PROCITY/web/js/world
m3ultra 066cc1775b Lane B R40 §40.3 (+E's §40.4 rule): the 307 was fiction, the town speaks its street names
THE ?r=3 BREACH — the carried number was stale by 84 draws. Re-measured with the pin
method of record (stepwalk 2m, 802 stations, fresh headless contexts, no-store server):
default 282/291 (≤300, 9 margin at night) · classic 269 byte-exact to the R38 pin incl.
90,580 tris · ?r=3 382/391, NOT 307. Decision: GATE, not shave — the 91-draw excess is
the R+1 live-chunk window (48 vs 31 chunks) on a per-chunk cost already collapsed to
~1 draw/kind/chunk, so shaving it means cutting default-boot content to legalise a
diagnostic. ?r= above auto now declares PROCITY.budget {draws:420, diagnostic:true} and
console-warns its own law; HUD threshold + DBG.info().budget read it; new
tools/qa/r40_lane_b.py enforces it (386 ≤ 420, and >300 so the exemption is provably
load-bearing).

?classic=1 TOWN SELECTOR (Fable ruled): true by construction, now deliberate and
qa-asserted — 27 options, one fetch (the named POST_V2_EXCEPTION), picks stay classic,
zero draws, 0 errors.

FOG SIGNAGE: three silent surfaces consume A's address layer via new
createStreetLocator(plan) — HUD street row, door tooltip ('Little Paris Cafe ·
Katoomba Street'), fog-map caption. Never branches on town type; classic-gated by
construction (#pc-street absent, tooltip pre-R40-byte).

E's arcade rule applied verbatim (§40.4): roof spans, a spanned roof has no posts;
district.kind keying, explicit ARCADEKIT classic gate + ?arcadekit=0 control.
-34 post instances exactly, lane draws 120→120 (+0). Shot pair vs E's reference.

Goldens 157,647/157,647, 0x5f76e76 unmoved after every wave.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 12:28:08 +10:00
..
audio.js Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00
buildings.js Lane B R40 §40.3 (+E's §40.4 rule): the 307 was fiction, the town speaks its street names 2026-08-07 12:28:08 +10:00
character.js Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00
chunks.js Lane B R40 §40.3 (+E's §40.4 rule): the 307 was fiction, the town speaks its street names 2026-08-07 12:28:08 +10:00
dbg.js Lane B R40 §40.3 (+E's §40.4 rule): the 307 was fiction, the town speaks its street names 2026-08-07 12:28:08 +10:00
discovery.js Lane B R40 §40.3 (+E's §40.4 rule): the 307 was fiction, the town speaks its street names 2026-08-07 12:28:08 +10:00
fixture_plan.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
furniture.js Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00
gig_state.js Lane F R30 (v7.0-alpha ledgers #1+#3): THE SAVE CORE + SLEEP=SAVE=TOMORROW — save.js (procity-save/1, delta law by shape, loud reject + stash, beforeunload), game-backed wallet facade on the proven seam, buy seams record the collection (type/sku|slotId/title, C's §9 asks), day-salted stock rotation (stk-* seam in interiors/layout [marked], dig binSeed; day 1 = pre-v7, REAL never rotates), gig weekNight = (day-1)%7 (amended from day%7 with the measurement, §30.3), wake at DAWN. classic/game=0: layer never constructed, ZERO storage touches measured. Verified 7 legs green in fresh contexts; qa.sh --strict 6/6, 0 warn 2026-07-18 14:26:35 +10:00
ground.js Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00
hud.js Lane B R40 §40.3 (+E's §40.4 rule): the 307 was fiction, the town speaks its street names 2026-08-07 12:28:08 +10:00
interior_mode.js Lane F R33 (v7.0-beta wave 2): wants on the save · the keeper's rumor · TRAVEL COSTS A DAY 2026-07-20 19:01:40 +10:00
lighting.js Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00
magpie.js Lane B R39 (Fable's ruling): the magpie takes E's GLB use-if-ready, and the fallback's white moves 2026-08-03 21:37:24 +10:00
minimap.js Lane B R40 §40.3 (+E's §40.4 rule): the 307 was fiction, the town speaks its street names 2026-08-07 12:28:08 +10:00
planutil.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
player.js Lane B (Streetscape): chunk-streamed walkable town shell 2026-07-14 14:28:47 +10:00
save.js Lane B R39 39.2: THE FOG — the map shows what you walked past, and is finally readable 2026-08-03 21:04:34 +10:00
skins.js Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00
tram.js Lane B round 20 (v4.0-beta): the tram ruling — route by shop adjacency + per-town fence (ledger #3/#4) 2026-07-16 19:35:56 +10:00
venue.js Lane B R30 (v7.0-alpha ledger #4): THE COLLECTION UI + SLEEP surface — the crate panel in hud.js (cover thumb = pack-atlas CSS crop off the sku, per-shop/town-wide bases, parody = glyph by design; where+day honest, foreign towns fall back to townKey), game bar day/$/CRATE count + SLEEP on F's §30.1 contract; construction-gated on PROCITY.game itself (classic/game=0 ⇒ zero DOM/listeners, measured); venue.js compat venueShopId = live weekNight getter (F's §30.4 filing, 116→490 across a sleep). Verified vs F's REAL committed core (nothing stubbed) on no-store :8151 snapshot; qa 6/6 2026-07-18 14:37:15 +10:00
washing.js Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00
weather.js Lane B round 17 (v3.2): wind sway SHIPS -- weather-driven gum-tree sway (ledger #5, parked since R7) 2026-07-16 14:30:09 +10:00
wind.js Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00