• v3.2 e4a49b5bc8

    v3.2 — THE TAIL + THE SCOUT

    Ghost released this 2026-07-16 07:23:35 +02:00 | 145 commits to main since this release

    Drains the deferred-polish ledger and runs bounded groundwork for v4 (THE REAL MAP, John's pick).

    The tail: the drummer's pelvic-lean + bench-sit loiter (D), wind sway ships — weather-driven vertex sway
    on trees/awnings (B), the backline render handshake closed (C), publish --verify false-drift fixed (E).

    The scout: Lane E ported thriftgod's build_city() Overpass route into pipeline/build_towns.py and produced
    5 real AU town caches (Bendigo, Castlemaine, Fremantle, Katoomba, Newtown) under web/assets/towns/, ODbL
    attribution shipped; Lane A pinned the town-cache contract and hardened plan_osm until real towns boot with
    valid districts; Lane F wired the shell to fetch + register a real cache, so ?plansrc=osm&town= now
    boots a real Australian town in the engine — and the town-matrix smoke proves the existing CityPlan contract
    eats real geography (synthetic + 3 fixtures + 5 real caches, all gates green). No new game systems — the
    scout is the evidence John charters v4 on.

    Lanes A-F, round 17. qa.sh --strict --soak green; the town matrix green. ?classic=1 still the frozen v2
    covenant (0x3fa36874); default pinned to the gig golden.

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