PROCITY/web/js/citygen/selfcheck.js
m3ultra c1e862cf7c Lane A R27 wave 5: THE FACADE FIX — it was every town, not just the real ones (the covenant amended)
selfcheck ALL GREEN 156,352/156,352; consistency green. 51 goldens re-pinned in this one commit per the
amendment law. scaffold_check is RED and CANNOT be green from here — the covenant hashes are duplicated in
LANE F's files; exact values handed to F in LANE_A_NOTES §R27w5 (I don't edit other lanes' files).

THE RULING'S PREMISE WAS WRONG, AND THE WRONG HALF WAS LOAD-BEARING.
Wave 5 says "synthetic follows B's canon so every golden has been green over a wrong product since R18".
Half right. Synthetic does NOT follow B's canon -- it is broken identically, and so is the marched path,
and so are all three checked-in fixtures. It is not "every real town since R18". It is EVERY TOWN, EVERY
PATH, SINCE v1. The ruling told me to measure the marched path rather than assume it was clean "because
that's how this one survived nine rounds" -- so I measured all three, and the same discipline caught the
premise itself.

MEASURED FIRST, IN B'S CANON (+Z = the facade), BEFORE TOUCHING ANYTHING:
  synthetic seed 20261990   0 toward / 681 away   (dot = -1.0000, exactly anti-parallel)
  marched katoomba/fremantle/godverse, fixtures melbourne/katoomba/silverton   0 toward, all away
  real-roads katoomba   0/72   <- B's number, reproduced
637 of 681 synthetic lots had their facade pointing at NO STREET AT ALL (44 hit a different street by
corner coincidence). Then I confirmed it with my own eyes rather than trust the arithmetic: booted
?classic=1, stood on the synthetic main street at lot 0 -> three blank grey boxes. Walked BEHIND them into
the block -> NUMBAT PLAYTHINGS, sign/door/windows/awning, facing the dirt. The classic covenant town has
been a row of back walls since v1.
After the fix, same camera, same seed, same ?classic=1: CROWN TOYS & GAMES · MARBLES & KITES · NUMBAT
PLAYTHINGS -- a strip of shopfronts facing the road.

FOUR SITES, ONE SIGN, AND EVERY ONE OF THEM SAID SO IN ITS OWN COMMENT:
  plan.js:122    synthetic strip   "facade faces back down the outward normal, to the street"  <- it didn't
  plan.js:244    market row        "the facade then faces -(outward) = +x"                     <- it didn't
  plan_osm:330   marched avenue    "facade faces +z (north) to the avenue"                     <- due south
  plan_osm:443   real roads        B's proven one-liner (B measured it, then reverted it -- A's file)
All four were atan2(outward) where the intent was atan2(-outward). The code never did what its comment
said, and CITY_SPEC:71 blessed the result by writing the SIM convention into the LOTS contract. Nobody was
wrong; the spec was. After: synthetic 681/681, marched + fixtures 100%, real-roads katoomba 72/72.

THE COVENANT MOVED -- JOHN RULED IT, I DIDN'T.
Fixing synthetic necessarily moves 0x3fa36874, frozen "forever" since R16. That is not Lane A's call, so I
stopped and asked with the evidence. John's ruling: AMEND THE COVENANT, FIX ALL PATHS -- the covenant is
anti-drift machinery, not a defect preservative. 51 pins in this commit:
  classic/synthetic  0x3fa36874 -> 0x5f76e76
  gig                0xb1d48ea1 -> 0xec7a2d39
  fixtures           melbourne 0x9c7e76b3 · katoomba 0xf3aafec8 · silverton 0x6d74c4
  23 real towns      base + gig (46)
Verified byte-identical across two fresh processes; pack-xor 0xa5058322. CITY_SPEC records the amendment as
a ONE-TIME, ruling-gated precedent -- from this hash forward the law reads as it always did.

A SECOND BUG THE FIX EXPOSED (fixed here, counted). buildRealRoads seated blocks at KERB = 4 m from the
CENTRELINE, but a `main` carriageway is 10 m wide -- its kerb is at 5 m. EVERY MAIN-STREET BUILDING HAS
STOOD 1 m INSIDE THE ROAD SINCE R18. The footprint never moved; only which face is the front -- so it was
invisible until the shopfront turned around and its poster landed in the traffic lane (-1.07 m clearance,
6 real failures). Blocks now seat behind the kerb per A's own published corridor law (roadWidth/2 +
FOOTPATH). Pack drops 6.4% -> 6.6%, counted, not hidden.

THE CROSS-CONVENTION GATE -- built to F's lesson, not to a spec line. F proved that measuring lots against
CITY_SPEC:71's own convention is SELF-AGREEMENT: 72/72 "facing" over a town of blank walls. So this gate
restates nothing. It replicates LANE B'S OWN maths from buildings.js (toWorld(lot, 0, y, d/2 + 0.02)) and
asks a physical question neither spec line can fudge: does the quad the RENDERER actually draws land nearer
the street than the lot centre? It fires if A's ry sign drifts OR if B's zf sign drifts. It would have
caught this on day one of v1.

CITY_SPEC amendments: the lots contract now states facade/door/frontage = local +Z; the SIM/rig convention
is documented separately as the different thing it is, with the explicit rule -- never assert a lot's
facing against a spec line, assert it against the geometry the renderer draws.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:28:20 +10:00

740 lines
51 KiB
JavaScript
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// PROCITY CityGen self-check — `node web/js/citygen/selfcheck.js`. Plain node, zero deps.
// Asserts the Lane A acceptance contract. Prints all-green or dies loud with the first failure.
//
// The overlap/facing helpers are IMPORTED from plan.js (lotCorners/obbOverlap) so the harness and
// the generator can never disagree about what "overlap" or "facing" means.
import { readFileSync, existsSync, readdirSync } from 'node:fs';
import { fileURLToPath } from 'node:url';
import { dirname, join } from 'node:path';
import { generatePlan, chunkIndex, lotCorners, obbOverlap, CHUNK } from './plan.js';
import { generatePlanOSM, osmTownKeys, validateTownCache, registerTownCache, MIN_TOWN_SHOPS,
medianShopSpacing, MAX_MEDIAN_SPACING_M } from './plan_osm.js';
import { generatePlanFor, gigKeyFor, POSTER_CLEAR } from './index.js';
import { allFacadeSkins, SHOP_TYPES, VENUE_KINDS, genreForVenueKind, roadWidth } from '../core/registry.js';
import { xmur3 } from '../core/prng.js';
const HERE = dirname(fileURLToPath(import.meta.url));
const ASSETS = join(HERE, '..', '..', 'assets', 'gen');
const STOCK_GODVERSE_DIR = join(HERE, '..', '..', 'assets', 'stock_godverse'); // G's tier-1 atlases (orphan check)
let failures = 0, checks = 0;
const ok = (cond, msg) => { checks++; if (!cond) { failures++; console.error(' ✗ ' + msg); } };
const section = s => console.log('\n' + s);
const SEEDS = [20261990, 1, 42, 777, 2000000000, 8675309];
const SOLID = new Set(['shop', 'anchor', 'house', 'stall']); // lots realised as building shells by Lane B
// ROUND27 THE FACADE FIX — B's canon is canonical: the VISIBLE facade is local +Z ⇒ world (sin ry, cos ry).
// This helper used to return (sin, cos), the SIM/rig convention that CITY_SPEC:71 mis-wrote into the lots
// contract. That is why nine rounds of goldens were green over a world where every shopfront faced away.
const facing = l => [Math.sin(l.ry), Math.cos(l.ry)];
// THE CROSS-CONVENTION GATE (ROUND27 wave 5 — the lesson made law).
// F proved the trap: measuring lot.ry against CITY_SPEC:71's own convention is SELF-AGREEMENT — it returned
// 72/72 "facing" over a town of blank walls, because a self-consistent check over a self-contradicting spec
// passes under either convention. The only check that can see the contradiction compares the two conventions
// AGAINST EACH OTHER. So this does not restate a spec line: it replicates LANE B's OWN placement maths from
// buildings.js (`toWorld(lot, 0, y, zf)` with `zf = d/2 + 0.02`) and asks a physical question the prose
// cannot fudge — does the quad the RENDERER actually draws land nearer the street than the lot centre?
