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PROCITY v2.0-rc — the town comes alive
released this
2026-07-15 01:10:53 +02:00 | 214 commits to main since this releaseRound 8: catch-up + inhabitation. On top of v2.0-beta:
• Weather (Lane B, ?weather=1): seeded clear/overcast/rain — one-draw rain Points, wet ground,
storm sky domes. ?weather=rain forces it. Rain outside a lit ?winmap window is the money shot.
• Patronage (Lane D, default-on): streamed peds duck into open shops + re-emerge; the open-late
video shop draws the night crowd; rain thins + shelters them. ?patronage=0 off-switch.
• Buy loop v0 (Lane C): seeded wallet, dig BUY pulls the sleeve + deducts cash + banks it.
• Real stock breadth (Lane C/E): ?stock=real now covers record/book/toy (real covers/spines/boxes).
• Second OSM town (Lane A): ?plansrc=osm&town=katoomba (19 shops) alongside melbourne (95).Harness graduated: stock=real + weather=rain are STRICT; buy/patronage/book-toy at warn.
Determinism goldens frozen (synthetic 0x3fa36874 · osm/melbourne 0x34cfdec0 · osm/katoomba
0x0f652510). qa.sh --strict GREEN (5 gates).Local tag — John pushes. Still unpushed: v1.0, v1.1, v2.0-alpha, v2.0-beta, v2.0-rc.
Co-Authored-By: Claude Opus 4.8 noreply@anthropic.com
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