PROCITY/docs/shots/release_v4/contact.html
m3ultra 8ac3b18b36 Lane F R22 (v4.0 — THE EPOCH CLOSE): the re-measure, the selector, the release tour, the tag
The blocking gate is CLOSED, and the epoch closes green.

- #1b THE BLOCKING RE-MEASURE: F's R21 re-measure made the tri diet blocking; B diagnosed layer-by-layer,
  the driver traced A -> E (A's own commit: "B's numbers say the fix is E's"), E fixed it, F re-measured:
  katoomba venue_night 221,935 (+11%) -> 108,365 (-51%); bendigo 201k -> 124,682; fremantle -> 88,397.
  Worst 124,682 — the 200k stress edge is closed. The measure-first loop worked end to end.
- #3 DBG.enterShop(selector) (Lane G's ask): id · registry type · exact name · name substring, resolved
  most-specific-first so an id-shaped string can't be shadowed. One-liner QA on any of 23 towns.
- #4 The release tour -> docs/shots/release_v4/: the Fremantle hero · the Fitzroy mecca · the Toowoomba thin
  tail · the synthetic control · the ?classic=1 covenant. Every real-town frame poses through F's R21
  cluster primitive; B's R22 bookmarks anchor on the same retail heart, so tour and bookmarks agree by
  construction. HUD hidden throughout (F's R21 ruling corollary).
  The primitive earned itself twice: the first cut posed via street_noon and the MECCA CAME OUT AS BARE
  BITUMEN — the same trap as R21. Re-posed through the cluster, Fitzroy reads.
- HONEST FINDING (filed v4.x): the brief asked for the thin tail as "proof the floor holds". It does not,
  and the frame says so — Toowoomba reads as an empty road. The floor is a RATIO, not a count: 0.008
  shops/edge vs the heroes' 0.06-0.08. Shipped labelled honestly rather than swapped for a flattering town.
- #6 Docs: README v4 section (the towns ARE the product), LANE_F_NOTES §22, F-progress.

qa.sh --strict --matrix GREEN 7/7; MATRIX GREEN — 10 towns × 7 gates (the budget gate green everywhere for
the first time); selfcheck 161,300/161,300 (A's 36 goldens + the 23-town pack).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 22:32:32 +10:00

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<!doctype html><meta charset="utf-8"><title>PROCITY v4.0 — the release tour</title><style>body{background:#14110c;color:#f4efe6;font:14px/1.4 -apple-system,Segoe UI,Roboto,sans-serif;margin:24px}.grid{display:grid;grid-template-columns:repeat(auto-fill,minmax(460px,1fr));gap:18px}figure{margin:0;background:#1d1810;border-radius:10px;overflow:hidden}img{width:100%;display:block}figcaption{padding:9px 13px;color:#cdc4b2}b{color:#ffd9a0}</style><h1>PROCITY v4.0 — THE REAL MAP <small>· 23 real Australian towns · seed 20261990 · settled</small></h1><div class="grid"><figure><img src="fremantle_hero.png" alt="fremantle_hero" loading="lazy"><figcaption><b>fremantle_hero</b><br>the hero — Fremantle, real streets, golden hour · Fremantle · 79 shops / 1056 edges · retail heart: 10 shops/60m · 126 draws · 77,322 tris</figcaption></figure><figure><img src="fitzroy_mecca.png" alt="fitzroy_mecca" loading="lazy"><figcaption><b>fitzroy_mecca</b><br>the mecca — Fitzroy, the densest town in the pack · Fitzroy · 139 shops / 2408 edges · retail heart: 7 shops/60m · 166 draws · 95,824 tris</figcaption></figure><figure><img src="toowoomba_thintail.png" alt="toowoomba_thintail" loading="lazy"><figcaption><b>toowoomba_thintail</b><br>the thin tail — Toowoomba: the floor does NOT hold here, and this is the honest frame (12 shops over a 1,459-edge graph = 0.008 shops/edge vs the heroes' 0.060.08; it reads as road, not town). Filed for v4.x · Toowoomba · 12 shops / 1459 edges · retail heart: 1 shops/60m · 78 draws · 78,496 tris</figcaption></figure><figure><img src="synthetic_control.png" alt="synthetic_control" loading="lazy"><figcaption><b>synthetic_control</b><br>the control — the procedural town, unchanged · Boolarra Heads · 493 shops / 22 edges · 180 draws · 29,158 tris</figcaption></figure><figure><img src="classic_covenant.png" alt="classic_covenant" loading="lazy"><figcaption><b>classic_covenant</b><br>?classic=1 — the v2 covenant, byte-identical forever · Boolarra Heads · 493 shops / 22 edges · 164 draws · 26,472 tris</figcaption></figure></div>