// If either side drifts (A's ry sign, or B's zf sign), this fires.
const facadeQuadWorld = l => { // buildings.js: toWorld(lot, 0, y, d/2 + 0.02)
const cos = Math.cos(l.ry || 0), sin = Math.sin(l.ry || 0), zf = l.d / 2 + 0.02;
return [l.x + zf * sin, l.z + zf * cos];
};
// nearest point on segment AB to point P
function nearestOnSeg(px, pz, ax, az, bx, bz) {
const dx = bx - ax, dz = bz - az, L2 = dx * dx + dz * dz || 1;
let t = ((px - ax) * dx + (pz - az) * dz) / L2; t = Math.max(0, Math.min(1, t));
return [ax + dx * t, az + dz * t];
}
const isFiniteNum = v => typeof v === 'number' && Number.isFinite(v);
// The FULL structural invariant suite for ANY CityPlan — synthetic OR osm (round-8 parity: both
// sources get identical coverage). `label` prefixes each check. Synthetic-only "brief" checks
// (market/arcade/dept/milkbar) live at the call site, guarded, since a real town has none.
function structuralSuite(plan, label) {
const edgeIds = new Set(plan.streets.edges.map(e => e.id));
const nodeById = new Map(plan.streets.nodes.map(n => [n.id, n]));
const nodeIds = new Set(plan.streets.nodes.map(n => n.id));
const blockIds = new Set(plan.blocks.map(b => b.id));
const lotIds = new Set(plan.lots.map(l => l.id));
const districtIds = new Set(plan.districts.map(d => d.id));
ok(plan.streets.nodes.every(n => isFiniteNum(n.x) && isFiniteNum(n.z)), `${label}: node coords finite`);
ok(plan.lots.every(l => isFiniteNum(l.x) && isFiniteNum(l.z) && isFiniteNum(l.w) && isFiniteNum(l.d) && isFiniteNum(l.ry)), `${label}: lot numbers finite`);
ok(plan.blocks.every(b => b.poly.every(p => isFiniteNum(p[0]) && isFiniteNum(p[1]))), `${label}: block poly finite`);
ok(plan.streets.edges.every(e => nodeIds.has(e.a) && nodeIds.has(e.b)), `${label}: every edge references real nodes`);
ok(plan.blocks.every(b => districtIds.has(b.district)), `${label}: every block in a real district`);
ok(plan.lots.every(l => blockIds.has(l.block)), `${label}: every lot in a real block`);
ok(plan.lots.every(l => edgeIds.has(l.frontEdge)), `${label}: every lot has a valid frontEdge`);
ok(plan.lots.every(l => l.w > 0 && l.d > 0), `${label}: every lot has positive size`);
ok(plan.shops.every(sh => lotIds.has(sh.lot)), `${label}: every shop has a real lot`);
ok(plan.shops.every(sh => SHOP_TYPES[sh.type]), `${label}: every shop has a known type`);
ok(plan.shops.every(sh => SHOP_TYPES[sh.type].facades.includes(sh.facadeSkin)), `${label}: every facade is in its type's pool`);
ok(plan.shops.every(sh => sh.hours[0] >= 0 && sh.hours[1] <= 23 && sh.hours[1] > sh.hours[0]), `${label}: every shop has sane hours`);
ok(plan.shops.every(sh => sh.name && sh.sign), `${label}: every shop is named`);
ok(plan.shops.every(sh => !/[{}]|undefined/.test(sh.name + sh.sign)), `${label}: no unresolved tokens / undefined in names`);
ok(plan.shops.every(sh => {
const [mn, mx] = SHOP_TYPES[sh.type].storeys; const pmax = mx >= 2 ? Math.min(3, mx + 1) : mx;
return sh.storeys >= mn && sh.storeys <= pmax;
}), `${label}: storeys within registry range (corner-boost ≤ min(max+1,3); single-storey never boosted)`);
const lotShopCounts = {};
for (const sh of plan.shops) lotShopCounts[sh.lot] = (lotShopCounts[sh.lot] || 0) + 1;
ok(Object.values(lotShopCounts).every(c => c === 1), `${label}: no lot has two shops`);
ok(plan.shops.every(sh => SOLID.has(plan.lots[sh.lot].use)), `${label}: every shop sits on a solid lot`);
let backwards = null, drawnAway = null, worstGain = 0;
for (const l of plan.lots) {
const e = plan.streets.edges.find(x => x.id === l.frontEdge); const a = nodeById.get(e.a), b = nodeById.get(e.b); if (!a || !b) continue;
const [nx, nz] = nearestOnSeg(l.x, l.z, a.x, a.z, b.x, b.z); const [fx, fz] = facing(l);
if ((nx - l.x) * fx + (nz - l.z) * fz < -0.01) { if (backwards === null) backwards = l.id; }
// THE CROSS-CONVENTION GATE: not "does ry match the spec's wording" (self-agreement — that is exactly
// what stayed green over blank walls for nine rounds), but "does the quad LANE B ACTUALLY DRAWS land
// nearer the street than the lot centre?". Physical, falsifiable, and blind to both spec lines.
const [qx, qz] = facadeQuadWorld(l);
const dCentre = Math.hypot(nx - l.x, nz - l.z);
const dFacade = Math.hypot(nx - qx, nz - qz);
if (dFacade >= dCentre) { if (drawnAway === null) drawnAway = l.id; }
worstGain = Math.max(worstGain, dFacade - dCentre);
}
ok(backwards === null, `${label}: every lot faces its frontEdge` + (backwards !== null ? ` (lot ${backwards} backwards)` : ''));
ok(drawnAway === null, `${label}: the RENDERED facade (B's +Z quad, buildings.js maths) faces the street` +
(drawnAway !== null ? ` — lot ${drawnAway}'s shopfront is drawn on the far side (worst: ${worstGain.toFixed(2)} m FARTHER from the road than the lot centre)` : ''));
const byBlock = {};
for (const l of plan.lots) (byBlock[l.block] ||= []).push(l);
let inBlock = null;
for (const arr of Object.values(byBlock)) {
const cq = arr.map(lotCorners);
for (let i = 0; i < arr.length && !inBlock; i++) for (let j = i + 1; j < arr.length; j++)
if (obbOverlap(cq[i], cq[j])) { inBlock = [arr[i].id, arr[j].id]; break; }
if (inBlock) break;
}
ok(!inBlock, `${label}: no overlapping lots within a block` + (inBlock ? ` (lots ${inBlock})` : ''));
const solids = plan.lots.filter(l => SOLID.has(l.use));
const cs = solids.map(lotCorners);
const aabb = cs.map(q => { let a = [1e9, 1e9, -1e9, -1e9]; for (const [x, z] of q) { a[0] = Math.min(a[0], x); a[1] = Math.min(a[1], z); a[2] = Math.max(a[2], x); a[3] = Math.max(a[3], z); } return a; });
let crossBlock = null;
for (let i = 0; i < solids.length && !crossBlock; i++) for (let j = i + 1; j < solids.length; j++) {
if (solids[i].block === solids[j].block) continue;
const A = aabb[i], B = aabb[j];
if (A[2] < B[0] || B[2] < A[0] || A[3] < B[1] || B[3] < A[1]) continue;
if (obbOverlap(cs[i], cs[j])) { crossBlock = [solids[i].id, solids[j].id]; break; }
}
ok(!crossBlock, `${label}: no overlapping building lots across blocks` + (crossBlock ? ` (lots ${crossBlock})` : ''));
const idx = chunkIndex(plan);
const covered = new Set();
for (const cellB of Object.values(idx.chunks)) {
for (const id of cellB.lots) covered.add(id);
ok(cellB.lots.every(id => lotIds.has(id)) && cellB.shops.every(id => plan.shops.some(sh => sh.id === id)) && cellB.edges.every(id => edgeIds.has(id)), `${label}: chunk buckets reference real ids`);
}
ok(plan.lots.every(l => covered.has(l.id)), `${label}: chunkIndex covers every lot`);
const cell = v => Math.floor(v / CHUNK);
let edgeGap = null;
for (const e of plan.streets.edges) {
const a = nodeById.get(e.a), b = nodeById.get(e.b); if (!a || !b) continue;
const dx = b.x - a.x, dz = b.z - a.z, len = Math.hypot(dx, dz) || 1;
const hw = (e.width || 0) / 2, px = -dz / len * hw, pz = dx / len * hw;
const steps = Math.max(1, Math.ceil(len / 2));
for (const f of [-1, -0.75, -0.5, -0.25, 0, 0.25, 0.5, 0.75, 1]) {
for (let k = 0; k <= steps && !edgeGap; k++) {
const x = a.x + dx * k / steps + px * f, z = a.z + dz * k / steps + pz * f;
const bk = idx.chunks[`${cell(x)},${cell(z)}`];
if (!bk || !bk.edges.includes(e.id)) edgeGap = [e.id, f, cell(x), cell(z)];
}
if (edgeGap) break;
}
if (edgeGap) break;
}
ok(!edgeGap, `${label}: chunkIndex covers the full road corridor (road+verge)` + (edgeGap ? ` (edge ${edgeGap[0]} @ off ${edgeGap[1]} missing @ ${edgeGap[2]},${edgeGap[3]})` : ''));
ok(JSON.stringify(JSON.parse(JSON.stringify(plan))) === JSON.stringify(plan), `${label}: JSON round-trip lossless`);
// exactly one late-night landmark; openLate field ⟺ hours[1]≥22 (same shop); it's the video (or,
// for a town with no video at all, the fallback landmark). Holds for synthetic AND osm.
