 (v3.0-alpha gig layer): 5 instruments + 4 posters + 3 gig audio 2026-07-15 19:44:48 +10:00
F-progress.md Lane F R24 (v5.0-alpha): THE CRATE WALKS — the per-shop wire + a gate that can't lie 2026-07-17 08:43:29 +10:00
G-progress.md Lane G R25: sku-derived slot ids — the re-emit (ledger #3), index-only 2026-07-17 02:28:44 +10:00
README.md Lane F R22 (v4.0 — THE EPOCH CLOSE): the re-measure, the selector, the release tour, the tag 2026-07-16 22:32:32 +10:00

PROCITY

A standalone, procedurally generated, fully walkable 90s-Australian shopping town — every building enterable (the Vuntra City trick), every interior seeded and themed: record stores, op shops, toy shops, book barns, video rental, pawnbrokers, milk bars, market stalls. Built on the proven house stack (three.js r175 vendored, plain JS, no build step) and the asset DNA of 90sDJsim + thriftgod. v1 is the system; the GODVERSE/BaseGod real-item content plugs in later.

Run

cd web && python3 -m http.server 8130
# http://localhost:8130            (game shell — Lane B)
# http://localhost:8130/map.html   (2D plan debugger — Lane A)

Read first

  • docs/CITY_SPEC.md — the treaty: schema, units, seeds, budgets, file ownership.
  • docs/RESEARCH.md — what the parent repos already solved, with exact paths to port from.

The lanes (parallel Opus 4.8 sessions)

Each lane is a self-contained prompt. To run one, start an Opus session in this repo and say: "Read docs/LANES/LANE_X_….md and execute it." AE are parallel-safe (disjoint files, standalone test pages); F integrates after they land.

lane mission owns
A — CITYGEN seed → CityPlan data (streets, blocks, lots, shops) + 2D map js/citygen, js/core/registry.js, map.html
B — STREETSCAPE chunk-streamed instanced 3D town + game shell index.html, js/world
C — INTERIORS every door opens: seeded themed shop interiors js/interiors, interior_test.html
D — CITIZENS rigged-near / impostor-far NPCs + shopkeepers js/citizens, citizens_test.html, models/
E — ASSETS audit ultra's library, normalize GLBs, skins, manifest pipeline/, assets/
F — INTEGRATION wire AE into one seed-to-town game + QA gates (after AE)

Already in the repo

  • web/vendor/ — three.js r175 + addons (vendored from 90sDJsim; no CDN at runtime).
  • web/assets/gen/ — 69 generated texture skins (25 shopfront facades, 10 skies, 10 grounds, 8 wallpapers, 16 interior surfaces) inherited from thriftgod + 90sDJsim, style-locked.
  • web/js/core/ — frozen shared modules: prng.js (seeded-everything law), loaders.js (fail-soft promise-cached GLB/texture + 3GOD depot), canvas.js (text planes).

House laws (short form — CITY_SPEC has the fine print)

Seeded everything, Math.random banned in gen code · the game must run with zero assets · instancing from day one · canvas text, no font files · characters = shared base rigs + one clip bank, canonical sources live outside this repo · 🟢 web-ok licensing only.

v3.1 — THE FLIP: the town shows its best by default

The Friday-night layer soaked through alpha, beta, and the v3.0 release — so v3.1 flips it on by default, and the mature v2 flags flip with it. Boot the plain URL and each town seeds 24 venues (pub, band room, RSL) with a full seeded week of gigs, town-wide posters, and a Friday night that reads: a 4-piece band (trio + a seated drummer) with real instruments, a mixed crowd, an outdoor queue, a per-venue cover charge, muffled gig spill + walla and applause, town-wide streetlamp pools, and identity continuity — the ped you followed in is in the crowd. Plus weather, the tram, and the parallax interior-window shader, all live by default.

The covenant moved, it didn't disappear. ?classic=1 boots the exact v2 town — byte-identical forever (synthetic golden 0x3fa36874, zero gig layer, zero fetch delta). That is the new frozen regression target; the default boot is deterministic to the gig golden 0xb1d48ea1. Asset-free (?noassets=1) composes with the default boot and stays silent-and-fine.

Flags — the four headliners are ON by default, each with a =0 opt-out; ?classic=1 is the master off:

flag default what
?classic=1 off the exact v2 boot — all four below off, byte-identical to the frozen baseline
?gigs=0 on the gig district — venues, week schedule, band/crowd/queue, cover, posters, night pass
?weather=0 · ?tram=0 · ?winmap=0 on seeded weather · the tram loop · the parallax interior-window shader
?roster=v1 · ?pop=N stream chunk-streamed citizen density is the baseline; ?roster=v1 restores the fixed roster
?dig=0 · ?stock=real dig on crate-riffle on record bins · real GODVERSE sleeves in the stock
?noassets=1 · ?plansrc=osm · ?mute=1 · ?dbg=1 off asset-free (zero network) · OSM plan source · silence · the window.DBG capture/soak harness
?plansrc=osm&town=<key> boot a real Australian town: fixtures melbourne/katoomba/silverton, or a real OSM cache bendigo_real/castlemaine_real/fremantle_real/katoomba_real/newtown_real (ODbL, web/assets/towns/SOURCES.md). REAL ROADS: a cache with roads[] (schema v2) builds the CityPlan street graph from the town's actual OSM streets; without roads[] a cache marches onto synthetic avenues. Or just pick a town from the HUD selector — no URL needed

v4.0 — THE REAL MAP: the towns are the product

23 real Australian towns — 1,210 real shops, every state and territory — on their actual streets. Not "inspired by": Fitzroy's shops sit on Fitzroy's roads, at their real positions, because the pipeline eats OpenStreetMap and marches it through the same CityPlan contract the procedural town uses. Pick one from the in-HUD selector and walk it. Everything built across v1v3 comes along unchanged — the venues and their seeded week of gigs, the 4-piece band with the seated drummer, the crowd that follows you into the pub, the interiors behind every door, weather, the tram — because they all hang off the plan contract and never had to know the geography got real.

The towns run from meccas (Fitzroy, 160 shops) to the thin tail (12), at real retail density: the secondhand heroes keep their footfall while the street around them gets ~4× busier — texture, never a takeover. Venues bias to the retail heart. The tram only runs where it fronts a real high street (elsewhere it was honestly "a highway bus", so it's fenced). Everything stays deterministic from the seed, silent under ?noassets=1, and ?classic=1 still boots the exact v2 town, byte-identical forever (0x3fa36874).

The tour: docs/shots/release_v4/contact.html — the Fremantle hero, the Fitzroy mecca, the thin tail (labelled honestly: the floor is shops-per-street-metre, and Toowoomba is below it), the synthetic control, and the ?classic=1 covenant made visible. Charter: docs/V4_REAL_MAP.md · data + licences (ODbL): web/assets/towns/SOURCES.md. | ?seed=N | 20261990 | town seed |

Release tour: docs/shots/release_v3_1/contact.html — the money shots on the default boot, plus a ?classic=1 before/after. QA: tools/qa.sh --strict (classic regression + default-boot gate + smokes + no-giants) --soak (the full-week soak); the seated drummer passes the no-giants gate at the seated stature band [0.9,1.5] m.