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v4.0 — THE REAL MAP
released this
2026-07-16 14:32:51 +02:00 | 99 commits to main since this release23 real Australian towns. 1,210 real shops. Every state and territory. On their actual streets.
Not "inspired by" — Fitzroy's shops sit on Fitzroy's roads at their real positions, because the pipeline eats
OpenStreetMap and marches it through the SAME CityPlan contract the procedural town uses. Pick a town from
the in-HUD selector and walk it. Everything built across v1-v3 came along unchanged — the venues and their
seeded week of gigs, the 4-piece band with the seated drummer, the crowd that follows you in off the street,
the interiors behind every door, weather, the tram — because they all hang off the plan contract and never
had to know the geography got real.The epoch, in order: the scout proved the contract eats real shops (v3.2) · REAL ROADS put one town on its
real street graph and surfaced its own failure list (v4.0-alpha) · THE FIVE TOWNS added real retail density
without letting texture take over the heroes (v4.0-beta) · and this close absorbed the pack (23 towns, 36
goldens in one commit), closed the tri diet, and shot the tour.Laws held throughout: deterministic from citySeed · asset-free silent-and-fine · and ?classic=1 still boots
the exact v2 town, byte-identical forever (0x3fa36874). The covenant moved once (v3.1's flip) and was never
broken.Lanes A-F + G, rounds 12-22. qa.sh --strict --matrix green; selfcheck 161,300/161,300; the 200k stress edge
closed (katoomba venue_night 221,935 -> 108,365 after B diagnosed and E fixed). Tour: docs/shots/release_v4/
— the Fremantle hero, the Fitzroy mecca, the thin tail (labelled honestly: the floor is shops-per-street-
metre, and Toowoomba is below it — filed for v4.x), the synthetic control, and the classic covenant, visible.Charter: docs/V4_REAL_MAP.md · data + ODbL licences: web/assets/towns/SOURCES.md
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