const late = plan.shops.filter(sh => sh.openLate);
// The v3 gig venue (`sh.venue`) is a night place that also runs ≥22:00 by design, so it's exempt
// from the single-late-shop rule. Base plans have no venue ⇒ this filter is a no-op there (goldens
// unaffected); gig plans exclude the pub so the openLate video is still the lone landmark.
const ge22 = plan.shops.filter(sh => sh.hours[1] >= 22 && !sh.venue);
ok(late.length === 1, `${label}: exactly one open-late shop (${late.length})`);
ok(ge22.length === 1, `${label}: exactly one shop closes ≥22:00 (${ge22.length})`);
ok(late.length === 1 && ge22.length === 1 && late[0] === ge22[0], `${label}: openLate field ⟺ hours[1]≥22 (same shop)`);
ok(late.length === 1 && late[0].hours[1] >= 22 && late[0].type !== 'stall', `${label}: open-late shop closes ≥22:00 and isn't a stall`);
ok(late.length === 1 && (late[0].type === 'video' || !plan.shops.some(x => x.type === 'video')), `${label}: the open-late shop is the video rental (or fallback if no video)`);
}
// The v3 GIG layer (?gigs=1). Runs the full structuralSuite (venue-aware) plus gig-specific
// invariants. Validates the DISTRICT interface every downstream lane (C/D/B/F) hangs off this round.
function gigSuite(plan, label) {
structuralSuite(plan, label); // full structural coverage; venues exempt from late-shop rule
districtInvariants(plan, label); // + the v3 district contract (also run standalone by the ROUND14 sweep)
}
// The v3 DISTRICT contract, factored out of gigSuite (ROUND14) so the 400-seed sweep below can assert it
// at SCALE without re-running the heavy structuralSuite (already covered on the 6 SEEDS + osm parity).
function districtInvariants(plan, label) {
const venues = plan.shops.filter(s => s.venue);
const byId = new Map(venues.map(v => [v.id, v]));
// ── the district: 24 venues, kinds from the registry, never the openLate landmark ──
ok(venues.length >= 2 && venues.length <= 4, `${label}: 24 venues (${venues.length})`);
ok(venues.every(v => VENUE_KINDS.includes(v.venueKind)), `${label}: every venue has a known venueKind`);
ok(venues.every(v => v.type === v.venueKind), `${label}: venue type ≡ venueKind (C keys its recipe off type)`);
ok(venues.some(v => v.venueKind === 'pub'), `${label}: the town has a pub`);
ok(venues.every(v => !v.openLate), `${label}: no venue displaced the openLate landmark`);
ok(venues.every(v => (v.hours || [0, 0])[1] >= 22), `${label}: every venue is open into night so its gig can run`);
ok(new Set(venues.map(v => v.lot)).size === venues.length, `${label}: venues occupy distinct lots`);
ok(venues.every(v => v.genreKey === genreForVenueKind(v.venueKind)), `${label}: genreKey matches the registry kind→genre map`);
// debt #1: the manifest key IS the gigKey. One key, zero mapping.
ok(venues.every(v => gigKeyFor(v.genreKey) === `gig-${v.genreKey}`), `${label}: gigKey ≡ 'gig-'+genreKey`);
// ── the week ──
ok(Array.isArray(plan.gigs) && plan.gigs.length >= 1, `${label}: has a gig schedule`);
ok(plan.gigs.every(g => byId.has(g.venueShopId)), `${label}: every gig plays a real venue`);
ok(plan.gigs.every(g => Number.isInteger(g.cover) && (g.cover === 0 || (g.cover >= 2 && g.cover <= 10))), `${label}: cover ∈ {0}[2,10]`);
ok(plan.gigs.every(g => typeof g.bandName === 'string' && g.bandName && !/[{}]|undefined/.test(g.bandName)), `${label}: band names resolved`);
ok(plan.gigs.every(g => Number.isInteger(g.startSeg) && Number.isInteger(g.endSeg) && g.startSeg >= 0 && g.endSeg <= 5 && g.startSeg <= g.endSeg), `${label}: gig segment window sane`);
ok(plan.gigs.every(g => Number.isInteger(g.night) && g.night >= 0 && g.night < 7), `${label}: night index in [0,7)`);
ok(plan.gigs.every(g => g.genreKey === byId.get(g.venueShopId).genreKey), `${label}: gig genre ≡ its venue's genre`);
ok(new Set(plan.gigs.map(g => g.gigId)).size === plan.gigs.length, `${label}: gigIds unique across town`);
// ~46 gigs per venue per week, and never two on the same night at one venue
for (const v of venues) {
const mine = plan.gigs.filter(g => g.venueShopId === v.id);
ok(mine.length >= 4 && mine.length <= 6, `${label}: venue ${v.id} (${v.venueKind}) plays 46 nights (${mine.length})`);
ok(new Set(mine.map(g => g.night)).size === mine.length, `${label}: venue ${v.id} plays ≤1 gig per night`);
}
// no band plays two venues at once (≤1 slot per name per night across town)
let clash = null;
for (let n = 0; n < 7 && !clash; n++) {
const names = plan.gigs.filter(g => g.night === n).map(g => g.bandName);
if (new Set(names).size !== names.length) clash = n;
}
ok(clash === null, `${label}: no band plays two venues on one night` + (clash !== null ? ` (night ${clash})` : ''));
// ── posters: town-wide, never on the bitumen — with a real FRONTAGE floor (ROUND16 ledger #6) ──
const gigIds = new Set(plan.gigs.map(g => g.gigId));
ok(Array.isArray(plan.posters) && plan.posters.every(p => gigIds.has(p.gigId) && isFiniteNum(p.x) && isFiniteNum(p.z) && isFiniteNum(p.ry)), `${label}: posters reference a real gig with finite coords`);
ok(plan.posters.every(p => plan.gigs.find(g => g.gigId === p.gigId).night === 0), `${label}: posters advertise tonight's gigs`);
// Two poster classes, two floors. A FRONTAGE poster sits on its venue's +Z street facade (B's canon:
// buildings.js facade + venue.js door/queue/camera are +Z); ROUND16 pickVenues now PREFERS a band_room/
// rsl lot whose facade clears every carriageway, so — no more R15 blanket exemption — a frontage poster
// must clear its nearest kerb by ≥ POSTER_CLEAR. A SPINE poster is free-standing on the verge and keeps
// the plain no-bitumen floor (≥ 0, the R12 regression guard). 0.02 absorbs r2 poster-coord rounding vs
// pickVenues' un-rounded clearance test (worst observed frontage clearance is ~0.51 m).
