• v5.0-alpha e7d58eaad5

    v5.0-alpha — THE FIRST REAL CRATE

    Ghost released this 2026-07-17 02:41:37 +02:00 | 75 commits to main since this release

    v4 made the towns real. v5 makes the shops real, and the first one is standing.

    Walk down Musgrave Road into Monster Robot Party — 147 Musgrave Rd, Red Hill, Brisbane, a real
    record shop on its real street — and riffle its crate. The records in it are that shop's real
    stock: 120 real records off its real point-of-sale, real covers, real titles, real prices. Buy
    one and the wallet debits what the sticker says. Gone for the session, back next boot — because
    until the live tier lands the crate is a file, not a shop's ledger, and the tag says so.

    Stock is a DATA TIER now, like assets — each rung fully playable, each degrading softly to the
    one below: 0 parody (seeded canvas, always works) · 1 static real (per-shop atlases, files, no
    server) · 2 live GODVERSE (designed and ratified, not built). The offline law holds: the server
    enriches, never gates. ?noassets fetches zero bytes; a shop with no atlas falls soft to parody
    rather than borrowing another shop's crate; and ?classic=1 still boots the exact v2 town,
    byte-identical forever (0x3fa36874). The world stays seeded and golden-gated. Only the stock
    inside it is data.

    The alpha took three rounds and three holds, and every hold was the system refusing to certify
    what it hadn't proven:
    R23 — the crate was real and had no street. Every suite green; F held anyway.
    R24 — the crate walked; the tree was red on a gate contradicting a standing ruling. F was
    the party who'd benefit from changing it, so F filed it and A fixed it.
    R26 — the verdict waited on E's own commit rather than an exception.
    Three vacuous gates died on the way: a validator that returned 0 while blind, a #7a that went
    green on the generic pack's real covers, and an id-equality spec whose ids were slot numbers
    that both packs reused. What replaced them can't pass without touching the subject — titles
    that only one crate has, and the texture URL the GPU actually samples.

    Gated on THIS commit, in an isolated worktree: qa.sh --strict --matrix 7 passed / 0 failed /
    0 warn · MATRIX GREEN 10 towns x 7 gates · selfcheck 156,211/156,211 · atlas-QA OK with the
    licence line printing — in-house-green, FLAG BEFORE ANY PUBLIC/COMMERCIAL RELEASE, where a
    human must see it.

    Licensing: item photos are each shop's own product shots, in-house 🟢, flagged before any
    public or commercial release. Real titles/artists ride the same in-house amendment. No in-game
    purchase touches real inventory: v5.0 ships sell-sandboxed by John's ruling; a real reservation
    tier is chartered for v5.x, not assumed.

    Charter: docs/V5_REAL_SHOP.md · economy design: docs/G3_ECONOMY_DESIGN.md
    Lanes A-G, rounds 23-26.

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