• v5.0-alpha e7d58eaad5

    v5.0-alpha — THE FIRST REAL CRATE

    Ghost released this 2026-07-17 02:41:37 +02:00 | 139 commits to main since this release

    v4 made the towns real. v5 makes the shops real, and the first one is standing.

    Walk down Musgrave Road into Monster Robot Party — 147 Musgrave Rd, Red Hill, Brisbane, a real
    record shop on its real street — and riffle its crate. The records in it are that shop's real
    stock: 120 real records off its real point-of-sale, real covers, real titles, real prices. Buy
    one and the wallet debits what the sticker says. Gone for the session, back next boot — because
    until the live tier lands the crate is a file, not a shop's ledger, and the tag says so.

    Stock is a DATA TIER now, like assets — each rung fully playable, each degrading softly to the
    one below: 0 parody (seeded canvas, always works) · 1 static real (per-shop atlases, files, no
    server) · 2 live GODVERSE (designed and ratified, not built). The offline law holds: the server
    enriches, never gates. ?noassets fetches zero bytes; a shop with no atlas falls soft to parody
    rather than borrowing another shop's crate; and ?classic=1 still boots the exact v2 town,
    byte-identical forever (0x3fa36874). The world stays seeded and golden-gated. Only the stock
    inside it is data.

    The alpha took three rounds and three holds, and every hold was the system refusing to certify
    what it hadn't proven:
    R23 — the crate was real and had no street. Every suite green; F held anyway.
    R24 — the crate walked; the tree was red on a gate contradicting a standing ruling. F was
    the party who'd benefit from changing it, so F filed it and A fixed it.
    R26 — the verdict waited on E's own commit rather than an exception.
    Three vacuous gates died on the way: a validator that returned 0 while blind, a #7a that went
    green on the generic pack's real covers, and an id-equality spec whose ids were slot numbers
    that both packs reused. What replaced them can't pass without touching the subject — titles
    that only one crate has, and the texture URL the GPU actually samples.

    Gated on THIS commit, in an isolated worktree: qa.sh --strict --matrix 7 passed / 0 failed /
    0 warn · MATRIX GREEN 10 towns x 7 gates · selfcheck 156,211/156,211 · atlas-QA OK with the
    licence line printing — in-house-green, FLAG BEFORE ANY PUBLIC/COMMERCIAL RELEASE, where a
    human must see it.

    Licensing: item photos are each shop's own product shots, in-house 🟢, flagged before any
    public or commercial release. Real titles/artists ride the same in-house amendment. No in-game
    purchase touches real inventory: v5.0 ships sell-sandboxed by John's ruling; a real reservation
    tier is chartered for v5.x, not assumed.

    Charter: docs/V5_REAL_SHOP.md · economy design: docs/G3_ECONOMY_DESIGN.md
    Lanes A-G, rounds 23-26.

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