const lotByIdD = new Map(plan.lots.map(l => [l.id, l]));
const onFacade = p => venues.some(v => {
const lot = lotByIdD.get(v.lot); if (!lot) return false;
const off = lot.d / 2 + 0.06; // gigs.js buildPosters item 1 (FACADE_PROUD)
return Math.hypot(p.x - (lot.x + Math.sin(lot.ry) * off), p.z - (lot.z + Math.cos(lot.ry) * off)) < 0.5;
});
let onRoad = null;
for (const p of plan.posters) {
let best = Infinity, bestEdge = null;
for (const e of plan.streets.edges) {
const a = nodeById2(plan, e.a), b = nodeById2(plan, e.b);
if (!a || !b) continue;
const [nx, nz] = nearestOnSeg(p.x, p.z, a.x, a.z, b.x, b.z);
const d = Math.hypot(p.x - nx, p.z - nz);
if (d < best) { best = d; bestEdge = e; }
}
if (!bestEdge) continue;
const frontage = onFacade(p);
const clearance = best - roadWidth(bestEdge) / 2;
const floor = frontage ? POSTER_CLEAR - 0.02 : -1e-6;
if (clearance < floor) { onRoad = [p.id, bestEdge.id, +clearance.toFixed(2), frontage ? 'frontage' : 'spine']; break; }
}
ok(onRoad === null, `${label}: every poster clears its kerb (frontage ≥ ${POSTER_CLEAR} m, spine ≥ 0)` + (onRoad ? ` (${onRoad[3]} poster ${onRoad[0]} clears edge ${onRoad[1]} by only ${onRoad[2]} m)` : ''));
}
const nodeById2 = (plan, id) => plan.streets.nodes.find(n => n.id === id);
// ── 1. determinism: two runs byte-identical ─────────────────────────────────────────
section('determinism (deep-equal across two runs)');
for (const s of SEEDS) {
const a = JSON.stringify(generatePlan(s)), b = JSON.stringify(generatePlan(s));
ok(a === b, `seed ${s}: two runs identical`);
}
// ── 1b. golden fingerprint: guards against silent output DRIFT across code revisions ────
// (If you intentionally change generator output, run selfcheck, copy the printed hash here.)
section('golden fingerprint (output-drift guard)');
const GOLDEN = { seed: 20261990, hash: 0x5f76e76 };
{
const hash = xmur3(JSON.stringify(generatePlan(GOLDEN.seed)))() >>> 0;
ok(hash === GOLDEN.hash, `seed ${GOLDEN.seed}: fingerprint 0x${hash.toString(16)} matches golden 0x${(GOLDEN.hash >>> 0).toString(16)}`);
}
// ── 2. performance: generate under 100ms ────────────────────────────────────────────
section('performance (<100ms per plan)');
for (const s of SEEDS) {
const t0 = process.hrtime.bigint();
generatePlan(s);
const ms = Number(process.hrtime.bigint() - t0) / 1e6;
ok(ms < 100, `seed ${s}: generated in ${ms.toFixed(1)}ms`);
}
// ── 3. structural invariants — SYNTHETIC source (full suite) + synthetic-only brief checks ──
section('structural invariants — synthetic');
const facadeSet = new Set();
for (const s of SEEDS) {
const plan = generatePlan(s);
structuralSuite(plan, `syn ${s}`);
// synthetic-only brief presence (a real OSM town has none of these)
ok(plan.streets.edges.some(e => e.kind === 'main'), `syn ${s}: has a main-street spine`);
ok(plan.streets.edges.some(e => e.kind === 'arcade'), `syn ${s}: has an arcade`);
ok(plan.districts.some(d => d.kind === 'market'), `syn ${s}: has a market district`);
ok(plan.shops.some(sh => sh.type === 'stall'), `syn ${s}: market has stalls`);
ok(plan.shops.some(sh => sh.type === 'dept'), `syn ${s}: has a department-store anchor`);
const milkbars = plan.shops.filter(sh => sh.type === 'milkbar').length;
ok(milkbars >= 2 && milkbars <= 4, `syn ${s}: 24 corner milk bars (${milkbars})`);
for (const sh of plan.shops) facadeSet.add(sh.facadeSkin);
}
// ── 3b. OSM plan-source PARITY: every town runs the identical structuralSuite + its own golden ──
// (round 8) Real-data towns get the same coverage as synthetic; only the synthetic-brief checks are
// skipped. Goldens are pinned per town; the synthetic golden above stays 0x3fa36874.
section('OSM plan source parity (fixture-driven, zero-network)');
const OSM_GOLDENS = { melbourne: 0x9c7e76b3, katoomba: 0xf3aafec8, silverton: 0x6d74c4 };
const OSM_SEEDS = [20261990, 1, 42, 777];
for (const town of osmTownKeys()) {
const report = {};
for (const s of OSM_SEEDS) {
const plan = generatePlanOSM(s, town, s === 20261990 ? { report } : {});
ok(plan.source === 'osm', `osm/${town} ${s}: source tagged 'osm'`);
ok(JSON.stringify(generatePlanOSM(s, town)) === JSON.stringify(plan), `osm/${town} ${s}: deterministic (same fixture+seed)`);
structuralSuite(plan, `osm/${town} ${s}`);
for (const sh of plan.shops) facadeSet.add(sh.facadeSkin);
}
const hash = xmur3(JSON.stringify(generatePlanOSM(20261990, town)))() >>> 0;
const want = OSM_GOLDENS[town];
// Unpinned town (just added via the "add a town" recipe) → tell the human the exact line to paste.
if (want === undefined) console.log(` ⚠ osm/${town}: UNPINNED — add to OSM_GOLDENS → ${town}: 0x${hash.toString(16).padStart(8, '0')},`);
ok(want !== undefined && hash === (want >>> 0), `osm/${town}: golden 0x${hash.toString(16)} matches pinned 0x${((want ?? 0) >>> 0).toString(16)}`);
console.log(` ${town}: ${report.shops} shops · normalized {typesRemapped:${report.typesRemapped}, hoursClamped:${report.hoursClamped}, openLate:${report.openLate}}`);
}
// ── 3c. v3 GIG layer (?gigs=1): flags-off identity + gig invariants (synthetic + osm) ──
section('v3 gig layer (?gigs=1) — flags-off identity + gig invariants');
// PRIME FLAG LAW: ?gigs off must be byte-identical to the base generator (goldens can't move).
for (const s of SEEDS) ok(JSON.stringify(generatePlanFor(s)) === JSON.stringify(generatePlan(s)), `seed ${s}: ?gigs off ≡ base (byte-identical)`);
const GIG_SEEDS = [20261990, 1, 42, 777];
for (const s of GIG_SEEDS) gigSuite(generatePlanFor(s, 'synthetic', { gigs: true }), `gig syn ${s}`);
for (const town of osmTownKeys()) for (const s of GIG_SEEDS) gigSuite(generatePlanFor(s, 'osm', { gigs: true, town }), `gig osm/${town} ${s}`);
// determinism of the gig layer (same seed ⇒ byte-identical gig plan)
ok(JSON.stringify(generatePlanFor(42, 'synthetic', { gigs: true })) === JSON.stringify(generatePlanFor(42, 'synthetic', { gigs: true })), `gig layer deterministic`);
// custom-band drop-in: passed names surface with priority, deterministically given (seed, list)
{
const custom = ['AAA Custom One', 'BBB Custom Two', 'CCC Custom Three'];
const pc = generatePlanFor(20261990, 'synthetic', { gigs: true, customBands: custom });
ok(pc.gigs.map(g => g.bandName).filter(b => custom.includes(b)).length === custom.length, `custom bands: all ${custom.length} passed names surface`);
ok(JSON.stringify(generatePlanFor(20261990, 'synthetic', { gigs: true, customBands: custom })) === JSON.stringify(pc), `custom bands: deterministic given (seed, list)`);
}
// gig-layer golden (guards gig-layer output drift; pure-generator path, no custom file)
const GIG_GOLDEN = 0xec7a2d39; // ROUND16 re-pin: pickVenues prefers band_room/rsl lots whose +Z facade clears crossing kerbs (ledger #6). Was 0x4f4a549d (R15 +Z flip), 0x1f636349 (R13 district), 0xa6ae5a5e (R12 alpha).
