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PROCITY v2.0 — the town comes alive
released this
2026-07-15 05:57:05 +02:00 | 200 commits to main since this releaseBuilt on v2.0-rc: a walkable 90s-Australian town where every door opens into a seeded interior,
shopkeepers greet you at the counter, chunk-streamed peds walk the strip and duck into open shops,
weather + a day/night cycle, a tram, real record/book/toy stock you can riffle and buy over a
wallet, closing-time hours (only the open-late video shop trades at night), and a second OSM town
(?plansrc=osm&town=katoomba).R10 (this tag) fixes the R9 blocker: interior rig figures were ~2x room scale (keeper head 3.83m in
a 3.4m room) because buildFigure normalized off the bind-pose head bone. Lane D now normalizes by the
feet->crown span; a new qa.sh --strict no-giants gate (interior_scale_check.py) guards it — 24 interior
figures across 6 shops all crown in [1.4,2.0]m and under-ceiling. Tour re-shot on the fixed tree;
browsers.png shows human-sized interior life. night_crowd re-framed readable (the lit video shop amid
its CLOSED neighbours) — no visible street crowd; the town's night life is the interior presence
(see F-progress + docs/shots/README).qa.sh --strict GREEN (6 gates). Full-default + all-on soaks PASS (heap stable, leak-free, 0 errors).
Determinism goldens frozen. Known non-blocker: rig-model tris ~327k > 200k budget (D/E decimation).Local tag on the fixed commit — push held for John's go (public release; night_crowd money-shot caveat).
Co-Authored-By: Claude Opus 4.8 noreply@anthropic.com
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