PROCITY/docs/shots
m3ultra 8ac3b18b36 Lane F R22 (v4.0 — THE EPOCH CLOSE): the re-measure, the selector, the release tour, the tag
The blocking gate is CLOSED, and the epoch closes green.

- #1b THE BLOCKING RE-MEASURE: F's R21 re-measure made the tri diet blocking; B diagnosed layer-by-layer,
  the driver traced A -> E (A's own commit: "B's numbers say the fix is E's"), E fixed it, F re-measured:
  katoomba venue_night 221,935 (+11%) -> 108,365 (-51%); bendigo 201k -> 124,682; fremantle -> 88,397.
  Worst 124,682 — the 200k stress edge is closed. The measure-first loop worked end to end.
- #3 DBG.enterShop(selector) (Lane G's ask): id · registry type · exact name · name substring, resolved
  most-specific-first so an id-shaped string can't be shadowed. One-liner QA on any of 23 towns.
- #4 The release tour -> docs/shots/release_v4/: the Fremantle hero · the Fitzroy mecca · the Toowoomba thin
  tail · the synthetic control · the ?classic=1 covenant. Every real-town frame poses through F's R21
  cluster primitive; B's R22 bookmarks anchor on the same retail heart, so tour and bookmarks agree by
  construction. HUD hidden throughout (F's R21 ruling corollary).
  The primitive earned itself twice: the first cut posed via street_noon and the MECCA CAME OUT AS BARE
  BITUMEN — the same trap as R21. Re-posed through the cluster, Fitzroy reads.
- HONEST FINDING (filed v4.x): the brief asked for the thin tail as "proof the floor holds". It does not,
  and the frame says so — Toowoomba reads as an empty road. The floor is a RATIO, not a count: 0.008
  shops/edge vs the heroes' 0.06-0.08. Shipped labelled honestly rather than swapped for a flattering town.
- #6 Docs: README v4 section (the towns ARE the product), LANE_F_NOTES §22, F-progress.

qa.sh --strict --matrix GREEN 7/7; MATRIX GREEN — 10 towns × 7 gates (the budget gate green everywhere for
the first time); selfcheck 161,300/161,300 (A's 36 goldens + the 23-town pack).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 22:32:32 +10:00
..
before Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00
laneA Lane A round 8: OSM to parity + a second town (Katoomba) — carried R7 brief, full 2026-07-15 04:15:12 +10:00
laneB Lane B round-9: v2 tram (?tram=1) + tour bookmarks + rain-drop polish 2026-07-15 11:09:41 +10:00
laneB_r4 Lane B round-4: closed facades (§3.5) + shot poses/letterbox + furniture GLB + novelty_record 2026-07-14 19:59:27 +10:00
laneC Lane C R13 (v3.0-beta, the district): band_room + rsl archetypes, 4-piece band, RY audit (?gigs=1) 2026-07-15 23:05:03 +10:00
laneD Lane D round 12: gig band + crowd + patronage surge (?gigs=1) 2026-07-15 19:49:07 +10:00
laneE Lane E R16 (v3.1): the drummer's sit clip — sit.glb produced + published 2026-07-16 12:37:27 +10:00
laneF Lane F R13 (v3.0-beta, the district): per-venue gig state + walla/applause + queue wiring; qa --strict 6/6 2026-07-16 00:22:03 +10:00
references Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00
release_v3 Lane F R15 (v3.0): the release money-shot tour (ledger #4) + settled measurements (ledger #5) 2026-07-16 11:35:27 +10:00
release_v3_1 Lane F R16 (v3.1 THE FLIP) — close: default-boot tour + week soak + docs 2026-07-16 13:32:22 +10:00
release_v4 Lane F R22 (v4.0 — THE EPOCH CLOSE): the re-measure, the selector, the release tour, the tag 2026-07-16 22:32:32 +10:00
v1_tour Lane F R5 F1: v1.1 — re-capture interior shots on C1 re-map + E1 bake 2026-07-14 21:05:11 +10:00
v2_tour Lane F R10: verify giant-rig fix + re-shoot tour + re-frame night_crowd 2026-07-15 13:56:23 +10:00
v4_alpha Lane F R19 (v4.0-alpha close): the alpha gate + roads dimension + the first real-street money shot 2026-07-16 18:07:24 +10:00
v4_beta Lane F R21 (v4.0-beta close): the beta gate — tram dimension, the re-measure, the beta shot 2026-07-16 21:37:04 +10:00
contact.html Lane F R3: hours/closed-shops + manifest/rig-fleet/?noassets + --depot + QA harness fixes 2026-07-14 17:19:11 +10:00
README.md Lane F R10: verify giant-rig fix + re-shoot tour + re-frame night_crowd 2026-07-15 13:56:23 +10:00
v2_contact.html Lane F R10: verify giant-rig fix + re-shoot tour + re-frame night_crowd 2026-07-15 13:56:23 +10:00

docs/shots — visual regression + devlog reference tree

Owned by Lane F (each lane also drops its own acceptance screenshots here).

docs/shots/
  laneA/ … laneE/  … per-lane acceptance screenshots (each lane owns its dir)
  v1_tour/  … F: the v1 beauty shots (tools/shots.py) — frozen devlog set
  v2_tour/  … F: the v2 tour (tools/v2_tour.py) — the CURRENT canonical set (see below)
  before/   … F: last known-good capture, for side-by-side regression
  references/ … real-world reference photos named per shot
  v2_contact.html … generated contact sheet for the v2 tour

cd web && python3 -m http.server 8130 then tools/.venv/bin/python tools/v2_tour.py → 1280×720 PNGs in v2_tour/ + docs/shots/v2_contact.html.

file what it documents
street_noon.png main strip at midday
crossroads_busy.png busiest intersection, peds about
shopfront_detail.png verandah + sign + window up close
patronage_door.png streamed peds at an open shop's door (Lane D patronage)
rain_verandah.png rain outside a lit ?winmap video-shop window
rain_street.png wet strip, rain down the street
tram_stop.png the v2 tram paused at a shelter (?tram=1)
night_crowd.png VIDEO REGAL glowing amid CLOSED neighbours at night — the §3.5 hours story (clean-night boot). NB: no visible street crowd — see the note below.
browsers.png an occupied shop's interior life — a browser at the rack + the keeper at the counter, both human-sized (R10 giant-rig fix). figures human-sized vs door/fittings: yes.
dig_real.png riffling a real-cover record bin (?dig=1&stock=real)
katoomba_main.png plan-agnostic main strip (?plansrc=osm&town=katoomba)

Note on night_crowd (Lane F, R10)

Re-framed to the tighter, readable "one lit shop in a closed town" composition. It does not show a standing street crowd, and that is not a framing bug: Lane D's night patronage parks ducked-in patrons hidden inside the shop (they become the interior browsers seen in browsers.png), and seed 20261990's video shop sits on a low-traffic corner, so none gather visibly outside (tested: 0 patronage / 0 visible at night). The town's night life is the interior presence + the neon-vs-CLOSED mood. A visible outdoor night queue would need a new Lane-D mechanic (loiter-outside-the-openLate-shop) — parked for v3. The ~20 fps in night captures is a headless-chromium software-GL artifact (the scene is light, ~128 draws / 65k tris); on real hardware the night scene is not a perf concern.

Regression workflow

Before a risky change, snapshot the good state into before/, then re-run v2_tour.py and eyeball v2_contact.html. Process rule (R10): any shot containing a humanoid gets an explicit "figures human-sized relative to doors/fittings: yes" line in the progress note — actually look.