{
const hash = xmur3(JSON.stringify(generatePlanFor(20261990, 'synthetic', { gigs: true })))() >>> 0;
if (GIG_GOLDEN === 0) console.log(` ⚠ gig golden UNPINNED → set GIG_GOLDEN = 0x${hash.toString(16).padStart(8, '0')}`);
ok(GIG_GOLDEN !== 0 && hash === (GIG_GOLDEN >>> 0), `gig layer golden 0x${hash.toString(16)} matches pinned 0x${(GIG_GOLDEN >>> 0).toString(16)}`);
}
// ── 3d. district invariant sweep (ROUND14): 400 synthetic seeds + osm graceful placement ───────────
// Release-round Lane A gate: the district contract must hold at SCALE, not just the 4 hero seeds. Runs
// districtInvariants ONLY (structuralSuite already covers the 6 SEEDS + osm parity) so 400 full gig-on
// generations stay well under a second. Pure validation — NO new rng draws, no golden moves.
section('district invariant sweep (ROUND14: 400 synthetic seeds + osm graceful placement)');
const SWEEP_N = 400;
const sweepVenueCounts = new Set();
for (let s = 1; s <= SWEEP_N; s++) {
const plan = generatePlanFor(s, 'synthetic', { gigs: true });
districtInvariants(plan, `sweep syn ${s}`);
sweepVenueCounts.add(plan.shops.filter(v => v.venue).length);
}
// also cover the large/edge uint32 seeds (2e9, 8675309 …) — where rng edge cases hide — that fall
// outside 1..400 and otherwise only get the flags-off byte-identity check, not the district contract.
for (const s of SEEDS) if (s > SWEEP_N) districtInvariants(generatePlanFor(s, 'synthetic', { gigs: true }), `sweep syn ${s}`);
// the seeded 24 count is genuinely exercised across the range, not pinned to one value
ok([2, 3, 4].every(n => sweepVenueCounts.has(n)),
`sweep: venue count spans {2,3,4} across ${SWEEP_N} seeds (saw {${[...sweepVenueCounts].sort((a, b) => a - b).join(',')}})`);
// osm graceful placement — two branches of pickVenues' degradation, each proven by a fixture that
// genuinely lacks the structure the synthetic town has:
// • katoomba (19 shops): NO warehouse district ⇒ band_room/rsl hit their off-spine fallback.
// • silverton (single-row): NO main spine at all ⇒ pub's onMain filter is empty and buildPosters'
// spine run falls back to every edge (ROUND16 ledger #7 — closes the R14 gap where both osm
// fixtures had a spine). Both still land 24 valid venues incl. a pub.
for (const seed of GIG_SEEDS) {
const kt = generatePlanFor(seed, 'osm', { gigs: true, town: 'katoomba' });
ok(kt.blocks.every(b => b.kind !== 'warehouse'),
`sweep osm/katoomba ${seed}: fixture has no warehouse district (graceful-placement precondition)`);
districtInvariants(kt, `sweep osm/katoomba ${seed}`);
const sv = generatePlanFor(seed, 'osm', { gigs: true, town: 'silverton' });
ok(!sv.streets.edges.some(e => e.kind === 'main'),
`sweep osm/silverton ${seed}: fixture has no main spine (no-spine placement precondition)`);
districtInvariants(sv, `sweep osm/silverton ${seed}`);
}
// ── 3e. town-cache contract (ROUND17 ledger #6): validator + real-data hardening + registry seam ──
// A publishes the contract E's build_towns.py builds to; plan_osm must eat real data (dead ends, no
// spine, blank names, unknown types, odd densities) without new plan features. These are synthetic
// adversarial caches — the committed proof of the hardening (real caches load in §3f below).
section('town-cache contract (ROUND17: real data through plan_osm)');
const mkCache = (shops, extra = {}) => ({
schema: 'procity-town-cache/1', key: 'stress', town: 'Stress', source: 'osm',
license: 'ODbL 1.0', attribution: '© OpenStreetMap contributors', center: { lat: -33.7, lon: 150.3 }, shops, ...extra,
});
const cluster = (n, opt = {}) => Array.from({ length: n }, (_, i) => ({
id: 500 + i,
name: opt.blank && i % 3 === 0 ? '' : `Real Shop ${i}`,
type: opt.unknown && i % 4 === 0 ? 'op_shop_weird' : ['book', 'record', 'opshop', 'toy', 'pawn', 'video', 'milkbar'][i % 7],
lat: -33.7 + (opt.samePoint ? 0 : (i % 5) * 0.0008),
lon: 150.3 + (opt.samePoint ? 0 : Math.floor(i / 5) * 0.0008),
suburb: 'Testville',
}));
// (a) VALID-but-messy caches validate ok AND boot a full valid district (structural + gig invariants)
for (const [label, cache] of [
['compact 14-shop town', mkCache(cluster(14))],
['blank names → defaulted', mkCache(cluster(14, { blank: true }))],
['unknown types → opshop', mkCache(cluster(14, { unknown: true }))],
['all shops at one point', mkCache(cluster(14, { samePoint: true }))],
['minimum shop count', mkCache(cluster(MIN_TOWN_SHOPS))],
]) {
const v = validateTownCache(cache);
ok(v.ok, `cache "${label}": validates ok` + (v.ok ? '' : `${v.errors.join('; ')}`));
if (!v.ok) continue;
for (const s of [1, 20261990]) structuralSuite(generatePlanOSM(s, 'stress', { cache }), `stress/${label} ${s}`);
districtInvariants(generatePlanFor(20261990, 'osm', { gigs: true, town: 'stress', cache }), `stress/${label}`);
}
// (b) INVALID caches are REJECTED (they would not boot a valid district)
for (const [label, cache, needle] of [
['too few shops', mkCache(cluster(MIN_TOWN_SHOPS - 1)), 'shops required'],
['non-finite coords', mkCache(cluster(12).map((s, i) => i === 2 ? { ...s, lat: NaN } : s)), 'non-finite'],
['missing center', { schema: 'procity-town-cache/1', shops: cluster(12) }, 'center'],
['shops not an array', { ...mkCache(cluster(12)), shops: 'nope' }, 'array'],
['not an object', 'nope', 'not an object'],
]) {
const v = validateTownCache(cache);
ok(!v.ok && v.errors.some(e => e.includes(needle)), `cache "${label}": rejected` + (v.ok ? ' (WRONGLY ACCEPTED)' : ` — "${v.errors[0]}"`));
}
// (c) a region-wide cache still boots but WARNS (the R17 mega-strip risk: bound the query to one town)
{
const wide = mkCache(cluster(20).map((s, i) => ({ ...s, lat: -33.7 + i * 0.05 })));
const v = validateTownCache(wide);
ok(v.ok && v.warnings.some(w => /span|town/.test(w)), `wide-spread cache: valid but warns (${v.warnings.find(w => /span/.test(w)) || 'NO WARN'})`);
}
// (c2) the SPACING warn (ROUND23 ledger #5 — D's thin-tail finding as law). The span warn catches a town
// that's too WIDE; this catches one too SPARSE to read as a town. Warn, never error — and the town must
// still boot green, because that's exactly what toowoomba did through the entire v4.0 pack.
