PROCITY/web/js/world
m3ultra a0b578477c Lane B round 15: verify hero after A's poster flip + night poster readability (?gigs=1)
Verified A's ledger-#1 flip (35da83c): the pub's own-frontage poster moved from 15.9m behind the
building to 0.09m from the door on the +Z street face, facing the reader -- no queue_night pose
change needed (R14 prediction held). Gig golden 0x1f636349->0x4f4a549d consumed cleanly.

Fix (John-sanctioned exception to the R14 freeze): posters were unlit MeshStandardMaterial and
rendered pure black at NIGHT (measured frontage poster centre [183,71,59] day -> [4,0,1] night), so
queue_night + district_posters showed no readable bill even after A's flip. venue.js now gives posters
emissiveMap = the poster art, emissiveIntensity ramped in update() by night (0 day -> 0.55 night, same
lerp as glow/pools). Self-lights the bill after dark; daylight byte-identical (verified midday spine
poster pixel-unchanged). No new rng, no plan change, goldens frozen. ?noassets fallback self-lights too.

Verified fresh Chromium seed 20261990: queue_night (seg5, live queue) frames marquee + window glow +
streetlamp pools + a readable red poster by the door + queue punters (90 draws/29k tris);
district_posters night now shows a poster (was black, 180/138k); daylight unregressed.

-> Lane F (B->F handshake): HERO VERIFIED. Shoot queue_night at seg 5 (NIGHT) -- poster now reads there
   and night is needed for pools+glow; drive the queue live (rAF throttled in automation). Poster
   night-emissive rides the shell's per-frame venuePresentation.update(gigState.byVenue).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 10:11:53 +10:00
..
audio.js Lane B (Streetscape) round 14: v3.0 release — alpha-alias retirement + tour audit + queue_night hero (?gigs=1) 2026-07-16 08:43:22 +10:00
buildings.js Lane B round-5 (v2): parallax interior-mapping window glass behind ?winmap=1 2026-07-14 21:00:57 +10:00
chunks.js Lane B round-6: place street_bin + bus_shelter GLBs (on the street graph, collision-verified) 2026-07-14 23:04:14 +10:00
dbg.js Lane B (Streetscape) round 14: v3.0 release — alpha-alias retirement + tour audit + queue_night hero (?gigs=1) 2026-07-16 08:43:22 +10:00
fixture_plan.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
furniture.js Lane B round-6: place street_bin + bus_shelter GLBs (on the street graph, collision-verified) 2026-07-14 23:04:14 +10:00
gig_state.js Lane F R13 (v3.0-beta, the district): per-venue gig state + walla/applause + queue wiring; qa --strict 6/6 2026-07-16 00:22:03 +10:00
ground.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
hud.js Lane B round-4: closed facades (§3.5) + shot poses/letterbox + furniture GLB + novelty_record 2026-07-14 19:59:27 +10:00
interior_mode.js Lane F R13 (v3.0-beta, the district): per-venue gig state + walla/applause + queue wiring; qa --strict 6/6 2026-07-16 00:22:03 +10:00
lighting.js Lane B round-8: weather (?weather=1) — seeded rain/overcast/clear, exposes PROCITY.weather for D 2026-07-15 02:34:14 +10:00
minimap.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
planutil.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
player.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
skins.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
tram.js Lane B round-9: v2 tram (?tram=1) + tour bookmarks + rain-drop polish 2026-07-15 11:09:41 +10:00
venue.js Lane B round 15: verify hero after A's poster flip + night poster readability (?gigs=1) 2026-07-16 10:11:53 +10:00
weather.js Lane B round-9: v2 tram (?tram=1) + tour bookmarks + rain-drop polish 2026-07-15 11:09:41 +10:00