Gate table (LANE_F_NOTES §4) rewritten to R4 all-green with measured evidence:
1 determinism (selfcheck 1301/1301, fingerprint 0x3fa36874) · 2 soak (37 chunks/20 shops,
heap 38->38MB, 0 errors, leak-free) · 3 budget (draws 138/tris 31k, decimated peds) ·
4 asset-free (heap 13->13MB, 0 net) · 5 selfchecks (qa.sh --strict 4/4, 23 GLBs on depot) ·
6 shots (10 full-frame 1280x720, no letterbox, night closed-facade + real interiors).
shots.py: interior tour shots (record/opshop) now capture via DBG.enterShop(id) directly —
they were passing {type} to enterShop (needs id) then calling shot() (which forces street
mode), so both showed streets. Now they show the themed interiors with keeper + hero props.
Verified by a 6-auditor adversarial v1-readiness workflow -> GO.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
625 KiB
1280x720px
625 KiB
1280x720px