{
// a scattered town: 12 shops ~400 m apart (toowoomba's shape) — inside the 5 km span law, so the span
// warn does NOT fire; this is the gap D found and the reason the metric exists.
const scattered = mkCache(Array.from({ length: 12 }, (_, i) => ({
id: 600 + i, name: `Scattered ${i}`, type: 'opshop',
lat: -33.7 + (i % 4) * 0.0036, lon: 150.3 + Math.floor(i / 4) * 0.0036, suburb: 'Testville',
})));
const v = validateTownCache(scattered);
ok(v.ok, `sparse cache: still VALID (warn, not error) — a flagged town boots a real district`);
ok(v.warnings.some(w => /median shop spacing/.test(w)), `sparse cache: warns (${v.warnings.find(w => /spacing/.test(w)) || 'NO WARN'})`);
ok(!v.warnings.some(w => /span/.test(w)), `sparse cache: the SPAN warn stays silent — spacing catches what span cannot`);
structuralSuite(generatePlanOSM(20261990, 'sparse', { cache: scattered }), `sparse-warn town`);
districtInvariants(generatePlanFor(20261990, 'osm', { gigs: true, town: 'sparse', cache: scattered }), `sparse-warn town`);
// a compact town must NOT warn (no false positive on the shape 20 of 23 pack towns have)
const tight = validateTownCache(mkCache(cluster(14)));
ok(!tight.warnings.some(w => /median shop spacing/.test(w)), `compact cache: no spacing warn (no false positive)`);
// the metric itself — D's definition: per shop, distance to the NEAREST OTHER shop, then the median.
ok(medianShopSpacing(mkCache(cluster(14))) < MAX_MEDIAN_SPACING_M, `medianShopSpacing: compact town under the floor`);
ok(medianShopSpacing(mkCache(cluster(14, { samePoint: true }))) === 0, `medianShopSpacing: coincident shops → 0 m`);
ok(medianShopSpacing(mkCache(cluster(1))) === null, `medianShopSpacing: < 2 shops → null (nothing to space)`);
ok(medianShopSpacing({ shops: [] }) === null, `medianShopSpacing: no shops → null, no throw`);
{
// exact-value check: two shops 100 m apart in latitude → both nearest-neighbours are 100 m → median 100.
const pair = mkCache([{ id: 1, name: 'A', type: 'opshop', lat: -33.7, lon: 150.3 },
{ id: 2, name: 'B', type: 'opshop', lat: -33.7 + 100 / 111320, lon: 150.3 }]);
const got = medianShopSpacing(pair);
ok(Math.abs(got - 100) < 0.5, `medianShopSpacing: 100 m pair measures ${got.toFixed(1)} m (projection sane)`);
}
}
// (c3) the IDENTITY FIELD (ROUND24 ledger #2, with G) — `shop.godverseShopId`, the key that resolves
// `stock_godverse/<id>/`. It is NOT `shop.id` and NOT "the census id": Monster Robot Party isn't in
// thriftgod's census at all, so its id is its dealgod store id (3962749), while census shops use
// thriftgod ids (max 2992). Two disjoint spaces, one opaque field — so these assert the FIELD's
// properties, never a relationship to `id`.
{
const gv = shops => ({ ...mkCache(shops), source: 'godverse+osm' });
const withIds = cluster(8).map((s, i) => ({ ...s, godverseShopId: 3962749 + i }));
// a well-formed godverse cache validates clean and carries no spurious warn
const good = validateTownCache(gv(withIds));
ok(good.ok, `godverse cache: valid with ids` + (good.ok ? '' : `${good.errors.join('; ')}`));
ok(!good.warnings.some(w => /godverseShopId/.test(w)), `godverse cache: fully-keyed cache raises no identity warn`);
// MALFORMED → error. A path segment, not a label: the string "3962749" is the same folder but
// different JSON, and that coercion drift is the species F caught in the atlas contract.
for (const [label, bad] of [
['string id', '3962749'], ['float id', 3962749.5], ['zero', 0], ['negative', -5], ['NaN', NaN],
]) {
const v = validateTownCache(gv(withIds.map((s, i) => i === 1 ? { ...s, godverseShopId: bad } : s)));
ok(!v.ok && v.errors.some(e => /malformed godverseShopId/.test(e)), `godverse cache: ${label} REJECTED`);
}
// DUPLICATE → error. Two shops keyed to one atlas is mis-stocking (charter risk #3: "never mis-stocked").
{
const v = validateTownCache(gv(withIds.map((s, i) => i === 1 ? { ...s, godverseShopId: withIds[0].godverseShopId } : s)));
ok(!v.ok && v.errors.some(e => /duplicate godverseShopId/.test(e)), `godverse cache: duplicate id REJECTED (mis-stock)`);
}
// RULING 2 (ROUND25): a MIXED cache — keyed GODVERSE layer + unkeyed texture layer — is the DESIGN,
// not a gap. My R24 arm counted every unkeyed shop as missing and fired 54/72 on a healthy town; it
// was asserting the design away. A mixed cache is now simply normal: valid, and silent.
{
const mixed = gv(withIds.map((s, i) => i < 2 ? { ...s, godverseShopId: undefined } : s));
const v = validateTownCache(mixed);
ok(v.ok, `godverse cache: MIXED (keyed + texture) is VALID — Ruling 2 is the design`);
ok(!v.warnings.some(w => /godverseShopId/.test(w)), `godverse cache: MIXED raises NO identity warn (texture shops are legitimately unkeyed)`);
}
// ...but a godverse cache with NO identity at all has no godverse layer — an osm cache wearing the
// wrong `source`. That's the one honest requirement left at this layer, and it stays a warn.
{
const v = validateTownCache(gv(cluster(8)));
ok(v.ok, `godverse cache: empty GODVERSE layer stays VALID (tier 0 must always boot)`);
ok(v.warnings.some(w => /GODVERSE layer is empty/.test(w)), `godverse cache: empty layer WARNS (${v.warnings.find(w => /GODVERSE/.test(w)) || 'NO WARN'})`);
}
// a plain osm cache must never be asked for ids
ok(!validateTownCache(mkCache(cluster(8))).warnings.some(w => /godverseShopId|GODVERSE/.test(w)), `osm cache: no identity warn (godverse-only requirement)`);
// THE SEAM THAT MATTERS: the id survives the lift onto plan.shops. Without this the field is a
// cache-only decoration and F's per-shop base can never resolve — the runtime reads the PLAN.
{
const cache = gv(withIds.map((s, i) => i < 2 ? { ...s, godverseShopId: undefined } : s)); // mixed, like the real ones
const p = generatePlanOSM(20261990, 'gvtest', { cache });
const keyed = p.shops.filter(s => s.godverseShopId !== undefined);
ok(keyed.length > 0 && keyed.length <= p.shops.length, `godverse lift: the keyed layer survives onto plan.shops (${keyed.length} of ${p.shops.length} seated)`);
ok(keyed.every(s => Number.isSafeInteger(s.godverseShopId) && s.godverseShopId > 0), `godverse lift: ids survive as positive integers`);
ok(p.shops.filter(s => !('godverseShopId' in s)).length === p.shops.length - keyed.length, `godverse lift: texture shops carry NO key (absent, not undefined)`);
// and an unkeyed cache writes NO key — that absence is what keeps every pinned osm golden frozen
const plain = generatePlanOSM(20261990, 'plaintest', { cache: mkCache(cluster(8)) });
ok(plain.shops.every(s => !('godverseShopId' in s)), `plain lift: the key is ABSENT, not undefined (byte-identical JSON ⇒ goldens frozen)`);
}
// THE UNIQUENESS CHECK, REBUILT SO IT CAN ACTUALLY FAIL (ROUND25 ledger #1). The R24 version compared
// `new Set(all ids).size === shops.length`, which collapses every `undefined` into ONE entry — so on a
// mixed cache it fails structurally (54 texture shops → 1 entry) while a REAL duplicate among two
// defined ids could hide behind that same collapse. Uniqueness now runs over DEFINED ids only.
//
// And per the vacuous-gate law: a check nobody can see fail is not a check. `validateTownCache`
// rejects duplicates, so a dup can never reach the plan through the front door — `generatePlanOSM`
// does NOT validate, so this feeds one straight to the lift and proves the assert bites.
