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PROCITY v1.0 — seed → walkable 90s-AU shopping town
released this
2026-07-14 12:23:38 +02:00 | 257 commits to main since this releaseThe system: generatePlan(seed) → chunk-streamed streetscape → every door opens into a
themed seeded interior with a keeper → rig-fleet crowds → hours/closed-shops → day/night.
Town 'Boolarra Heads' (seed 20261990), 523 shops, all on the vendored three.js house stack.All 6 QA gates green (LANE_F_NOTES §4), verified by a 6-auditor v1-readiness audit → GO:
1 determinism (selfcheck 1301/1301, fingerprint 0x3fa36874)
2 soak (37 chunks, 20 shops, heap stable, 0 console errors, leak-free)
3 budget (busiest intersection: draws 138 ≤300, tris ~31k ≤200k; peds decimated 924k→46k)
4 asset-free (?noassets=1: zero network, no crash)
5 selfchecks (qa.sh --strict 4/4; 23 GLBs live on the 3GOD depot)
6 shots (docs/shots/v1_tour: 10 full-frame beauty shots + contact sheet)Lanes A–F, rounds 1–4. Local tag — not pushed.
Co-Authored-By: Claude Opus 4.8 noreply@anthropic.com
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