-
v5.0-beta — EVERY CRATE DIFFERENT
released this
2026-07-17 05:36:44 +02:00 | 62 commits to main since this releaseThe alpha put one real crate in one real shop. The beta makes the shopping town real: FIFTEEN
stocked shops across Red Hill and Newtown, and every crate is different — 105 pairs, not one
shared title between them, and not one title borrowed from the generic pack that stood in for
all of them since v2. Walk into Egg Records and Downtown Music on the same street and they are
two different shops, because they hold two different shops' stock.Stock is a data tier, and the beta adds the honest distinction inside rung 1:
sourcing.
real — Monster Robot Party's own POS snapshot: 120 records that sat in its real crates.
mint — a seeded sample standing in for a shop whose till we don't hold.
Both are files, both are offline, both are deterministic — so both are rung 1, and calling the
differencetierwould have been a lie about the ladder. C ruled the brief wrong on that and
was right; the gates readsourcing, print it per room, and a mint crate can never report real.The fences hold.
sku_names a POS copy on a shelf;mint_names a listing standing in for
one; plan ids are not godverse ids. Collapse any of them and nothing fails loudly — the harness
walks into the wrong shop, or the economy sells the wrong record. Every one of those was found
by measuring, and the last was refused by the lane that could have gone green in a keystroke.Gated: qa.sh --strict --matrix 7 passed / 0 failed / 0 warn · MATRIX GREEN 10 towns x 7 gates ·
selfcheck 156,212/156,212 · atlas-QA 15/15 valid with 15 licence lines shown · ZERO 404s (the
manifest means we never ask for an atlas that isn't there) · 0 console errors, no exceptions.
The offline law holds: ?noassets fetches nothing; a shop with no atlas falls to parody rather
than borrowing a neighbour's crate; ?classic=1 still boots the exact v2 town, byte-identical
forever (0x3fa36874).Licensing: item photos are each shop's own product shots, in-house green, FLAGGED before any
public or commercial release — fifteen flags, each one printed where a human must clear it. No
in-game purchase touches real inventory: sell-sandboxed by ruling, reservation chartered for
v5.x, not assumed.Charter: docs/V5_REAL_SHOP.md · economy: docs/G3_ECONOMY_DESIGN.md
Lanes A-G, rounds 23-26. Three holds, and the rule bent before the id spaces did.Downloads