{
const dupCache = gv(withIds.map((s, i) => i === 3 ? { ...s, godverseShopId: withIds[0].godverseShopId } : s));
ok(!validateTownCache(dupCache).ok, `uniqueness: the validator still rejects a duplicate at the front door`);
const p = generatePlanOSM(20261990, 'duptest', { cache: dupCache }); // bypasses validation, as the lift does
const ids = p.shops.map(s => s.godverseShopId).filter(id => id !== undefined);
ok(new Set(ids).size < ids.length, `uniqueness: a duplicate that BYPASSES the validator is visible on the plan (${ids.length} ids → ${new Set(ids).size} unique) — the check can fail`);
// the same predicate on a healthy mixed cache must pass — no false positive from the undefineds
const okIds = generatePlanOSM(20261990, 'gvtest2', { cache: gv(withIds.map((s, i) => i < 2 ? { ...s, godverseShopId: undefined } : s)) })
.shops.map(s => s.godverseShopId).filter(id => id !== undefined);
ok(new Set(okIds).size === okIds.length, `uniqueness: a healthy MIXED cache passes the same predicate (no undefined-collapse false positive)`);
}
}
// (d) the registry seam: register → osmTownKeys() sees it → generatePlanOSM resolves it
{
registerTownCache('regtest', mkCache(cluster(14)));
ok(osmTownKeys().includes('regtest'), `registerTownCache: osmTownKeys() includes 'regtest'`);
ok(generatePlanOSM(1, 'regtest').shops.length === 14, `registerTownCache: generatePlanOSM resolves the registered cache`);
}
// (e) v4 REAL ROADS (schema v2, ROUND18): a v2 cache with roads[] builds the CityPlan street graph FROM
// the real ways and STILL passes the full structural + gig suites. Synthetic irregular graph — a main
// street, two cross streets (a real intersection + an acute-ish angle), a dead-end lane, a slight curve —
// the committed proof of the graph lift; `katoomba_real` validates + pins its golden when E's roads land.
section('v4 real-roads graph lift (schema v2)');
{
const roadsCache = {
schema: 'procity-town-cache/2', key: 'roadstest', town: 'Roadstest', source: 'osm',
license: 'ODbL 1.0', attribution: '© OpenStreetMap contributors', center: { lat: -33.71, lon: 150.31 },
roads: [
{ kind: 'primary', name: 'Main St', pts: [[-33.7150, 150.3110], [-33.7130, 150.31108], [-33.7110, 150.31116], [-33.7090, 150.31124], [-33.7070, 150.31132]] },
{ kind: 'residential', name: 'Cross A', pts: [[-33.7130, 150.31108], [-33.7130, 150.3090]] },
{ kind: 'residential', name: 'Cross B', pts: [[-33.7100, 150.3112], [-33.7095, 150.3130]] },
{ kind: 'service', name: 'Back Lane', pts: [[-33.7120, 150.31112], [-33.7122, 150.3122]] },
],
shops: Array.from({ length: 18 }, (_, i) => ({
id: 700 + i, name: `Real St Shop ${i}`,
type: ['book', 'record', 'opshop', 'toy', 'pawn', 'video', 'milkbar'][i % 7],
lat: -33.7150 + i * 0.00045, lon: 150.3110 + ((i % 3) - 1) * 0.0005, suburb: 'Katoomba',
})),
};
const v = validateTownCache(roadsCache);
ok(v.ok, `roads cache: validates as schema v2` + (v.ok ? '' : `${v.errors.join('; ')}`));
for (const s of [1, 42, 20261990]) {
const p = generatePlanOSM(s, 'roadstest', { cache: roadsCache });
ok(p.streets.edges.length >= 3, `roads ${s}: multi-edge real graph (${p.streets.edges.length} edges from real ways)`);
ok(p.streets.edges.some(e => e.kind === 'main'), `roads ${s}: a main spine exists (OSM class or shop-density promoted)`);
ok(p.shops.length >= 6, `roads ${s}: ${p.shops.length} shops seated on real edges (overlap-resolved)`);
structuralSuite(p, `roads syn ${s}`);
}
ok(JSON.stringify(generatePlanOSM(20261990, 'roadstest', { cache: roadsCache })) === JSON.stringify(generatePlanOSM(20261990, 'roadstest', { cache: roadsCache })),
`roads: deterministic (byte-identical re-run)`);
districtInvariants(generatePlanFor(20261990, 'osm', { gigs: true, town: 'roadstest', cache: roadsCache }), `roads syn`);
// roads-absent (v1) marches — proven identical to before by the frozen osm goldens above
ok(generatePlanOSM(1, 'x', { cache: { ...roadsCache, roads: undefined } }).streets.edges.some(e => e.kind === 'main'),
`roads absent: marched fallback still boots`);
}
// ── 3f. real town caches — E's build_towns.py output under web/assets/towns/ (ROUND17 ledger #6) ──
// Empty until E's caches land; each is validated, run through the full structural + gig suites, and
// pinned. Guarded so the gate is green before E's first cache — A pins goldens as caches arrive.
section('real town caches (web/assets/towns/*.json)');
const TOWNS_DIR = join(HERE, '..', '..', 'assets', 'towns');
// ROUND20: re-pinned once for E's DENSITY WIDENING (5 caches at 3-6x shops) + A's poster cap +
// capacity widen. All five real towns are on REAL ROADS and pinned on the
// real-roads graph output — the A→E→A finalization, katoomba's golden included. Re-pinned this round after
// the fragmentation ruling (junction-protected DP + cull/bridge) + E's spine-poster fix. Amendment law:
// the alpha changed nothing outside the cache-schema path; synthetic/fixtures/classic/default stay frozen.
const REAL_TOWN_GOLDENS = {
adelaide_real: 0x4b9137a5,
ballarat_real: 0xf0a9e8a1,
bendigo_real: 0x44f5ef2d,
bowral_real: 0x5574436b,
braddon_real: 0xf03da36c,
brunswick_real: 0xb548149e,
castlemaine_real: 0xf3118387,
darwin_real: 0xd45d7042,
daylesford_real: 0x96a92068,
fitzroy_real: 0x1cb08059,
fremantle_real: 0x17954f0a,
geelong_real: 0xf90f4463,
glebe_real: 0xa9418848,
hobart_real: 0xbcee1ccb,
katoomba_real: 0x126a66cb,
launceston_real: 0xa2bb4e71,
marrickville_real: 0x8c8d39aa,
newcastle_real: 0x61de3375,
newtown_godverse: 0x1e8d49b9,
newtown_real: 0x64a98d7e,
northbridge_real: 0xb0c24e12,
// toowoomba_real RETIRED by E in R23 (cache deleted) — pin removed with it. A golden for a town that
// cannot load is dead config: it can never fire, so it can never fail. Same species as the round's
// vacuous-gate law, one layer down. (E tried the re-bbox first and it GAMED my spacing metric — median
// NN 395.7 → 89.4 m "passes" while hub density fell 3/12 → 2/12, the pack's worst. Right call.)
redhill_godverse: 0x40d30a31,
redhill_real: 0x5b851696,
westend_real: 0x6032d73a,
};
// ROUND20: the GIG-layer golden per real town (district + capped posters) — the base golden above is
// gigs-off so it never captured the poster cap. Pinned here so the ROUND20 poster cap (and the density
// absorb to come) are regression-guarded byte-exact, not just by districtInvariants.
// ROUND21: re-pinned for the venue cluster-adjacency bias (D's relocation finding). Only the GIG goldens
// move — venue selection is gig-layer, so the base town goldens above are untouched.
const REAL_TOWN_GIG_GOLDENS = {
adelaide_real: 0xda729bae,
ballarat_real: 0xf097c331,
bendigo_real: 0xe3e8d892,
bowral_real: 0x3f37bbcd,
braddon_real: 0xbc51aed2,
brunswick_real: 0xc0a90188,
castlemaine_real: 0x3c3cf400,
darwin_real: 0xd37b37cd,
daylesford_real: 0x7b24c5c5,
fitzroy_real: 0xcd31b1ab,
fremantle_real: 0xc6449dc,
geelong_real: 0xcd0ceac4,
glebe_real: 0x8d2b12ca,
hobart_real: 0xda3211c9,
katoomba_real: 0x5eece2d4,
launceston_real: 0xb619b65b,
marrickville_real: 0x5dc00b5f,
newcastle_real: 0xfc3cb144,
newtown_godverse: 0x4153dee2,
newtown_real: 0xb6a75bb1,
northbridge_real: 0x49fe0f2b,
// toowoomba_real RETIRED by E in R23 — see the note on the base map above.
redhill_godverse: 0xb53f695d,
redhill_real: 0x21db6d1,
westend_real: 0xac9e69ea,
};
// `index.json` is E's towns INDEX (key/town/state/shops/roads for B's selector), not a town cache — skip it.
const townFiles = (existsSync(TOWNS_DIR) ? readdirSync(TOWNS_DIR) : []).filter(f => f.endsWith('.json') && f !== 'index.json');
if (!townFiles.length) console.log(" (none yet — the contract + hardening are live, ready for E's build_towns.py)");
for (const f of townFiles) {
const key = f.replace(/\.json$/, '');
let cache; try { cache = JSON.parse(readFileSync(join(TOWNS_DIR, f), 'utf8')); } catch (e) { ok(false, `real/${key}: parses as JSON — ${e.message}`); continue; }
const v = validateTownCache(cache);
ok(v.ok, `real/${key}: valid cache` + (v.ok ? '' : `${v.errors.join('; ')}`));
if (v.warnings.length) console.log(` ⚠ real/${key}: ${v.warnings.join(' · ')}`);
if (!v.ok) continue;
for (const s of OSM_SEEDS) structuralSuite(generatePlanOSM(s, key, { cache }), `real/${key} ${s}`);
for (const s of GIG_SEEDS) districtInvariants(generatePlanFor(s, 'osm', { gigs: true, town: key, cache }), `real/${key} ${s}`);
const hash = xmur3(JSON.stringify(generatePlanOSM(20261990, key, { cache })))() >>> 0;
const want = REAL_TOWN_GOLDENS[key];
if (want === undefined) console.log(` ⚠ real/${key}: base UNPINNED — add REAL_TOWN_GOLDENS['${key}'] = 0x${hash.toString(16).padStart(8, '0')}`);
else ok(hash === (want >>> 0), `real/${key}: base golden 0x${hash.toString(16)} matches pinned 0x${(want >>> 0).toString(16)}`);
const ghash = xmur3(JSON.stringify(generatePlanFor(20261990, 'osm', { gigs: true, town: key, cache })))() >>> 0;
const gwant = REAL_TOWN_GIG_GOLDENS[key];
if (gwant === undefined) console.log(` ⚠ real/${key}: gig UNPINNED — add REAL_TOWN_GIG_GOLDENS['${key}'] = 0x${ghash.toString(16).padStart(8, '0')}`);
else ok(ghash === (gwant >>> 0), `real/${key}: gig golden 0x${ghash.toString(16)} matches pinned 0x${(gwant >>> 0).toString(16)}`);
// ROUND25 ledger #1 — the identity gate, RECONCILED WITH RULING 2. A godverse cache is deliberately
// MIXED: a keyed GODVERSE layer + an inherited OSM texture layer that G measured to be load-bearing.
// So every assert runs over the GODVERSE LAYER ONLY (shops carrying an id); an unkeyed texture shop is
// the design, not a defect. My R24 arm asserted every-shop-keyed and failed 54/72 on a healthy town —
// it was asserting Ruling 2 away. Still written to the vacuous-gate law: names its subject, proves it
// touched it with a count, SKIPs loudly rather than passing when the subject is absent.
if (cache.source === 'godverse+osm') {
const cacheKeyed = cache.shops.filter(s => Number.isSafeInteger(s && s.godverseShopId) && s.godverseShopId > 0);
if (!cacheKeyed.length) {
console.log(` ⊘ SKIP real/${key}: godverse identity — 0/${cache.shops.length} shops carry godverseShopId. ` +
`Subject absent (the GODVERSE layer is empty). This gate binds the moment one id lands.`);
} else {
const seated = generatePlanOSM(20261990, key, { cache }).shops;
const seatedIds = seated.filter(s => s.godverseShopId !== undefined).map(s => s.godverseShopId);
const cacheIds = new Set(cacheKeyed.map(s => s.godverseShopId));
ok(seatedIds.length > 0,
`real/${key}: GODVERSE layer reaches the plan — ${seatedIds.length}/${seated.length} seated shops keyed (${cache.shops.length - cacheKeyed.length} texture shops legitimately unkeyed)`);
// uniqueness over DEFINED ids only: the R24 Set-collapse version folded every `undefined` into one
// entry, so it failed structurally on a mixed cache AND could hide a real duplicate behind them.
ok(new Set(seatedIds).size === seatedIds.length,
`real/${key}: godverse ids unique on the plan (${new Set(seatedIds).size}/${seatedIds.length} distinct — no shared atlas)`);
ok(seatedIds.every(id => cacheIds.has(id)),
`real/${key}: every seated godverse id came from the cache (the lift invents no identity)`);
// ORPHANED-ATLAS GATE. The lift legitimately drops shops (overlap-resolve, counted since R19) — but
// dropping a shop that HAS a committed atlas means real stock keyed to a shop that isn't in the
// town: exactly the failure R24 predicted and F's #7b would only catch at the end of a round.
// Subject = the atlas dirs on disk, so it SKIPs by name when this town has none.
const atlasIds = (existsSync(STOCK_GODVERSE_DIR) ? readdirSync(STOCK_GODVERSE_DIR) : [])
.filter(d => /^\d+$/.test(d)).map(Number).filter(id => cacheIds.has(id));
if (!atlasIds.length) {
console.log(` ⊘ SKIP real/${key}: orphaned-atlas check — no committed atlas under stock_godverse/ keys to this town.`);
} else {
const seatedSet = new Set(seatedIds);
const orphans = atlasIds.filter(id => !seatedSet.has(id));
ok(orphans.length === 0,
`real/${key}: no orphaned atlas — ${atlasIds.length} stocked shop(s) on disk, all seated` +
(orphans.length ? ` (ORPHANED: ${orphans.join(', ')} — real stock keyed to a shop the lift dropped)` : ''));
}
// a dropped keyed shop is legitimate but must never be silent (the R19/R20 drop-and-count ruling)
const dropped = cacheKeyed.filter(s => !new Set(seatedIds).has(s.godverseShopId));
if (dropped.length) console.log(` ⚠ real/${key}: ${dropped.length} keyed shop(s) dropped by the lift — ${dropped.map(s => `${s.godverseShopId} "${s.name}"`).join(', ')} (unstocked today; would orphan an atlas if stocked)`);
}
}
}
// ── 4. every facade skin referenced by the registry exists on disk ──────────────────
section('assets on disk');
for (const f of allFacadeSkins()) ok(existsSync(join(ASSETS, f)), `registry facade exists: ${f}`);
for (const f of facadeSet) ok(existsSync(join(ASSETS, f)), `used facade exists: ${f}`);
// ── report ──────────────────────────────────────────────────────────────────────────
console.log(`\n${failures ? '✗ FAIL' : '✓ ALL GREEN'}${checks - failures}/${checks} checks passed`);
const sample = generatePlan(20261990);
console.log(` sample seed 20261990 → "${sample.name}": ` +
`${sample.streets.nodes.length} nodes, ${sample.streets.edges.length} edges, ` +
`${sample.blocks.length} blocks, ${sample.lots.length} lots, ${sample.shops.length} shops`);
console.log(` fingerprint hash: 0x${(xmur3(JSON.stringify(sample))() >>> 0).toString(16)} (paste into GOLDEN.hash)`);
process.exit(failures ? 1 : 0);